Quote from: KnoogeR on March 02, 2011, 10:50:16 PM
Another CoD, even cross-hair is the same...
... what the fuck happened to modern games.
Shitty bullshit!
I'm pretty sure that the crosshairs are there to help you aim bro...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: KnoogeR on March 02, 2011, 10:50:16 PM
Another CoD, even cross-hair is the same...
... what the fuck happened to modern games.
Shitty bullshit!
Quote from: DreadStunLock on February 23, 2011, 11:45:17 PM
I think what went well with Deus Ex is the realism of what the goverment can be like, and all the political conspiracy just makes it so much greater because you can actually understand it a lot quicker and you know what you are really doing in the game, Mass Effect is really kind of odd? Your basic goal is just to find out who is behind and destroy the reapers? We really don't know anything about them other than they are huge metalic dudes and they are very very bad.
Quote from: DreadStunLock on February 22, 2011, 11:50:18 AM
Fucking hell, why don't we quote another 50 images with 2500x2500 size and quote it at the last end? It will take bloody 3 pages to scroll down ><
Quote from: KnoogeR on February 21, 2011, 09:27:19 PMQuote from: monterto on February 21, 2011, 08:25:58 PMHoney inside that Corsair is seasonic ;)
seasonic >>> corsair, seasonic manufactures the high-end corsair PSUs.
Both of them anyway makes good PSUs.
Quote from: Spekkio on February 20, 2011, 06:32:40 PMQuote from: monterto on February 20, 2011, 06:15:00 PMThis was actually discussed in-depth when the CT community tourney was held back in the day as a possibility to avoid endless ties.
A points based score system might make this work. Spies complete objectives and score points, everytime they shoot a merc they lose points. If can create tension betwee nteh decisions each team has to make then you are already shaping up to have a good game.
The overall consensus was that a points system would be bad for the game. There are times when the mercs might concede an objective in order to clamp down on a certain portion of the map (For example, if the spies got Main Hall first in Factory, the mercs probably aren't going to guard the coop objective in there as closely as the other two rooms because you can't win the game in Main Hall). Making objectives worth points would ruin that aspect of strategy because it makes all objectives equally important. Ultimately, most people didn't want to "lose" the round by beating the spies but conceding an objective that they didn't guard on purpose because the spies had a bad gameplan.
Also, the current game dynamics REWARD spies for killing a merc on the whole. You get 15 seconds of a merc OOC, then he has to get back to wherever you are, plus he only has 3 lives. If you kill the mercs 6 times, you win. On top of that, most maps in the game cannot be won without neutralizing a merc because they will eventually be able to guard all objectives simultaneously between the two of them. I don't know where people get the silly idea from that the game is made so that you shouldn't kill mercs or that there should be some big penalty for it, since that is clearly not the case from both the gameplay and the subtitle Stealth Action Multiplayer. This opinion seems to come from people who are beat by two aggro spies and think it's not the way they "should" play. I never had that much of an issue with most aggro spies, and sometimes the change of pace was more fun and intense than playing against people who you never see. I don't think that such a drastic change in the game dynamic is warranted; personally, I'd like to see winning via elimination to be more viable choice.
Quote from: Tidenburg on February 13, 2011, 06:12:53 PM
If someone makes your game better, at a certain point it can be seen as stealing customers from any sequel you make.
That's probably why they shut it down.
Page created in 0.099 seconds with 18 queries.