Hopefully the settings can be customized to provide an old school feel. Definitely not buying it until more information becomes available.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: frvge on April 04, 2012, 12:10:14 AM
I'm frvge and I like turtles! And Stealth. And programming. And fast websites.
Quote from: Farley4Fan on February 13, 2012, 10:46:54 PMHahaha, gotta love that the Cowboys are first on the flow chart. Nobody likes them anyways...
For those of you who follow the NFL (all 3 of you, including me):
http://www.interpretationbydesign.com/?p=6097 Check out the MLB one too.
Quote from: frvge on August 08, 2009, 03:07:46 AMQuote
1. Vent Size: 128x128
7.Grab height: I'm not exactly sure, but there is a minimum and maximum. All of which use the same animation. Grabbing using the same animation but at differant heights would be more of a engineer job. (Blending from jump to climb up where a 'grab' event is located.)
3. Door Height/width: Single door - 128x256. Double Door - 256x256.
4.Split Jump Width: 192
5. Running wall jump height of vent: Unsure. The height is probably around 384.
6. COOP Height: 512
7. Rail pull height: 96 (From the lege the spy hangs from, to the top of the heighest railing point.)
8. Pole radius/width: 16
9. Zip Line radius: 4
Quote from: frvge on January 28, 2010, 09:59:54 AMQuote
Spy height should be around 192Quote
1. Vent Size: 128x128
7.Grab Ledge height: TBD - Depends on the animations we use. However, for now keep the minimum height of things to be climbed on to 64 (for a 'step up') and the maximum to 312.
3. Door Height/width: Single door - 128x256. Double Door - 256x256.
4.Split Jump Width: 192
5. Run up wall jump height of vent: TBD - Depends on the animations we get. But it will probably be around 384.
6. COOP Height: 512
7. Rail pull height: 96 (From the lege the spy hangs from, to the top of the heighest railing point.)
8. Pole radius/width: 16
9. Zip Line radius: 4
10. Stairs - Steep stairs have steps that are 16x16 and Standard stairs, which should be used more often have steps that are 32x16.
Quote from: Pusianka on January 16, 2012, 01:05:29 AMDon't worry man, they already had an update recently. The karma system is gone!!!
@frvge - each time you say the same thing and each time I tell you that I already am doing that. Besides I just rephrased your motto "it will be done when it's done"(plus it was your idea to start a topic named OMG where's the new stuff?!) :D
Quote from: Cronky on December 26, 2011, 05:56:19 PMI got this too, but then my cousin stole them from me when we had our gift exchange game :( Best candy evarr!!!
-2 lb. Bag of sour patch kids
Quote from: Cronky on December 22, 2011, 03:34:51 AMHanukkah is a Jewish holiday...
It feels like tradition. Just one of those traditions I was never part of. Like Hanukkah if I was Christian.
Quote from: Farley4Fan on December 22, 2011, 10:18:40 PMThese are good points. Jumping was useful in these situations, but as frvge said, it all depends on the map.
A few things I just thought of. Jumps were useful for clever mine/trap placement, frag/flare lobbing, and occasionally for getting a look over certain obstacles. I think the lack of jumping will change the gameplay quite a bit, but not necessarily for the worse. I guess we'll see.
Quote from: Cronky on August 08, 2011, 10:57:00 PMthats why I applauded him! ;)Quote from: DreadStunlock on August 08, 2011, 09:46:27 PMQuote from: Matt2415 on August 08, 2011, 08:20:24 PMMatt, just install Xfire and Agent will be glad to guide you. The game is hard when you start on your own.
I was just wondering if accessibility to new players is a consideration in this project.
I've played a bit of Chaos Theory multiplayer but I found my enjoyment of the game to vary greatly from session to session. At times, I would be paired up with a novice player against two skilled and experienced teammates. In my experience, the most enjoyable games would happen when the teams were at comparable skill and experience levels.
Is there any thought/effort being put into making the game easy to get into?
I might cry. A post from Dread talking about Agent that doesn't sound demeaning or disrespectful. I couldn't be more proud. :'(
Page created in 0.046 seconds with 18 queries.