Project Stealth

Archives => Presentation Forum => Topic started by: frvge on June 22, 2009, 12:30:04 AM

Title: Tick Tock (Chaffed, Smoked, Flashed)
Post by: frvge on June 22, 2009, 12:30:04 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 47.5 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: AgentX_003 on June 22, 2009, 01:33:10 AM
Jizz in my pantz.
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on June 22, 2009, 01:54:32 AM
Cool. Is it the alpha? ::)
joke for you bitsches
Title: Re: Tick Tock
Post by: Roberto1223 on June 22, 2009, 02:03:50 AM
what will it be?? D:
Title: Re: Tick Tock
Post by: Farley4Fan on June 22, 2009, 04:55:35 AM
Cool. Is it the alpha? ::)
joke for you bitsches

No.  Fridge sent me an xfire message.  He said it will be the beta with 3 full levels, all weapons for mercs, but minus a few gadgets for spy (sticky cam and alarm snare).  Everything else is a full go.  The animations are a little choppy for now, but this is early in development. 

This is not a joke in any shape or form at all so don't even think about not believing what I just said for any reason whatsoever.

Title: Re: Tick Tock
Post by: AgentX_003 on June 22, 2009, 05:42:53 AM
Cool. Is it the alpha? ::)
joke for you bitsches

No.  Fridge sent me an xfire message.  He said it will be the beta with 3 full levels, all weapons for mercs, but minus a few gadgets for spy (sticky cam and alarm snare).  Everything else is a full go.  The animations are a little choppy for now, but this is early in development. 

This is not a joke in any shape or form at all so don't even think about not believing what I just said for any reason whatsoever.



LOL an x-fire message  LOL , child you never log on xfire hahaha .
Title: Re: Tick Tock
Post by: AgentX_003 on June 22, 2009, 05:46:20 AM
Cool. Is it the alpha? ::)
joke for you bitsches

No.  Fridge sent me an xfire message.  He said it will be the beta with 3 full levels, all weapons for mercs, but minus a few gadgets for spy (sticky cam and alarm snare).  Everything else is a full go.  The animations are a little choppy for now, but this is early in development. 

This is not a joke in any shape or form at all so don't even think about not believing what I just said for any reason whatsoever.



LOL an x-fire message  LOL , child you never log on xfire hahaha . You speak lies my data base can confirm this because He does not have you on his list. Epicfail ggkthxbai.
Title: Re: Tick Tock
Post by: Farley4Fan on June 22, 2009, 06:47:51 AM
If I was on his xfire list, and I logged on to xfire, would you believe me that he is releasing the beta?   :P
Title: Re: Tick Tock
Post by: LoChang on June 22, 2009, 08:04:15 AM
No.  :)
Title: Re: Tick Tock
Post by: AgentX_003 on June 22, 2009, 08:35:41 AM
If I was on his xfire list, and I logged on to xfire, would you believe me that he is releasing the beta?   :P

well your not so there is no contest.
Title: Re: Tick Tock
Post by: Farley4Fan on June 22, 2009, 08:57:49 AM
http://www.youtube.com/watch?v=4pXfHLUlZf4&feature=channel
Title: Re: Tick Tock
Post by: AgentX_003 on June 22, 2009, 09:20:35 AM
http://www.youtube.com/watch?v=4pXfHLUlZf4&feature=channel

ur like vega 2.0   , good god almighty
Title: Re: Tick Tock
Post by: Farley4Fan on June 22, 2009, 06:38:00 PM
I don't quite recall a "vega"
Title: Re: Tick Tock
Post by: frvge on June 23, 2009, 12:00:00 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 24 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on June 23, 2009, 09:04:48 AM
Awesome. Why can't I be in front of my PC at that time?
Title: Re: Tick Tock
Post by: Tidenburg on June 23, 2009, 03:53:36 PM
Eight and a bit hours.   :P
Title: Re: Tick Tock
Post by: feev on June 23, 2009, 11:23:23 PM
what could it be..
Title: Re: Tick Tock
Post by: frvge on June 23, 2009, 11:25:32 PM
(http://oneneatthingaday.files.wordpress.com/2008/03/supergrover1.jpg)
Super-Grover!
Title: Re: Tick Tock
Post by: frvge on June 24, 2009, 12:00:04 AM
Tick...Tock...
Tick...Tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that"

Transmitting data:

Sending data chunk #1:
Chaffed Effect (http://www.projectstealthgame.com/public/video/merc/Chaffed.avi) (7MB)

Mirrors:
ModDB (http://www.moddb.com/mods/project-stealth/videos/chaffed-effect#imagebox)

Closing socket... OK
Hibernating

Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: ShadowX on June 24, 2009, 12:10:51 AM
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.
Title: Re: Tick Tock
Post by: frvge on June 24, 2009, 12:14:55 AM
Don't forget there'll be a particle emitter for the chaff-particles which will clog up your screen too :)
Title: Re: Tick Tock
Post by: MR.Mic on June 24, 2009, 12:54:20 AM
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.

