Good thing i already watch the twitter feeds, but whitout a registered account :P (God forbid registering for twitter, i hate it and facebook and .... well you get the general idea...)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Cronky on June 24, 2010, 10:33:13 PMYep THATS the point. Even if its useless its still something to be appreciated. I already got that there is no way to tell that anybody actually saw you (But the game could still tell you that someone is aiming at you or not. Like some kind of a spy sense...damn just forget it...)Quote from: Spekkio on June 24, 2010, 10:26:40 PM
Why did this thread turn into people whining about sucking at stealth?
Bottom line: you aren't going to be able to put an automatic indicator that accurately represents whether or not a human on the other side actually notices you.
That's never been the solution since the beginning of this thread. He wanted an indicator to tell you, as a Spy, if you were in a dark spot. Like Single Player Splinter Cell.
It's a useless idea, but didn't have to do with it reading if the Merc saw you or not. That's just the cause and effect of what he believed the indicator would do for new people.
"If it says I'm hidden, then the chance that the Merc will see me is lower than if I stand somewhere where it tells me I'm NOT hidden".
That kind of thing.
Quote from: Spekkio on June 25, 2010, 12:18:29 AMQuoteEven a noob would realise that the crosshair changes colour when you damage people. It's not like it's hard to notice.Braiog seemed to have a lot of trouble with that concept back in the day... maybe it's him under a different name!
Quote from: CurdyMilk on June 24, 2010, 04:36:30 PMI never changed the contrast EVER in these kind of games. Its just plain stupid, but as long as someone gets something beneficial from changing the contrast brightness or whatever they will just do it... for example they will just put the brightness to max so they dont have to use night vision goggles :P
Why don't people just play the natural way with natural lighting? I have never changed the brightness because some of the fun in the game is lost. It isn't as scary or realistic :(
Quote from: Cronky on June 23, 2010, 10:04:07 AM
I'm finding myself torn between skepticism and nostalgic excitement for the new Twisted Metal. While I believe the series was fun, I don't actually think the game was ever... Good.
After watching the linked trailer I'm almost afraid that they may have gotten rid of my favorite part about the series... the wide variety of Characters. Each with their own (albeit thin) story on why they are where they are, and what their fates are after they win. (Mr. Grimm, Axel, Ghost, anyone remember those guys? ...anyone remember any other character than Sweet Tooth)
Quote from: Spekkio on June 23, 2010, 02:20:56 PM
Example 1: There is no way to account for the human factor in this. Some people will look right at you and not see you while others have a better eye.
Quote from: Cronky on June 22, 2010, 08:43:15 PM
...As for the blood trails... Yeah I just shot out two Ideas that were stupid. THE POINT of that one though is that there should be a difference between Health Stations and Teammate healing. (Unless there already was one... doesn't seem like it though)
Quote from: AgentX_003 on June 22, 2010, 06:17:16 PMQuote from: Ruro on June 22, 2010, 06:08:56 PMQuote from: tigaer on June 22, 2010, 03:05:30 AM
You could just shoot into ceilings and shit to find spies. No.
Why do i visualize something really cool when i hear that? Like shooting a glass ceiling to have shards scatter on the spy's visual camo and making it visible (just think GITS anime tank fight at the end if you dont understand my appreciation for this). :D
Also the blood splatter is an OK solution for this. Also the red cross thing is pretty balanced if it only turns red when you actually hit something but i agree that it can be unfair when the merc just shoots randomly and succeeds.
Also no life counter and no death message? Thats awful. You wont even know that you killed someone and believe me it will just add to many ppls frustration instead of their adrenalin level ....
Umm you fail sir, you haven't even looked it says who killed who.. but in a more productive way.. look at the first screen shot on moddb of the mercs visor and ull see it. EPIC FAIL, gg kthxbai.
Quote from: tigaer on June 22, 2010, 03:05:30 AM
You could just shoot into ceilings and shit to find spies. No.
Quote from: Cronky on June 22, 2010, 02:10:40 AM
Project Stealth's Setting... I assumed was kinda Futuristic from what the spy looks like, but could believe present day. (Military Covert Ops Soldiers with High Tec Suits vs Mercenary Squads)
Quote from: Cronky on June 22, 2010, 12:59:50 AM
-CT had some times when it just would NOT register a grab spot on a wall or something similar. To which you just jump at an area for a little bit looking stupid, then move an inch over and figure out it works now.
Page created in 0.065 seconds with 18 queries.