Tick...Tock...
Tick...Tock...
ETA: T minus 47.60 hours.
Tick...Tock...
Tick...Tock...
Beta!
lol
Warning: Time fluctuations probability is 60%. Adjust course if necessary.
Tick...tock...tick...tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Please do not stream. Use Right-click+Save As."
Transmitting data:
Sending data chunk #1:
Motion Tracking video (http://www.projectstealthgame.com/public/video/merc/MTVideo.avi) (0:52, 24.1MB) (don't mind the anims, this is old material. You dont need anims to show off materials :) )
Sending data chunk #2:
MT outlines (http://www.projectstealthgame.com/public/screenshots/earlyvisions/mtshadedfx.jpg) (big picture, so scroll down)
Mirrors:
coming soon
Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Picture looks great!
Though I don't get the video, are spies gradually lighting up black till the MT vision has a lock-on which turns them white?
Approve
this footage is stone-age, what about something new? atm it looks like ps is in winter stasis oO
Quote from: Wh1tE_Dw4rF on October 25, 2009, 02:42:52 AM
Picture looks great!
Though I don't get the video, are spies gradually lighting up black till the MT vision has a lock-on which turns them white?
No, MT depends on speed and distance to the Merc. When you pass a certain threshold, it turns white which is very very visible. This makes sure that it's possible to sneak in the distance and not be seen, but if you run anywhere in the screen, you light up.
Something like:
distance to spy = max(distance to spy, 100)
points = speed of spy * (1 - 1/distance to spy)
if (speed of spy == 1) lightupwithwhite
else if (points < 0.3) invisible
else if (points < 0.5) slightly visible
else if (points < 0.75) more visible
else if (points < 0.90) by now its almost black
else if (points < 1.0) by now its black
else lightupwithwhite
The speed of the Spy will be based on the possible 'normal speeds' so walk, crouch, crouch run, run, slide down pipe, zipline etc being enummed in a 0-1 domain. The large else section will be a linear interpolation I think, but in this example it should be clear how it works. Oh, I didn't check the math. Pretty possible this is wrong, but you should get the big picture.