Chaff should not be a substitute for flash or smoke. The merc should still have reasonable visibility, especially because he is robbed of other visions while in the field.
Title: Re: Tick Tock
Post by: Wh1tE_Dw4rF on June 24, 2009, 03:17:53 AM
Awesome job! Looks impressive, I can't wait to see the end result with the particles etc.

Just this, will the merc have his HUD disabled like in SCCT? Or are you planning to disable bits of it?
Title: Re: Tick Tock
Post by: Farley4Fan on June 24, 2009, 04:36:40 AM
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues.  Lol.  What is that when the merc looks down?
Title: Re: Tick Tock
Post by: LoChang on June 24, 2009, 07:56:27 AM
Great job guys.  But the animation looks unrealistic you need to do it all over again.

I'm kidding.

Can't wait!
Title: Re: Tick Tock
Post by: MR.Mic on June 24, 2009, 08:22:48 AM
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues.  Lol.  What is that when the merc looks down?

That was super-alpha view model, where we just stuck a view camera inside the merc model. The clipping is from the lower part of the helmet, I think. The current version is nothing like that.
Title: Re: Tick Tock
Post by: Gawain on June 24, 2009, 11:38:22 AM
the effect is a little bit too strong.
Title: Re: Tick Tock
Post by: LoChang on June 24, 2009, 12:33:32 PM
"...in my opinion."

Personally, I think it's fine.  Besides, get the small stuff down and move onto bigger things.  Chaff effects would be about an 83 on a list of my top 85 priorities.
Title: Re: Tick Tock
Post by: VaNilla on June 24, 2009, 12:55:46 PM
I also think that the effect is a little too strong, but apart from that I like it :). Besides, it can be changed if necessary when the team is ready.
Title: Re: Tick Tock
Post by: neth on June 24, 2009, 01:07:02 PM
tbh one effect isn't that much for a tick tock
Title: Re: Tick Tock
Post by: AgentX_003 on June 24, 2009, 01:24:41 PM
tbh one effect isn't that much for a tick tock


you fail to see that the next one is in 72 hrs =/ .
Title: Re: Tick Tock
Post by: neth on June 24, 2009, 03:38:39 PM
I don't. Still, it's not much
Title: Re: Tick Tock
Post by: LennardF1989 on June 24, 2009, 03:53:43 PM
The 'beer belly' was caused because here the mercenary was still using the default UT3 animations (you can see his arms in the dual weapon position). Because our models are like 3 times taller than the UT3 models, it got "cropped", causing the belly to explode so to speak :P
Title: Re: Tick Tock
Post by: Farley4Fan on June 24, 2009, 06:41:06 PM
oh lol

It seemed like he had a beer belly going, and he had a few beers at the time.  The drunken effect + beer belly threw me a bit off lol
Title: Re: Tick Tock
Post by: Gawain on June 24, 2009, 08:05:48 PM
"...in my opinion."
o rly?  ::)
I don't. Still, it's not much
unfortunately true  :'(
Title: Re: Tick Tock
Post by: Westfall on June 25, 2009, 04:56:45 AM
I'm going to call everyone saying its "too strong" a bunch of girls. If anything, the chaff is too weak. "OH NOES...SQUIGGLY LINES ON MAI COMPUTAR!!! I HAEV 2 GET A NEW MONITOAR" Please ladies, grow a pair. If anything it should have a greater impact. I realize the remnants of the chaff aren't present, but I don't see that causing much more of a visual problem.

Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.

Chaff should not be a substitute for flash or smoke. The merc should still have reasonable visibility, especially because he is robbed of other visions while in the field.

