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Messages - monterto

#16
Quote from: KnoogeR on March 02, 2011, 10:50:16 PM
Another CoD, even cross-hair is the same...

... what the fuck happened to modern games.

Shitty bullshit!

I'm pretty sure that the crosshairs are there to help you aim bro...
#17
General / Off-Topic / Re: Dragon Age 2 Demo (Out Now)
February 24, 2011, 03:30:33 AM
Quote from: DreadStunLock on February 23, 2011, 11:45:17 PM
I think what went well with Deus Ex is the realism of what the goverment can be like, and all the political conspiracy just makes it so much greater because you can actually understand it a lot quicker and you know what you are really doing in the game, Mass Effect is really kind of odd? Your basic goal is just to find out who is behind and destroy the reapers? We really don't know anything about them other than they are huge metalic dudes and they are very very bad.

I don't think you know what we are talking about in this thread...

"hey dread, do you think the hyundai sonata is a good car?"

"I don't usually listen to calssical music while I drive."
#18
General / Off-Topic / Re: Dragon Age 2 Demo (Out Now)
February 23, 2011, 11:26:59 PM
mass effect and fable TLC were fun and kept your attention even though tthe writing was predictable and characters were cliche and boring. I agree with noop on bloodlines but I would call out deus ex as my no 1 example. Just really well executed and put together on all fronts.
#19
General / Off-Topic / Re: CorsairR CWCH50-1 Water Cooler
February 23, 2011, 06:39:28 AM
Quote from: DreadStunLock on February 22, 2011, 11:50:18 AM
Fucking hell, why don't we quote another 50 images with 2500x2500 size and quote it at the last end? It will take bloody 3 pages to scroll down ><

yeah, at least it isn't as bad as having 2 sigs...
#20
General / Off-Topic / Re: Dragon Age 2 Demo (Out Now)
February 23, 2011, 06:38:37 AM
Played a few hours of the first one, got bored really fast. Played the demo, got bored even faster.
What's the point in playing an MMORPG if there are no other people?
bad game design blended with a thin story and a poorly executed choice system.

pass!
#21
General / Off-Topic / Re: CorsairR CWCH50-1 Water Cooler
February 22, 2011, 07:41:04 AM
Quote from: KnoogeR on February 21, 2011, 09:27:19 PM
Quote from: monterto on February 21, 2011, 08:25:58 PM
seasonic >>> corsair, seasonic manufactures the high-end corsair PSUs.
Honey inside that Corsair is seasonic ;)

Both of them anyway makes good PSUs.

Did I not say that?
#22
General / Off-Topic / Re: CorsairR CWCH50-1 Water Cooler
February 21, 2011, 08:25:58 PM
Are you going to be overclocking? Don't waste money on over clocking components if you wont be doing it since the included coolers are more than adequate for any CPU running stock settings. Your money is better spent on a good CPU + chasis anyway. A 1200w power supply is complete over-kill and seasonic >>> corsair, seasonic manufactures the high-end corsair PSUs.

I wouldn't bother with crossfire either since you can get high frame rates at high resolutions with a single card.
#23
Quote from: Spekkio on February 20, 2011, 06:32:40 PM
Quote from: monterto on February 20, 2011, 06:15:00 PM
A points based score system might make this work. Spies complete objectives and score points, everytime they shoot a merc they lose points. If can create tension betwee nteh decisions each team has to make then you are already shaping up to have a good game.
This was actually discussed in-depth when the CT community tourney was held back in the day as a possibility to avoid endless ties.

The overall consensus was that a points system would be bad for the game. There are times when the mercs might concede an objective in order to clamp down on a certain portion of the map (For example, if the spies got Main Hall first in Factory, the mercs probably aren't going to guard the coop objective in there as closely as the other two rooms because you can't win the game in Main Hall). Making objectives worth points would ruin that aspect of strategy because it makes all objectives equally important.  Ultimately, most people didn't want to "lose" the round by beating the spies but conceding an objective that they didn't guard on purpose because the spies had a bad gameplan.

Also, the current game dynamics REWARD spies for killing a merc on the whole. You get 15 seconds of a merc OOC, then he has to get back to wherever you are, plus he only has 3 lives. If you kill the mercs 6 times, you win. On top of that, most maps in the game cannot be won without neutralizing a merc because they will eventually be able to guard all objectives simultaneously between the two of them. I don't know where people get the silly idea from that the game is made so that you shouldn't kill mercs or that there should be some big penalty for it, since that is clearly not the case from both the gameplay and the subtitle Stealth Action Multiplayer. This opinion seems to come from people who are beat by two aggro spies and think it's not the way they "should" play. I never had that much of an issue with most aggro spies, and sometimes the change of pace was more fun and intense than playing against people who you never see. I don't think that such a drastic change in the game dynamic is warranted; personally, I'd like to see winning via elimination to be more viable choice.

I agree with this, however if you make the assumption that the spies have bullets, I'm sure that a points system is the only way to make the game fair. Since spies with bullets is that last thing anyone wants it is clearly irrelevant.

After playing startcraft for so many years I've come to appreciate the value of a dynamic, multi-dimensional game. Aggro should be viable as well as pure stealth. The hard part is designing the weapons, gadgets and maps in a way that makes spies difficult to find and kill when they are sneaking, but not too difficult to kill when they decide to play agressively and eliminate the mercs.
#24
A points based score system might make this work. Spies complete objectives and score points, everytime they shoot a merc they lose points. If can create tension betwee nteh decisions each team has to make then you are already shaping up to have a good game.
#25
Public Discussion / Re: Personal Requests
February 18, 2011, 06:16:58 AM
Why does the entire forum indulge stupidity like this?
#26
Public Discussion / Re: Personal Requests
February 17, 2011, 08:25:33 PM
It's really nice that dread can have 2 sigs..
#27
Public Discussion / Re: Personal Requests
February 17, 2011, 01:20:48 AM
I send a private message to Frvge or whatever.

Something like: Hi, I would like to request that you ban dreads IP

I can pay a sum of 10$? it can serve as a very efficient donation

Now the thing you might say is, "Oh dread can't post anymore Project Stealth is free!"

But the thing is, PS developers will definitely ban him eventually so this isn't a personal thing

I just want to get this out of my head because I think it's a really great idea.
#28
I still remember the day the DA servers died... Day 0!
#29
General / Off-Topic / Re: Haha wow - ubi at it again
February 13, 2011, 09:02:49 PM
Quote from: Tidenburg on February 13, 2011, 06:12:53 PM
If someone makes your game better, at a certain point it can be seen as stealing customers from any sequel you make.

That's probably why they shut it down.

It's probably cause the mod had "rainbow six" in the name.

If project stealth was called "splintercell versus 2.0" I bet the same thing would happen.
#30
I sure hope they use a proper communication system instead of that console bullshit.

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