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Messages - monterto

#316
Quote from: Papa Skull on August 11, 2007, 11:30:02 AM
Either way this should be a toggle able option.

well....in CT almost every feature on your HUD can be disabled and many other local game options too I can't imagine why you wouldn't. if its put ON the spy then it'll function regardless
#317
Quote from: Papa Skull on August 11, 2007, 10:13:53 AM
How about something on your hud and not your body that flashes.  Say like a little orb that flashes a color when you make sounds.  The louder the sound the redder the color maybe?

its a good idea either way... I think whether it's "annoying" or not doesn't matte at this point  :-X
#318
Quote from: Papa Skull on August 11, 2007, 07:31:48 AM
If you can't tell you are making noise, then that is the real problem.  What if you were running away?  The tubes would glow and become extremely annoying.

it ppbly wouldn't be a really intrusive feature it would be something you would notice if you were looking so see how much noise your making
#319
Quote from: InvisibleMan999 on August 11, 2007, 07:27:19 AM
About the sound meter, the meter shouldn't tell you if you've been heard, only that you are making noise.

agree 100%
#320
Quote from: HawK on July 20, 2007, 07:05:33 PM
Sound meter: the spies of glowing tubes on their body...this is the intended sound meter -it blinks when you ping the merc radar

fucking awesome idea AND it wont affect balance (you mean the sound detector right?)

different models for spies/mercs affects gameplay alot, you can easily play on the fact that you look identical (except for BP/gas mask for mercs) cause then the otehr team may not even know that there are 2  spies/ mercs around,

(a not so good) example in club house>> spy one is being sniped by a merc in garden, merc goes to take eleveator spy one quietly escapes while spy two enters the garden, mercs kills spy two thinking he's spy one)
#321
Public Discussion / Re: Game mechanics
August 11, 2007, 06:25:37 AM
Quote from: Papa Skull on August 11, 2007, 02:32:28 AM
Yes, it is a glitch.  But it is glitches that require timing, time put into the game, noticing little things, and not being told about it in a tutorial that gives people who play the game the most the little advantages they deserve.  I think that the vision glitch should be change into a roll right when you hit.  If you hold down forward and crouch right when you hit the ground then it should be a little rolling animation to recover from big falls.  It shouldn't be taught in the tutorial, but it should be learned by players as they go.

The only advantage people who play the game most deserve is experiance
#322
Public Discussion / Re: Merc Poll
August 10, 2007, 02:05:34 AM
the camnet spy thing is an okay idea.. it might help a team with poor communication (no mic...) do better in a round.

What i thought would be cool is if spies could hear a sort of muffled and distorted com chatter from the mercs as they got closer to them and maybe vice-versa.... dunno what it would to to balance tho
#323
Public Discussion / Re: Some more ideas for PS
July 19, 2007, 08:31:05 AM
I think the only thing in that list that COULD be added and not totally ruin the game is the escape moves... i don't like any other ideas

the best part of DA was the escape moves... made running easier, instead jumping pressing foward and the pressing crouch to cross a fence... MASH TAB... they just look cool! ;D
#324
Quote from: goodkebab on July 19, 2007, 01:13:09 AM
just a got big ass computer today,  which i intend to do PS with. 

Dual quadcore Xeons (i never saw 8 cpus in the task manager before :D)
16gb Ram
1.6 Tb hardisk
24" widescreen Einzo monitor  (highend)
to go with my Cintique 21" monitor  (that 3520x1200 desktop)
8800 gtx  (was tempted to go SLI...but maybe with the next card)



with that on my desk,  and with more time, I will be able to start working more seriously on the merc.

Notes on the merc,   i love all of the suggestions so far.....but I am to far into the process to make radical changes.

wow..... :-X

if you don't mind me asking... how much did that set you back?
#325
I seriously thin we need to be able to play as a shark... I mean come on!
#326
THIS is what the merc should look like...

http://www.muktours.dk/images/pic-shark-guad2big.jpg

Please. That is badass.
#327
Public Discussion / Re: In-Game Rep System.
July 06, 2007, 11:54:50 PM
no
#328
Presentation Forum / Re: props...
May 03, 2007, 12:17:58 AM
I'd like to see something like that too but not all of the terminals will be up against walls....