Isn't the merc also sporting an electrical helmet? Even in his normal vision there are still electrical devices running. If you aren't going to do more lines, then I feel the images should get darker in his plain sight...or something along the lines of showing a shut down to the helmet.
Title: Re: Tick Tock
Post by: Gawain on June 25, 2009, 01:55:38 PM
why on earth should it be stronger?
Title: Re: Tick Tock
Post by: VaNilla on June 25, 2009, 02:14:33 PM
Man I shud grow sum reel ballz cuz teh chaff scarez me. It should definitely not be any stronger than it is at the moment, it's fine but I think it would look better if the effect was a bit lighter.
Title: Re: Tick Tock
Post by: Bubbaganoosh on June 25, 2009, 03:06:54 PM
I think it looks pretty good. With all the chaff shit floating around it should
do the job.
Title: Re: Tick Tock
Post by: Westfall on June 25, 2009, 06:25:21 PM
why on earth should it be stronger?

The squiggly lines aren't that distracting and don't inhibit the mercs view. They are thin and quick, which does nothing.
Title: Re: Tick Tock
Post by: Gawain on June 25, 2009, 06:59:52 PM
so your point is that because it's still possible to see reasonably, it should get stronger? oO
chaff certainly needs no boost, especially not in an application flash and smoke are meant to do.
Title: Re: Tick Tock
Post by: Westfall on June 25, 2009, 10:19:16 PM
so your point is that because it's still possible to see reasonably, it should get stronger? oO
chaff certainly needs no boost, especially not in an application flash and smoke are meant to do.

Don't get me wrong, it looks very well done, but this chaff isn't as harsh as what it was in CT/PT...I thought we were nerfing the range of chaff (no more going through walls), not the way it inhibits the merc's vision.
Title: Re: Tick Tock
Post by: LennardF1989 on June 26, 2009, 01:04:56 AM
so your point is that because it's still possible to see reasonably, it should get stronger? oO
chaff certainly needs no boost, especially not in an application flash and smoke are meant to do.

Don't get me wrong, it looks very well done, but this chaff isn't as harsh as what it was in CT/PT...I thought we were nerfing the range of chaff (no more going through walls), not the way it inhibits the merc's vision.
IMO the view is WAY more obscured than in CT. Besides, you seem to forget we don't change a thing about what chaff actually does, disabling use of visions.
Title: Re: Tick Tock
Post by: Gawain on June 26, 2009, 01:08:21 AM
balance-wise, it shouldn't nerf the merc's normal vision at all, so as long as the effect stays gentle it's more of an art thingy which can't be discussed objectively. besides, don't forget that we didn't see the added particle effect yet. i also doubt that the devs are gonna remove the working-through-walls ability in the first build, and i'm not that sure myself whether it would be a good idea. however, we could add other properties to chaff like also affecting the merc's flashlight, blocking emf vision etc.
Title: Re: Tick Tock
Post by: Spekkio on June 26, 2009, 01:10:36 AM
Looks really good.

@Westfall: stfu. kkthxbai.
Title: Re: Tick Tock
Post by: LennardF1989 on June 26, 2009, 01:20:25 AM
i also doubt that the devs are gonna remove the working-through-walls ability in the first build,
What makes you think we implement it like CT in the first place? It should do that to begin with, else it'll only double the work (implementing and then fixing).
Title: Re: Tick Tock
Post by: Westfall on June 26, 2009, 07:26:07 AM
@Westfall: stfu. kkthxbai.

NOOO......WHAAAAAAAAAAAAAAAAA :'(

I said it was nice...geez....u r stfu....

still think its weak  ;)
Title: Re: Tick Tock
Post by: ray mysertio on June 26, 2009, 09:01:34 AM
not impessive... no predjudices were present in rating this vclip.
Title: Re: Tick Tock
Post by: frvge on June 26, 2009, 11:00:19 AM
not impessive... no predjudices were present in rating this vclip.
Not impressive... no prejudices were present in rating your social skills and personality.

This footage was taken in September 2008, so player models etc have been fixed in the meantime, but the effects are still the same.
Title: Re: Tick Tock
Post by: neth on June 26, 2009, 12:59:46 PM
not impessive... no predjudices were present in rating this vclip.
Not impressive... no prejudices were present in rating your social skills and personality.

PPPPPPWNAGE
Title: Re: Tick Tock
Post by: frvge on June 27, 2009, 12:00:04 AM
Tick...Tock...
Tick...Tock...

