Project Stealth

Archives => Presentation Forum => Topic started by: Gawain on March 17, 2008, 02:44:39 PM

Title: cinema map
Post by: Gawain on March 17, 2008, 02:44:39 PM
freeman and me decided to create a map for ps inspired by a big cinema at my town (this picture gallery should help you understand the 3 floors layout: http://www.corona-kinoplex.de/rundum/dsl/dsl1.htm (http://www.corona-kinoplex.de/rundum/dsl/dsl1.htm)). the size of the inside and the gameplay will be similar to factory (but there will also be disk hunt and a bomb objective), the athmosphere (lightning, materials, soundscape etc) similar to ump cinema. i came up with this basic layout yesterday and would like to get some feedback (especially from zedblade and element54):
UPDATE: NEW LAYOUT, WATCH FOR POST BENEATH
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6299%2Fmapte0.jpg&hash=dfb3b06368829dd47ff35396d1e1e94acb61e044)
explanations:
-spy spawn on the outside of the building. it's not yet sure if mercs coming outside close to the spy spawn get sniped or killed by the rain or if they aren't allowed to come out at all.
-the disks are movies you steal out of the projector (so the movie stops) and that you either drop at in the server room (=uploading to the internets), in the biggest movie theatre (=hiding) or get safely on the outside with it.
-the lobby is 3/4 as long as main hall (factory) and the glass wall works like the one on clarity soft with poles allowing you to climb up onto a vent with holes that allows you to either use the vent or slide back down to lobby with some zip lines
-the shutter hack closes the projector room windows (+breakable glass in the windows, so sniping via them opens up a silent route for the spies; if the spies want to get in there they have to make a noise and coop)
-the bomb objective is the maize supplies so that it makes a huge popcorn explosion lolz; the popcorn machine can get turned on and off to create noise
-all the theatre rooms are sparely lit up
-hacking lights turns down all the lights in lobby (only moonlight stays)
-sprinkler hack makes the sprinklers go off for 2min in lobby, supply room, tech room, toilets, 2nd floor, cafe
-there will be many split jump possibilities on the dark 2nd floor and at the cinema entrances
-the vents going down to toilets, tech room, server room and 2nd floor are work only one way: down
-the security central (merc spawn) helps you figure out which emergency exits got hacked by seeing which security cams got disabled

feel free to ask if something isn't clear.
Title: Re: cinema map
Post by: Succubus Dryad Of The Undying Comet on March 17, 2008, 02:50:23 PM
PTcinema was 2 floors... now we get a third. YAY!
<Hospital had 3 floors (4 levels) too>
Title: Re: cinema map
Post by: Gawain on March 17, 2008, 03:01:01 PM
most of the action will take place on the 1st floor and in the cinemas (they are steep and go from 1st to ground floor), the 2nd floor is rather small and meant as an alternative spy route, the outside is works similar to krauser lab.
Title: Re: cinema map
Post by: Xris on March 17, 2008, 03:04:49 PM
looks cool, could u perhaps split the floor layouts, it gets somewhat confusing layered.
Title: Re: cinema map
Post by: Gawain on March 17, 2008, 03:08:37 PM
i had no time yet to paint the exact layouts for 2nd floor and ground floor = parking lot, but before i do i'd like to hear some feedback on the basic layout. so plz tell me where you see inbalances etc.
Title: Re: cinema map
Post by: Spekkio on March 17, 2008, 04:02:12 PM
You might have to take some artistic license and cut down the amount of theater rooms you have. On the surface, the map looks way too large. Alternatively, you could make it sector-based, but those tend to suck.
Title: Re: cinema map
Post by: Gui Brazil on March 17, 2008, 04:55:20 PM
How are you gonna get yourself the meshes/textures needed to create a cinema? I don't think you're gonna get stuff like that on the UT things...
Title: Re: cinema map
Post by: frvge on March 17, 2008, 05:03:30 PM
Gui has a point.
We can't have the modelers create stuff for the custom maps.
Title: Re: cinema map
Post by: Gawain on March 17, 2008, 06:05:24 PM
Quote from: Spekkio on March 17, 2008, 04:02:12 PM
You might have to take some artistic license
the only thing copied from the real cinema will be the long windowed lobby+cafe as 1st floor idea, and we will use different materials etc., and of course we will use a different name. so no need for a license.

Quote from: Spekkio on March 17, 2008, 04:02:12 PM
cut down the amount of theater rooms you have. On the surface, the map looks way too large. Alternatively, you could make it sector-based, but those tend to suck.
i will probably remove 1 theater room. it definitely won't be sector based. btw, real cinema has 9 theatre rooms.

Quote from: Gui Brazil on March 17, 2008, 04:55:20 PM
How are you gonna get yourself the meshes/textures needed to create a cinema? I don't think you're gonna get stuff like that on the UT things...
to be honest, i have no idea. freeman assured that he's able to map it, and a friend of mine willing to help is a photoshop freak, so he can probably help out with the texture work.

