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Messages - I <3 U

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Public Discussion / Re: random new merc weapons topic lol
« on: February 19, 2008, 10:52:30 PM »
I thought he was refering to the dimension your characters are in when GUI hosts a server.
In the 4th dimension, the distance between objects don't matter and what seems like teleportation happens often.
In the 4th dimension, time doesn't matter, sometimes nades go unexploded for hours, sometimes they blow up in your face.
In the 4th dimension, your perception of space doesn't matter, it's a world of messed up charges, grabs and jumps.

lol, ive never played in one of his servers, but it made me laugh ;D

Public Discussion / Re: Xbox compatiblity ?
« on: February 18, 2008, 04:56:11 PM »
I'm already getting used to PC controls again.  They really aren't that hard.  Especially because you can tailor them to your own preferred buttons.  But if I find that I want to use the 360 controller then I can use it.  You just have to plug it into the usb or if you have a wireless controller you have to get a reciever for your pc.  They are like 20 bucks.

Both the xbox 360 wired controller "for windows" and the xbox 360 wired controller (for xbox 360) are identical so all you need to do is download the drivers, and u can save yoiurself some cash.

Driver is here:

So now you can play with standard xbox 360 wired controller:D

Edit: Just wondering if its possible to make rumble work with the controllers, I know they did it with FIFA 08 on pc, maybe would help bring the xbox people over

Public Discussion / JUMPING & NECK
« on: January 27, 2008, 05:03:12 PM »
Hi, do you think the neutralising should be like DA or CT (not the animation). On CT when u jump on someone, your "locked on" to them, like autoaim jumping. Whereas in DA your not. I personally prefer DA's jumping style because I dont think you can host kill, and theres more skill involved in it. just wondered what you guys thought?

Also I thnk the necking in DA is better, im not sure if this is because of the animation, maybe its a bigger hitbox, i dont know, but it seems to me asif u cant host kill in DA. Do you guys think the DA necking & jumping styles shud be implemented into PS?

Public Discussion / Re: Escape Move
« on: January 13, 2008, 01:13:51 AM »
Well yes, that is true.  But the faster the merc is made, the faster the spy must be made.  My point is that if escape moves are coupled with ss it wouldn't be unbalanced if the moves are slower than in DA.  It would just make it easier for spies to get places without doing a bunch of button presses.

I disagree, this may sound noob like, but its harder to shoot a spy who's flipping up a ceiling than a spy who has to hang on ledge to get to ceiling. (im not sure if ive put it well enough so an example will do:P)

On club, in lunch spys has to jump from floor to grab onto ceiling ledge, and his WHOLE body is hanging there, so its piss easy, whereas if he flipped, u have a smaller surface area to hit, as hes all curled up, (during escape move) thus making it harder to hit him.

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