Resuming previous thread... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that"

Transmitting data:

Sending data chunk #2:
Smoked Effect (http://www.projectstealthgame.com/public/video/merc/Smoked.avi) (5MB)

Mirrors:
ModDB (http://www.moddb.com/mods/project-stealth/videos/smoked-effect)

Closing socket... OK
Hibernating

Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: OFFICER on June 27, 2009, 12:23:46 AM
nice one,good work  ;)
Title: Re: Tick Tock
Post by: Spekkio on June 27, 2009, 12:30:13 AM
So is chaff going to prevent a merc from coming OUT of snipe like in PT again?
Title: Re: Tick Tock
Post by: frvge on June 27, 2009, 12:36:50 AM
That sounds like a bug to me. Which means it'll be fixed. Going into snipe is probably not possible.
Title: Re: Tick Tock
Post by: Spekkio on June 27, 2009, 12:41:03 AM
Ok, a lot of people are throwing around the word "bug" too much; if it ALWAYS works that way, it's not a bug.

Having said that, I'd actually like to have that aspect of it back.
Title: Re: Tick Tock
Post by: LoChang on June 27, 2009, 08:21:55 AM
Love the MulleDK13 cameo.

Looks great guys! 

...stay on top of them MulleDK13!
Title: Re: Tick Tock
Post by: VaNilla on June 27, 2009, 02:48:25 PM
Doesn't it sound at all stupid to you that you can't use the scope because magical fairy dust has been dropped in your vicinity? The smoke effect is nice though nice work man :P.
Title: Re: Tick Tock
Post by: Westfall on June 27, 2009, 08:05:38 PM
nice smoke effect.
Title: Re: Tick Tock
Post by: Spekkio on June 27, 2009, 10:02:50 PM
Doesn't it sound at all stupid to you that you can't use the scope because magical fairy dust has been dropped in your vicinity? The smoke effect is nice though nice work man :P.
Well, the same goes for not being able to reload. Realistic or not, if one effect is chaff that it disables the merc's abilities, I'm okay with it.
Title: Re: Tick Tock
Post by: Gawain on June 27, 2009, 10:49:02 PM
not getting out of sniper mode is just GAY.
i'm also not so sure if prohibiting reloading is a good idea in the first place. i'd rather see some effect on the flashlight like flickering and disabling the spotting laser target identification.
Title: Re: Tick Tock
Post by: neth on June 28, 2009, 12:53:33 AM
not getting out of sniper mode is just GAY.


OH COMZ ON, IF ITZ IN TEH GAME, IT CANT BE BUG OR SMTHN, JUST LRN 2 HAS FUN, KK ?
Title: Re: Tick Tock
Post by: Spekkio on June 28, 2009, 02:52:27 AM
Snapping necks is a bug because clearly Ubi intended the balance to be different.
Title: Re: Tick Tock
Post by: VaNilla on June 28, 2009, 03:01:13 PM
I would say not being able to reload because of a chaff is a bit stupid too, why should something that is essentially an EMP grenade stop you from replacing ammo in your gun?
Title: Re: Tick Tock
Post by: LennardF1989 on June 28, 2009, 04:07:21 PM
I would say not being able to reload because of a chaff is a bit stupid too, why should something that is essentially an EMP grenade stop you from replacing ammo in your gun?
Unless the mercenary is actually a robot and totally freaks out when chaffed. Reloading isn't something which requires "electricity", so chaff shouldn't affect it.
Title: Re: Tick Tock
Post by: MR.Mic on June 28, 2009, 04:14:50 PM
I would say not being able to reload because of a chaff is a bit stupid too, why should something that is essentially an EMP grenade stop you from replacing ammo in your gun?
Unless the mercenary is actually a robot and totally freaks out when chaffed. Reloading isn't something which requires "electricity", so chaff shouldn't affect it.

Chaff affecting reloading was a pretty big part of balance. Especially in Factory main balcony, when one spy had to hold off one or more mercs in order to shave off valuable seconds.

I've won/lost several games due to this feature of chaff, and I think it's very important to the game.
Title: Re: Tick Tock
Post by: Gawain on June 28, 2009, 05:25:27 PM
mic, i'm not talking about taking away the anti-snipe ability, but taking away the anti-reload and anti-going-out-of-snipe abilities which are plain stupid. don't tell me those are important when good players are firing single shots or small bursts only.
Title: Re: Tick Tock
Post by: Gui Brazil on June 28, 2009, 05:41:29 PM
If they're not important then it's not a problem if they are or aren't there. What's the problem again?

Side Note: I have only read the post above mine.
Title: Re: Tick Tock
Post by: AgentX_003 on June 28, 2009, 07:15:59 PM
I would say not being able to reload because of a chaff is a bit stupid too, why should something that is essentially an EMP grenade stop you from replacing ammo in your gun?
Unless the mercenary is actually a robot and totally freaks out when chaffed. Reloading isn't something which requires "electricity", so chaff shouldn't affect it.