Quote from: frvge on March 17, 2008, 05:03:30 PM
Gui has a point.
We can't have the modelers create stuff for the custom maps.
i don't care who creates this map, i just wanna play a new, more awesome cinema map. so maybe if this is going somewhere meaning we have all the rooms, stairs, vents, objectives, security, simple texture work etc it would make sense for some devs to help us out with more advanced scripting like EEs, some special static meshes etc. and make it an official map. we can do the most work on our own, and if the dev team considers our work to be professional enough, they could sideline some dev time.

what motivates me to do this work is that i really like the athmosphere of ump museum and clarity soft, but the gameplay sucks on both. on the other hand, factory is the best map imo so i try to learn from it.
Title: Re: cinema map
Post by: I <3 U on March 17, 2008, 06:21:24 PM
Quote from: Gui Brazil on March 17, 2008, 04:55:20 PM
How are you gonna get yourself the meshes/textures needed to create a cinema? I don't think you're gonna get stuff like that on the UT things...

Got a friend doing all the meshes for me, got another friend doing all the photoshop work, so all im basically doing is making the materials from the pictues, and the actual mapping, placing static meshes etc.
Title: Re: cinema map
Post by: Gawain on March 18, 2008, 02:35:17 AM
here's the new layout:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F4655%2Flayoutnewse1.jpg&hash=bde285e460b69f9953bbe4b4cdd1fe27c9278d4e)
Title: Re: cinema map
Post by: Hyrage on March 18, 2008, 04:39:36 AM
By making something on Sketchup could be helpful.
Title: Re: cinema map
Post by: Farley4Fan on March 18, 2008, 10:58:07 PM
Yes, that would be helpful.  My only question is this:  Why bomb the popcorn machine?

:D

I like the layout and hopefully it will do Cinema justice,  ;)
Title: Re: cinema map
Post by: Gawain on March 19, 2008, 12:35:47 AM
we finally decided to have no accesseble outside area. the spies will spawn in a suspended ceiling hanging over the whole lobby and cafe area.
why bomb the corn? because it makes a funny noise and smells awesome :P
the disk objectives are also not that serious: you steal the movies out of the projectors to either load them up in the server room or to flush them down in the toilets XD
Title: Re: cinema map
Post by: Farley4Fan on March 19, 2008, 04:34:23 AM
haha what vids are they?  That would be awesome if there was a showing of Gigli playing and your objective was to disable the projector!  :D  For those who don't know, Gigli was an absolutely retarded movie with Ben Affleck and J.Lo.  DOWN WITH THE PROJECTOR!

Oh, and why not have outside access?!  Omg that would be so tight to start out as a spy and have a BUNCH of different entrances to use.  Imagine rappelling down into the lobby while your partner sneaks into the theater.  Coordinating attacks using different entrances is one of the most fun things about SvM if you ask me.  The bad thing is that it would be harder to balance.
Title: Re: cinema map
Post by: I <3 U on March 19, 2008, 10:59:23 AM
Quote from: Papa Skull on March 19, 2008, 04:34:23 AM
haha what vids are they?  That would be awesome if there was a showing of Gigli playing and your objective was to disable the projector!  :D  For those who don't know, Gigli was an absolutely retarded movie with Ben Affleck and J.Lo.  DOWN WITH THE PROJECTOR!

Oh, and why not have outside access?!  Omg that would be so tight to start out as a spy and have a BUNCH of different entrances to use.  Imagine rappelling down into the lobby while your partner sneaks into the theater.  Coordinating attacks using different entrances is one of the most fun things about SvM if you ask me.  The bad thing is that it would be harder to balance.

Its pretty big atm, and i have even finished mapping the first floor yet, ill do some vids in a few days or so (hopefully) so yall can have a look at it. But with the outside it would be HUGE, to big for svm, so we decided to take it out:D.
Title: Re: cinema map
Post by: Gawain on March 19, 2008, 01:14:27 PM
Quote from: Papa Skull on March 19, 2008, 04:34:23 AM
haha what vids are they?  That would be awesome if there was a showing of Gigli playing and your objective was to disable the projector!  :D  For those who don't know, Gigli was an absolutely retarded movie with Ben Affleck and J.Lo.  DOWN WITH THE PROJECTOR!

Oh, and why not have outside access?!  Omg that would be so tight to start out as a spy and have a BUNCH of different entrances to use.  Imagine rappelling down into the lobby while your partner sneaks into the theater.  Coordinating attacks using different entrances is one of the most fun things about SvM if you ask me.  The bad thing is that it would be harder to balance.
haha pwning gay movies sounds fun to me. if it's possible within copyrights, i'd like to have
-theater 1: john rambo (cube, lucky number slevin, usual suspects,...; may be problematic with copyright laws)
-theater 2: lesb porno (ut3 is fsk16/18, right?)
-theater 3: trailer show for good mods like project stealth, infinity, etc (awesome and np with copyright laws)
in the lobby there will be some fat lcd screens showing mtv crap (or indie music vids if there is a problem with copyright laws)

about the size and entry points: i really liked my idea with the hackable emergency exits and the security central showing where the breach was, but after thinking about it and discussing it with freeman i came to the conclusion that it's a bad idea:
-too much work
-problem of mercs getting outside (spawnkill)
-way too big (running straight for 15s just to get to an entry point is pretty gay)

if any1 has awesome ideas for a cinema map, post them here plz. i would also be interested in what you liked most about ump cinema and what you didn't like.
Title: Re: cinema map
Post by: Farley4Fan on March 19, 2008, 04:06:15 PM
Damn, I really want to pwn gigli. 
Title: Re: cinema map
Post by: I <3 U on March 19, 2008, 04:22:32 PM
Quote from: Rambo on March 19, 2008, 01:14:27 PM
Quote from: Papa Skull on March 19, 2008, 04:34:23 AM
haha what vids are they?  That would be awesome if there was a showing of Gigli playing and your objective was to disable the projector!  :D  For those who don't know, Gigli was an absolutely retarded movie with Ben Affleck and J.Lo.  DOWN WITH THE PROJECTOR!

