Project Stealth

Archives => Presentation Forum => Topic started by: frvge on August 03, 2008, 07:38:27 PM

Title: Programming Update
Post by: frvge on August 03, 2008, 07:38:27 PM
Hi all,

Please head over to Lennard's blog (http://projectstealth.lennardf1989.com/08-03-2008/programmers-update-3/) for his latest blog-update, in which he reveils the current status of the coding of Project Stealth.

Questions can go in this thread. (Please do not use the 'comment' page for questions about the programming. Other remarks are welcome)

link: Project Stealth Blog (http://projectstealth.lennardf1989.com/08-03-2008/programmers-update-3/)

Title: Re: Programming Update
Post by: Succubus Dryad Of The Undying Comet on August 03, 2008, 08:55:12 PM
Ok... EEs have to be placed manually. That means that if eg. I create a PS map now, and want to convert it later, I'll have to add all the EEs later on 'by hand'. Correct?
Title: Re: Programming Update
Post by: LennardF1989 on August 03, 2008, 09:14:23 PM
Quote from: Liqu1D_133 on August 03, 2008, 08:55:12 PM
Ok... EEs have to be placed manually. That means that if eg. I create a PS map now, and want to convert it later, I'll have to add all the EEs later on 'by hand'. Correct?
Yep, it's one step you can't do now yet, especially since EE's are still pre-alpha. A lot can change between now and release.
Title: Re: Programming Update
Post by: Succubus Dryad Of The Undying Comet on August 03, 2008, 10:37:33 PM
Like... creating an automated process for it?
Title: Re: Programming Update
Post by: LennardF1989 on August 03, 2008, 11:24:14 PM
Quote from: Liqu1D_133 on August 03, 2008, 10:37:33 PM
Like... creating an automated process for it?
Not a change.

We've never said mapping was fun... :P
Title: Re: Programming Update
Post by: Succubus Dryad Of The Undying Comet on August 03, 2008, 11:37:35 PM
Level Design IS fun.
Creating a map from the design is the bad part.
Title: Re: Programming Update
Post by: Gawain on August 03, 2008, 11:53:32 PM
nice update, lenny =)
cmon people, show him some gratitude for his hard work...
Title: Re: Programming Update
Post by: Ion.67 on August 04, 2008, 06:00:48 AM
You give him sex for all of us.
Title: Re: Programming Update
Post by: Gui Brazil on August 04, 2008, 02:26:58 PM
Unless, of course, Ion wants to show how he loves things coming from the other end. :P
Title: Re: Programming Update
Post by: Ion.67 on August 04, 2008, 02:38:15 PM
Quote from: Gui Brazil on August 04, 2008, 02:26:58 PM
Unless, of course, Ion wants to show how he loves things coming from the other end. :P

Nah, that's cock fan :P
Title: Re: Programming Update
Post by: Succubus Dryad Of The Undying Comet on August 04, 2008, 07:11:36 PM
[edited. untargeted posts without any info are lame]
Title: Re: Programming Update
Post by: scope2005 on August 04, 2008, 09:18:17 PM
I just read the Blog and it sounds really cool!

I'm really glad to hear of the progress you guys are making, to get this far in such a short period of time (comparable to other mods), is really something.

Getting the EE's working right, and sounding pretty much identical to SCPT and SCCT's Environmental interactions makes me assured PS is going to be the definitive multiplayer stealth experience.