Chaff affecting reloading was a pretty big part of balance. Especially in Factory main balcony, when one spy had to hold off one or more mercs in order to shave off valuable seconds.

I've won/lost several games due to this feature of chaff, and I think it's very important to the game.

amen.
Title: Re: Tick Tock
Post by: Roberto1223 on June 29, 2009, 12:49:45 AM
mercs are robots, ARGUS is the name of the factory were they make the RoboMercs

The version of RoboMerc used in SCCT was RoboMerc 3000 V1.3

the good news is that in Project Stealth, ARGUS has upgraded the RoboMerc tecnology. The RoboMerc used in PS is RoboMerc 4000

this new robo merc has new features. some of them are the following:

*no more freaking out when chaffed (they can reload now when chaffed)
*they can now shoot frags when using the gas mask
*they can now break spy animations with melee attacks.

so all those lil baby girls crying for balance issues, go suck some LARGE ERECT [roosters].

Title: Re: Tick Tock
Post by: Westfall on June 29, 2009, 01:26:26 AM
Is robocop going to enter the picture?
Title: Re: Tick Tock
Post by: Spekkio on June 29, 2009, 02:04:03 AM
The ultimate kool-aid drinking Reagan era drug war cop:

(http://theinvisibleagent.files.wordpress.com/2009/01/robotrobocop-1024.jpg)
Title: Re: Tick Tock
Post by: Westfall on June 29, 2009, 06:19:58 AM
YESSSSSSSS
Title: Re: Tick Tock
Post by: frvge on June 29, 2009, 01:55:07 PM
Could you use the OT-forum for OT-ness? Thanks.
Title: Re: Tick Tock
Post by: VaNilla on June 29, 2009, 02:42:31 PM
good players are firing single shots or small bursts only.

As far as I know there is barely any spray in Chaos Theory, if you've played Counter Strike THAT'S a game that needs gun control, in CT spray and pray is the way to go. You could also snipe too :P.
Title: Re: Tick Tock
Post by: Westfall on June 29, 2009, 04:45:33 PM
Could you use the OT-forum for OT-ness? Thanks.

I hope you were talking to Roberto.
Title: Re: Tick Tock
Post by: frvge on June 29, 2009, 05:00:36 PM
It was to all on the robocop-train.
Title: Re: Tick Tock
Post by: Farley4Fan on June 29, 2009, 06:14:18 PM
Another tick tock?!

What could it be?  There was a chaff effect, a smoke effect, WHAT OTHER NADE EFFEX ARE THER!?  I'm stumped on what could be unveiled!

(oh, and cool smoke effect)
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on June 29, 2009, 09:41:59 PM
Flash. That has to be flash.
Title: Re: Tick Tock
Post by: Gui Brazil on June 29, 2009, 09:54:24 PM
We present you the fart effect.
Title: Re: Tick Tock
Post by: Spekkio on June 29, 2009, 10:14:58 PM
It was to all on the robocop-train.
Robocop ran a train on you?
Title: Re: Tick Tock
Post by: Farley4Fan on June 29, 2009, 11:00:05 PM
I know, inferno. >_<
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on June 29, 2009, 11:07:30 PM
I know, inferno. >_<
We haven't seen the cam-smoke effect yet, and what about the effects on the spy side?
When you're getting up after a charge there is something iirc.
Title: Re: Tick Tock
Post by: Farley4Fan on June 29, 2009, 11:53:19 PM
I guess that's true.

And I've been meaning to ask someone.  What does IIRC stand for?
Title: Re: Tick Tock
Post by: frvge on June 30, 2009, 12:00:05 AM
Tick...Tock...
Tick...Tock...

Resuming previous thread... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that. We'll have the after-vision image change accordingly too."

Transmitting data:

Sending data chunk #3:
Flashed Effect (http://www.projectstealthgame.com/public/video/merc/Flashed.avi) (7MB)

Mirrors:
ModDB (http://www.moddb.com/mods/project-stealth/videos/flashed-effect#imagebox)

Closing socket... OK
Shutting down... OK
Title: Re: Tick Tock
Post by: LennardF1989 on June 30, 2009, 12:06:45 AM
I guess that's true.

And I've been meaning to ask someone.  What does IIRC stand for?
If I remember correctly
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: neth on June 30, 2009, 01:45:45 AM
well, one could expect stronger flash effect. It won't give much advantage if it works like this.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: LennardF1989 on June 30, 2009, 01:49:22 AM
well, one could expect stronger flash effect. It won't give much advantage if it works like this.
A timer was quickly fading from 100% visible to 0%.