Oh, and why not have outside access?!  Omg that would be so tight to start out as a spy and have a BUNCH of different entrances to use.  Imagine rappelling down into the lobby while your partner sneaks into the theater.  Coordinating attacks using different entrances is one of the most fun things about SvM if you ask me.  The bad thing is that it would be harder to balance.
haha pwning gay movies sounds fun to me. if it's possible within copyrights, i'd like to have
-theater 1: john rambo (cube, lucky number slevin, usual suspects,...; may be problematic with copyright laws)
-theater 2: lesb porno (ut3 is fsk16/18, right?)
-theater 3: trailer show for good mods like project stealth, infinity, etc (awesome and np with copyright laws)
in the lobby there will be some fat lcd screens showing mtv crap (or indie music vids if there is a problem with copyright laws)

about the size and entry points: i really liked my idea with the hackable emergency exits and the security central showing where the breach was, but after thinking about it and discussing it with freeman i came to the conclusion that it's a bad idea:
-too much work
-problem of mercs getting outside (spawnkill)
-way too big (running straight for 15s just to get to an entry point is pretty gay)

if any1 has awesome ideas for a cinema map, post them here plz. i would also be interested in what you liked most about ump cinema and what you didn't like.

Heh, lets have some classics in there, Usual supects is an ownage film, What about Pope Friction aswell, woops i mean Pulp Fiction, and maybe an action film like termanoter
Title: Re: cinema map
Post by: Gawain on March 19, 2008, 08:15:34 PM
usual suspects is a kickass movie, of course. just like the others i mentioned. casino royale would also be kickass, especially the chase over the construction side.
Title: Re: cinema map
Post by: frvge on March 19, 2008, 09:35:53 PM
You can scrap any footage from those.
You can probably re-enact them with stick-figures I think.
Title: Re: cinema map
Post by: I <3 U on March 19, 2008, 11:01:20 PM
Quote from: frvge on March 19, 2008, 09:35:53 PM
You can scrap any footage from those.
You can probably re-enact them with stick-figures I think.

LOL

Unsure on ur post, ur saying we can rip any scenes from the movies?, or you can scrap that idea aka you cant do it?
Title: Re: cinema map
Post by: frvge on March 19, 2008, 11:15:03 PM
Scrap the idea...
Title: Re: cinema map
Post by: Farley4Fan on March 19, 2008, 11:54:30 PM
Gigli would be fine though right?  They don't even have enough money to take you to court since Gigli blew so bad at the office lol.  What if the objective was to take the projector and shine it into the merc's spawn so they had to watch it if they die?  Awesome.
Title: Re: cinema map
Post by: Gawain on March 20, 2008, 12:04:42 AM
maybe it's allowed to use the official trailers of the movies?
Title: Re: cinema map
Post by: frvge on March 20, 2008, 12:09:04 AM
No.
Title: Re: cinema map
Post by: Farley4Fan on March 20, 2008, 12:28:29 AM
Trailers of games?  Probaly not.  I guess you'll have to go old fashion and just have PS trailers.  :-\ 

Pictures of Ben Affleck maybe?  Like a slideshow?  ;D
Title: Re: cinema map
Post by: Succubus Dryad Of The Undying Comet on March 20, 2008, 12:30:03 AM
How about having someone actually make nice movies for the map?
Title: Re: cinema map
Post by: Xris on March 20, 2008, 12:26:37 PM
sell the space as advertising  :D
Title: Re: cinema map
Post by: Gawain on March 20, 2008, 01:29:02 PM
frvge, are you sure about the trailer part? the companies actually make trailers for advertising. it's also non-profit use and it could work like on youtube: if they claim copyright, we remove it in the next update.
i think it's very very unlikely that any porn company claims copyright in this case as their stuff i everywhere on the internet anywhere (youporn any1?). but if we  gonna be sure, we can have sas sunshine and some other nice femal svm player do the clip :P
would it be allowed to show ct-clips of good players until we have some good ps footage? we could also create posed scenes, but it's hard to not make them look posed XD
Title: Re: cinema map
Post by: frvge on March 20, 2008, 01:37:24 PM
We don't have the rights to use CT-footage in PS. Read the EULA.
Title: Re: cinema map
Post by: I <3 U on March 20, 2008, 06:16:28 PM
Quote from: Rambo on March 20, 2008, 01:29:02 PMwe can have sas sunshine and some other nice femal svm player do the clip :P

LOL, haha go sunshine (not sure if this should be mentioned here some people might think were puedo's or someshit):P
Title: Re: cinema map
Post by: I <3 U on March 20, 2008, 06:20:23 PM
Quote from: FR33M4N on March 20, 2008, 06:16:28 PM
Quote from: Rambo on March 20, 2008, 01:29:02 PMwe can have sas sunshine and some other nice femal svm player do the clip :P

LOL, haha go sunshine (not sure if this should be mentioned here some people might think were puedo's or someshit):P

We could put a picture/sig or something (and somehow make it into a movie) of everyone who participates on this forum and is willing to do it :D lol.
Title: Re: cinema map
Post by: Gawain on March 20, 2008, 07:10:25 PM
yeah let's make an official contest: every female svm player sends in an example porn clip and we choose the best =)
Title: Re: cinema map
Post by: Gui Brazil on March 20, 2008, 07:11:09 PM
Don't you guys think that you're focusing on details that should be thought like 5 or 6 months from now?

I think you should get everything else done first...why bother with what movies you'll have before having a cinema?
Title: Re: cinema map
Post by: frvge on March 20, 2008, 07:58:09 PM
It looks like you made the first floor in under 2 days. Seeing that our map has been in production for like 6 months, I doubt the first floor is 'ready'.
Title: Re: cinema map
Post by: Gawain on March 20, 2008, 08:19:16 PM
what i did in the layout is like trying to create the map factory and only having the 3 big rooms, the 3 corridors, the objectives and some vents planned. i'm well aware of the fact that that's like like 0.5% of the work and that it's pointless to discuss about details, but what else should we discuss here before we made any significant progress?
Title: Re: cinema map
Post by: Overstatement on March 20, 2008, 08:34:15 PM
I think you guys should make some community maps. We haven't modified the UTEditor and we could probably update you guys as standards become stable.
Title: Re: cinema map
Post by: neth on March 20, 2008, 10:04:12 PM
nah, lets go back to porn discussion.
Title: Re: cinema map
Post by: frvge on March 20, 2008, 10:11:02 PM
Let's not.
This forum is meant for 'Presenting maps and other stuff PS-related'. Porn, as far as I know, isn't related to PS nor any maps.
Title: Re: cinema map
Post by: I <3 U on March 20, 2008, 10:35:12 PM
Quote from: frvge on March 20, 2008, 07:58:09 PM
It looks like you made the first floor in under 2 days. Seeing that our map has been in production for like 6 months, I doubt the first floor is 'ready'.

Its not:P
Title: Re: cinema map
Post by: Gawain on March 22, 2008, 08:31:41 PM
i followed the advice and created the basic layout in sketchup. here are some screenshots:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F9783%2Fasdfe6.jpg&hash=48f4f3f020364bd6744deb066479d5f7b158b217)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F1395%2Fsdfmu3.jpg&hash=050bf5b062b06f2a7a9d47ef73e0523662a819b6)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F2995%2Fasdfng6.jpg&hash=bcfa3e765f09f018a81c84ab28a9c156b0b1c7bb)
Title: Re: cinema map
Post by: Tidenburg on March 23, 2008, 02:28:51 PM
Not many levels is there? I'd say its to open. Maybe add some kind of system behind the screens like a tech room and a boiler room by the canteen (corridors under map).
Title: Re: cinema map
Post by: Gawain on March 23, 2008, 02:41:07 PM
there will be plenty of cover and hiding spots: the seat rows in the theaters, the darkness and split jump spots in the 2nd floor, many plants, banks, tables, advertising etc in the lobby and cafe.
Title: Re: cinema map
Post by: Tidenburg on March 23, 2008, 02:44:28 PM
I dont mean cover, I just mean there is nothing to learn about the map. Its a few corridors and 3 big rooms. It needs some other routes for mercs.
Title: Re: cinema map
Post by: Gawain on March 23, 2008, 02:59:13 PM
according to your logic, factory would be an easy map, but it's one of the hardest to learn both for mercs and spies.
Title: Re: cinema map
Post by: I <3 U on March 23, 2008, 04:02:21 PM
Here's the Sketchup file of the map so yall can have a look at it properly. Any suggestions or w.e just post:P

http://rapidshare.com/users/O2V5O9 (http://rapidshare.com/users/O2V5O9)

Thanks Brycey for the upload ;).
Title: Re: cinema map
Post by: MacBryce on March 23, 2008, 04:04:07 PM
You're welcome. That should be better than posting screenshots.
Title: Re: cinema map
Post by: Farley4Fan on March 23, 2008, 05:45:23 PM
Quote from: Rambo on March 23, 2008, 02:59:13 PM
according to your logic, factory would be an easy map, but it's one of the hardest to learn both for mercs and spies.

Gawain's right.  Let's hope that the ventilation systems are easier for newbs to figure out than factory.  :D  Anyone ever have to come get someone out of the vents cuz they were lost?
Title: Re: cinema map
Post by: AgentX_003 on March 23, 2008, 06:23:37 PM
Quote from: Papa Skull on March 23, 2008, 05:45:23 PM
Quote from: Rambo on March 23, 2008, 02:59:13 PM
according to your logic, factory would be an easy map, but it's one of the hardest to learn both for mercs and spies.

Gawain's right.  Let's hope that the ventilation systems are easier for newbs to figure out than factory.  :D  Anyone ever have to come get someone out of the vents cuz they were lost?

nope but i  know i had to help your mom out of there one time  :D  ....

but in all seriousness , yes there is times where someone gets lost in a map and i have to help them
Title: Re: cinema map
Post by: Gawain on March 23, 2008, 06:59:53 PM
Quote from: Papa Skull on March 23, 2008, 05:45:23 PM
Gawain's right.  Let's hope that the ventilation systems are easier for newbs to figure out than factory.  :D  Anyone ever have to come get someone out of the vents cuz they were lost?
if you flip on nv, you'll see that there's some graffiti in the vents telling where the vent leads to. i kinda like this idea, it helps newbs and doesn't annoy vets.

Quote from: AgentX_003 on March 23, 2008, 06:23:37 PM
but in all seriousness , yes there is times where someone gets lost in a map and i have to help them
you shouldn't try this on factory though, last time we played i sneaked into machine via corridor b, c and main catwalk, back to main coop and back to machine after which you accused us of glitching into the coop because you had absolutely no idea where we went along XD
Title: Re: cinema map
Post by: Tidenburg on March 23, 2008, 07:21:14 PM
After lookin in the file I have to say that it would probably be more complex once objects are in but right now its probably just because its clear I think its to simple. ;D
Title: Re: cinema map
Post by: Gawain on March 23, 2008, 11:01:32 PM
am i the only one here that didn't know sketchup before? XD
Title: Re: cinema map
Post by: I <3 U on March 23, 2008, 11:41:18 PM
Quote from: Rambo on March 23, 2008, 11:01:32 PM
am i the only one here that didn't know sketchup before? XD

you did a good job, sketchup pwned me silly. :D
Title: Re: cinema map
Post by: necrona on March 23, 2008, 11:42:25 PM
I didn't know that also and still don't understand what it is  :D
Title: Re: cinema map
Post by: I <3 U on March 23, 2008, 11:44:53 PM
Quote from: necrona on March 23, 2008, 11:42:25 PM
I didn't know that also and still don't understand what it is  :D

It's a noobs moddelling tool, which is uber easy to use. Mind you it still owned me.
Title: Re: cinema map
Post by: Farley4Fan on March 24, 2008, 04:01:34 AM
Quote from: Rambo on March 23, 2008, 06:59:53 PM
Quote from: Papa Skull on March 23, 2008, 05:45:23 PM
Gawain's right.  Let's hope that the ventilation systems are easier for newbs to figure out than factory.  :D  Anyone ever have to come get someone out of the vents cuz they were lost?
if you flip on nv, you'll see that there's some graffiti in the vents telling where the vent leads to. i kinda like this idea, it helps newbs and doesn't annoy vets.

Quote from: AgentX_003 on March 23, 2008, 06:23:37 PM
but in all seriousness , yes there is times where someone gets lost in a map and i have to help them
you shouldn't try this on factory though, last time we played i sneaked into machine via corridor b, c and main catwalk, back to main coop and back to machine after which you accused us of glitching into the coop because you had absolutely no idea where we went along XD

Even if they do flip on EMF they don't know what the main corridor is lmao!  :D  Aww, such hilarious times on CT.  At the time they were annoying as SHIT but looking back at them now it's hilarious.
Title: Re: cinema map
Post by: I <3 U on April 14, 2008, 12:25:43 AM
Quote from: Papa Skull on March 19, 2008, 04:34:23 AM
haha what vids are they?  That would be awesome if there was a showing of Gigli playing and your objective was to disable the projector!  :D  For those who don't know, Gigli was an absolutely retarded movie with Ben Affleck and J.Lo.  DOWN WITH THE PROJECTOR!

Oh, and why not have outside access?!  Omg that would be so tight to start out as a spy and have a BUNCH of different entrances to use.  Imagine rappelling down into the lobby while your partner sneaks into the theater.  Coordinating attacks using different entrances is one of the most fun things about SvM if you ask me.  The bad thing is that it would be harder to balance.

We thought it would to big then. However after completing the mapping (which we have) Maybe we will re consider it :).
Title: Re: cinema map
Post by: Farley4Fan on April 14, 2008, 12:29:01 AM
Awesome.   Sounds good guys.  Oh, and a few posts up I think I meant Night Vision not EMF - if anyone was wondering lol
Title: Re: cinema map
Post by: Tidenburg on April 14, 2008, 01:00:43 AM
QuoteWe thought it would to big then. However after completing the mapping (which we have) Maybe we will re consider it Smiley.
This post is worthless without pics.
Title: Re: cinema map
Post by: I <3 U on April 14, 2008, 01:41:32 PM
Quote from: Tidenburg on April 14, 2008, 01:00:43 AM
QuoteWe thought it would to big then. However after completing the mapping (which we have) Maybe we will re consider it Smiley.
This post is worthless without pics.

when it looks nais ill send you as many screenshots as you like.
Title: Re: cinema map
Post by: I <3 U on April 15, 2008, 05:14:43 PM
You should be getting some screenshots pretty soon.
Title: Re: cinema map
Post by: Farley4Fan on April 15, 2008, 11:56:28 PM
Awesome, good news.  I'd like to be able to enter the theaters from the outside, but if that presents a balance issue no problem.  Maybe a hatch from the roof that leads to the projection booth?  That would be tight, if it's not too late to do something like that of course.
Title: Re: cinema map
Post by: Succubus Dryad Of The Undying Comet on April 15, 2008, 11:59:44 PM
I bet they didn't even start building it, so i don't see a prob there.
Title: Re: cinema map
Post by: Farley4Fan on April 16, 2008, 12:05:04 AM
Then how do they almost have screenshots ready?  I also think that it doesn't matter how far they are because it could be added basically anytime.  Gawain, Freeman, would you consider that?  I mean, what's a projection booth if you can't get inside it from the roof?  :D
Title: Re: cinema map
Post by: Gawain on April 16, 2008, 12:54:10 PM
Quote from: Liqu1D_133 on April 15, 2008, 11:59:44 PM
I bet they didn't even start building it, so i don't see a prob there.
we already have the basic geometric layout (well big vent and a staircase missing yet) in ue3 ed with most of the main textures and the skydome. what we need now is a shitload of high quality meshes like theaters seats, movie advertisement cardboard stuff, popcorn machine etc etc
Title: Re: cinema map
Post by: Succubus Dryad Of The Undying Comet on April 16, 2008, 04:09:44 PM
Pfff... sorry my bad. Anyway, IMO You can as well Make it a CT map first ::)
Also, how are you going to playtest this?
Title: Re: cinema map
Post by: Gawain on April 16, 2008, 08:35:05 PM
Quote from: Liqu1D_133 on April 16, 2008, 04:09:44 PM
Pfff... sorry my bad. Anyway, IMO You can as well Make it a CT map first ::)
Also, how are you going to playtest this?
that would be way too much work.
playtesting will be done in ps, so this map will probably be released some weeks after the beta release date.
Title: Re: cinema map
Post by: AgentX_003 on April 17, 2008, 07:50:47 AM
Quote from: Rambo on April 16, 2008, 08:35:05 PM
Quote from: Liqu1D_133 on April 16, 2008, 04:09:44 PM
Pfff... sorry my bad. Anyway, IMO You can as well Make it a CT map first ::)
Also, how are you going to playtest this?
that would be way too much work.
playtesting will be done in ps, so this map will probably be released some weeks after the beta release date.

well hmm i think your better bet is to complete it all in unreal 3 and then pass it to the PS team , scince there are more highly skilled mappers signing up . .. to join the team.
Title: Re: cinema map
Post by: Gawain on April 17, 2008, 12:55:48 PM
the aim is not to get into the dev team, it's creating an additional map (the devs won't be able to provide 8 maps like ct did at the release) that has exactly the athmosphere freeman and me love, that implements disk and bomb objective in the right way and tries to make it require some stealth and teamplay (just like factory does). i don't know freeman's exact motivation, but i do it because i have quite some free time after my final exams and this seems like the best way for me to contribute to ps.
Title: Re: cinema map
Post by: Hyrage on April 17, 2008, 06:11:15 PM
Quote from: Rambo on April 17, 2008, 12:55:48 PM
the aim is not to get into the dev team, it's creating an additional map (the devs won't be able to provide 8 maps like ct did at the release) that has exactly the athmosphere freeman and me love, that implements disk and bomb objective in the right way and tries to make it require some stealth and teamplay (just like factory does). i don't know freeman's exact motivation, but i do it because i have quite some free time after my final exams and this seems like the best way for me to contribute to ps.
I agree that making maps take a lot of time, but making a PS map instead of any FPS (UT3) map most also be different. PS is probably not focusing as much as UT3 on the decoration [so much static meshes are used in a UT3 map it's crazy].

Maybe just my lack of experience  8)
Title: Re: cinema map
Post by: Gawain on April 17, 2008, 08:35:24 PM
well we can put as much detail in it as we wanna spend time creating it, but there is quite an amount of unique svm stuff like exact lightning, emf and thermal textures, passive security, etc. needed that isn't that crucial (or existant at all) in ut3 maps so we better spend some serious time on this stuff before we think about adding more and more details...
Title: Re: cinema map
Post by: Farley4Fan on April 17, 2008, 11:56:43 PM
Thermal textures?  Call me newb, but aren't textures just replaced by colors/gradients in thermal?  Anyway, it sounds good to me so far.  Any updates or milestones?
Title: Re: cinema map
Post by: Xris on April 18, 2008, 12:22:25 AM
didn't you watch the EMF vid? The PS team has created special textures that have properties that the map designer can change for the visions, such as depth and opacity.
Title: Re: cinema map
Post by: Farley4Fan on April 18, 2008, 05:51:55 AM
Well yeah, I was thinking of something else.  Nm.
Title: Re: cinema map
Post by: I <3 U on April 18, 2008, 05:08:11 PM
Quote from: Papa Skull on April 17, 2008, 11:56:43 PM
Thermal textures?  Call me newb, but aren't textures just replaced by colors/gradients in thermal?  Anyway, it sounds good to me so far.  Any updates or milestones?

Hopefully we'll be posting some in the next few weeks. But you will definately get some soon
Title: Re: cinema map
Post by: Gui Brazil on April 18, 2008, 05:57:19 PM
What do you have so far? I'm not talking about the sketchup but actually meshes and textures.
Title: Re: cinema map
Post by: Gawain on April 18, 2008, 06:40:28 PM
we have the whole basic geometry at ~95%, the basic textures at ~60% and only one mesh (wall lamp) so far.
Title: Re: cinema map
Post by: Farley4Fan on April 18, 2008, 11:46:12 PM
Just took a look back at the original post.  Wtf?  Did I just see that mercs can be killed or sniped by the rain?  The only thing that would make sense is if you meant TRAIN, but even then, wtf is a train doing at a movie theater?!  :D  Acid rain maybe?  (zomg, wouldn't an acid grenade be awesome for mercs? hehe)

My suggestion is make it so that the mercs can look out the windows that are facing outside, but the doors in the lobby that lead outside are locked or barricaded.  The only possible way to get outside would be jumping through windows or going through vent shafts that lead out there - only possible for spies ofc.
Title: Re: cinema map
Post by: Gawain on April 18, 2008, 11:58:14 PM
no access to outside area and no rain inside (besides sprinklers maybe)
Title: Re: cinema map
Post by: Farley4Fan on April 19, 2008, 12:06:06 AM
Quoteit's not yet sure if mercs coming outside close to the spy spawn get sniped or killed by the rain or if they aren't allowed to come out at all.

Uh, what?  So confused.  Just make it so that they aren't allowed to come out.  Why go through all the trouble of contaminating the water so that it forms an acid then precipitates on the movie theater?  Sounds much more complicated than stacking benches/boxes/crates/etc in front of the exit - or just simply locking it.  :D :D :D
Title: Re: cinema map
Post by: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
Title: Re: cinema map
Post by: Gawain on April 19, 2008, 01:01:35 AM
photoshopping for textures is really no problem, but meshes are a fucking problem. i'm learning maya atm, but it'll take some time till i can get really productive with it. you're kinda right, if we don't find some modeller, this map can take a while XD
Title: Re: cinema map
Post by: neth on April 19, 2008, 01:13:30 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...

Realised it after very first post. Lets just wait and see how this fails.


Quotei'm learning maya atm, but it'll take some time till i can get really productive with it.

sure, like....years ? haha



Title: Re: cinema map
Post by: Xan on April 19, 2008, 10:35:06 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)

Hey don't be harsh on poor old blender...
Title: Re: cinema map
Post by: Gawain on April 19, 2008, 11:49:49 AM
for all you guys waiting, here's a little preview:
http://www.youtube.com/watch?v=eBGIQ7ZuuiU (http://www.youtube.com/watch?v=eBGIQ7ZuuiU)
Title: Re: cinema map
Post by: frvge on April 19, 2008, 11:50:42 AM
I knew it already when I clicked it. I am psycic (sp?)
Title: Re: cinema map
Post by: LennardF1989 on April 19, 2008, 12:55:25 PM
Quote from: Rambo on April 19, 2008, 11:49:49 AM
for all you guys waiting, here's a little preview:
http://www.youtube.com/watch?v=eBGIQ7ZuuiU (http://www.youtube.com/watch?v=eBGIQ7ZuuiU)
Arrgg.. Got RickRolled by my own link... I gave that to you or Fr33M4N once (saying it was PS stuff ofcourse :P). Ah well, LET'S DANCE! YAY! The song is kinda awesome.
Title: Re: cinema map
Post by: BurningDeath on April 19, 2008, 03:38:17 PM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
YOU BRAZIL ASS!!!//Ã,°
Title: Re: cinema map
Post by: I <3 U on April 19, 2008, 08:45:17 PM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...

We have some photoshop freak, meshes are the only problem. I can do fairly basic mapping, if it fails it fails, but we shall see.
Title: Re: cinema map
Post by: Farley4Fan on April 19, 2008, 11:41:38 PM
Wow.  I predicted that too.  It's too early.
Title: Re: cinema map
Post by: grajjio on July 23, 2008, 01:15:55 PM
I think its a cool idea but are you able to get all those stuff belonged to cinema from UT3?
If you can I think you should create this map! ::)
Title: Re: cinema map
Post by: LennardF1989 on July 30, 2008, 09:42:22 PM
Quote from: grajjio on July 23, 2008, 01:15:55 PM
I think its a cool idea but are you able to get all those stuff belonged to cinema from UT3?
If you can I think you should create this map! ::)
They once had Reason3D to make props. But he ran away (I guess we were to nice to him for his likings).
Title: Re: cinema map
Post by: Gawain on July 30, 2008, 09:48:35 PM
it looks like i have to learn the map editor and freeman does the props, but without any help chances to finish this in time aren't that big...
Title: Re: cinema map
Post by: Tidenburg on July 30, 2008, 10:11:08 PM
I don't know how it is for UT3 but I learned the basics of the Unreal Editor in less than a week. One you get the basics of it, a few tutorials will have you well on your way. Of course, you still need imagination and skills (I have neither) to make a true masterpiece ;D
Title: Re: cinema map
Post by: I <3 U on July 31, 2008, 12:09:34 AM
Quote from: Tidenburg on July 30, 2008, 10:11:08 PM
I don't know how it is for UT3 but I learned the basics of the Unreal Editor in less than a week. One you get the basics of it, a few tutorials will have you well on your way. Of course, you still need imagination and skills (I have neither) to make a true masterpiece ;D

You need more than the basics to complete a full level, like interaction with certain objects, like hack panels.

@ Rambo: Discuss this stuff with me before you post it please:).

@ Tidenburg: If you want to help out you're more than welcome, the more the merrier  ;D. Add me on xfire if you like "freeman1991". Ofcourse, its all up to you :).
Title: Re: cinema map
Post by: Gawain on July 31, 2008, 12:44:25 AM
actually, we did discuss this...
Title: Re: cinema map
Post by: ray mysertio on March 10, 2009, 02:50:47 PM
bwawhahaha i ran away cuz your workers are morons.
Title: Re: cinema map
Post by: Succubus Dryad Of The Undying Comet on March 10, 2009, 03:20:17 PM
Quote from: ray mysertio on March 10, 2009, 02:50:47 PM
bwawhahaha i ran away cuz your workers are morons.
Don't judge people.

Guys what needs to be done right now for this map?
Title: Re: cinema map
Post by: I <3 U on March 10, 2009, 06:14:54 PM
Quote from: Inferno on March 10, 2009, 03:20:17 PM
Quote from: ray mysertio on March 10, 2009, 02:50:47 PM
bwawhahaha i ran away cuz your workers are morons.
Don't judge people.

Guys what needs to be done right now for this map?

basically everything. We have done the rooms in BSP so the outline of the level is done. Just texturing / props that need doing. Some texturing has been done though
Title: Re: cinema map
Post by: frvge on March 10, 2009, 06:27:58 PM
I won't say a date, because I don't like breaking promises, but we're getting close to having enough stuff in our PS Editor. So if you can get the models/textures done, that might be in time for the PS Editor release.

We will first test the Editor ourselves, which will also take a month or something.
Title: Re: cinema map
Post by: I <3 U on March 10, 2009, 06:46:50 PM
Quote from: frvge on March 10, 2009, 06:27:58 PM
I won't say a date, because I don't like breaking promises, but we're getting close to having enough stuff in our PS Editor. So if you can get the models/textures done, that might be in time for the PS Editor release.

We will first test the Editor ourselves, which will also take a month or something.

If i had somebody to make the textures / props, id be happy to put it all in the level and do that side of things, it's just i have nobody to do that.
Title: Re: cinema map
Post by: Ion.67 on March 10, 2009, 10:23:25 PM
Yay! PS editor.... I think I just jizzed in my pants..
Title: Re: cinema map
Post by: frvge on March 10, 2009, 11:15:41 PM
Not any time soon... It's done when it's done. AKA: when we're happy about it and made a full map with it.
Title: Re: cinema map
Post by: Ion.67 on March 10, 2009, 11:21:32 PM
Jizz retracted
Title: Re: cinema map
Post by: frvge on March 11, 2009, 12:40:00 AM
I don't want to know how that looks like =/ Probably still a big mess  ???
Title: Re: cinema map
Post by: Ion.67 on March 11, 2009, 04:27:19 AM
Meh, it is survivable. I don't mind it that much.
Title: Re: cinema map
Post by: CurdyMilk on March 05, 2010, 03:19:45 AM
Is this map still being made or has the plan gone to the dump?  Sorry I came late to the forum and don't know the status...
Title: Re: cinema map
Post by: I <3 U on March 05, 2010, 01:46:17 PM
yea, it went down the shitter. anyone who wants to use the plans or whatever, can. :)
Title: Re: cinema map
Post by: Farley4Fan on March 12, 2010, 12:53:22 AM
I claim the rights.  That way no one can ever make it!  HAHAHAHA!!
Title: Re: cinema map
Post by: Farley4Fan on September 18, 2010, 01:41:48 AM
Quote from: Farley4Fan on March 12, 2010, 12:53:22 AM
I claim the rights.  That way no one can ever make it!  HAHAHAHA!!
Title: Re: cinema map
Post by: Farley4Fan on September 18, 2010, 03:02:47 AM
Quote from: Farley4Fan on March 12, 2010, 12:53:22 AM
I claim the rights.
Title: Re: cinema map
Post by: Spekkio on September 18, 2010, 04:19:22 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...
Title: Re: cinema map
Post by: I <3 U on September 18, 2010, 05:42:16 PM
go nuts dude, do what you want with it
Title: Re: cinema map
Post by: DreadStunLock on September 18, 2010, 05:44:23 PM
Quote from: Spekkio on September 18, 2010, 04:19:22 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...

Yes, Ultra Geeks is what makes games like WOW, and Crysis, Halo and other crap so good.
Title: Re: cinema map
Post by: unskilled on September 18, 2010, 05:54:34 PM
Quote from: DreadStunLock on September 18, 2010, 05:44:23 PM
Quote from: Spekkio on September 18, 2010, 04:19:22 AM
Quote from: Gui Brazil on April 19, 2008, 12:14:03 AM
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...

Yes, Ultra Geeks is what makes games like WOW, and Crysis, Halo and other crap so good.
+ for you

And i think cinema could be nice map in PS. If someone can remake it so good.
Title: Re: cinema map
Post by: Farley4Fan on September 18, 2010, 06:40:24 PM
I thought it was games like WOW, Crysis, Halo and other crap that make Ultra Geeks.