The actual implementation takes way longer.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Farley4Fan on June 30, 2009, 02:38:40 AM
Thanks lennard. 

And I take it this effect isn't completely finished yet?  It only flashed the original flash image with 3 spies, even when they weren't in view. But I see that this is explained by the "updated real-time after-image not yet included". 

When can we expect to see the "real-time after-image" implemented into the flash effect?  That would be cool.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: frvge on June 30, 2009, 02:39:57 AM
Few weeks. We're currently starting to implement the animations now.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Onlinedoucher on June 30, 2009, 05:50:12 AM
I would like to scoot back to the argument about chaff once more... victors in clubhouse were often decided by the simple fact that chaff also impairs mercs' ability to push elevator buttons, so I'd say chaff stays pretty much exactly the way it was.

And on a side note, I remember that there was some indecisiveness on whether or not chaff should work its magic through walls, I'd say it should because that also was an important capability of the chaff grenade which could determine the result of the game.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Farley4Fan on June 30, 2009, 06:16:33 AM
This is a bit unrelated to the tick tock, but with all the nerfs being made to chaff nades I thought it would be cool to give them an environmental boost.  Like Doucher just said, chaff basically shut down elevators on club.  What if chaff shut down other things, like an electric door?  That way he could keep it open (for easy access like on aqua) or keep it shut to keep mercs out.  I'm thinking that chaff could effect things in the environment other than cams/lasers.  This would be up to the mapper, but it would be cool to see if done right.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: AgentX_003 on June 30, 2009, 11:01:12 AM
This is a bit unrelated to the tick tock, but with all the nerfs being made to chaff nades I thought it would be cool to give them an environmental boost.  Like Doucher just said, chaff basically shut down elevators on club.  What if chaff shut down other things, like an electric door?  That way he could keep it open (for easy access like on aqua) or keep it shut to keep mercs out.  I'm thinking that chaff could effect things in the environment other than cams/lasers.  This would be up to the mapper, but it would be cool to see if done right.

wow you actually said something intelligent, bravo young chap , instead of being spam happy =/
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Gawain on June 30, 2009, 11:46:45 AM
This is a bit unrelated to the tick tock, but with all the nerfs being made to chaff nades I thought it would be cool to give them an environmental boost.  Like Doucher just said, chaff basically shut down elevators on club.  What if chaff shut down other things, like an electric door?  That way he could keep it open (for easy access like on aqua) or keep it shut to keep mercs out.  I'm thinking that chaff could effect things in the environment other than cams/lasers.  This would be up to the mapper, but it would be cool to see if done right.
the more interactive the environments, the better.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: LennardF1989 on June 30, 2009, 11:58:22 AM
Thanks lennard. 

And I take it this effect isn't completely finished yet?  It only flashed the original flash image with 3 spies, even when they weren't in view. But I see that this is explained by the "updated real-time after-image not yet included". 

When can we expect to see the "real-time after-image" implemented into the flash effect?  That would be cool.
Yea, I already implemented a real-time scene capture when flashed.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: LennardF1989 on June 30, 2009, 12:02:32 PM
wow you actually said something intelligent, bravo young chap , instead of being spam happy =/
Hear who's saying. Instead of playing the wiseguy and posting such useless crap on our forum, please post something intelligent yourself (correct English, right punctuation, content that DOES make sense, etcetera).

I've never thought Papa Skull was spam happy, it's something you've felt, just shut up.

On-topic after me.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Onlinedoucher on July 01, 2009, 08:20:54 PM
mememememememe



on topic after ME
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Kodadog on July 02, 2009, 10:18:28 AM
[frvge edit: that's not on-topic]
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Tidenburg on July 04, 2009, 12:40:14 PM
Just a thought, who's doing the voices for this game? We need the merc's legendary choke when he moves out of the smoke or it's all for nothing! ;D
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: neth on July 04, 2009, 01:13:29 PM
Just a thought, who's doing the voices for this game? We need the merc's legendary choke when he moves out of the smoke or it's all for nothing! ;D


Community members may provide these. Contest anyone ?
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Succubus Dryad Of The Undying Comet on July 04, 2009, 01:23:31 PM
Sure. Coughing on demand is one of my best traits.
(no, not really)
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: frvge on July 04, 2009, 02:04:32 PM
Libraries of human sound for President!
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: neth on July 04, 2009, 04:04:02 PM
Ok, here we go, I think it's pretty professional


http://rapidshare.de/files/47752943/cough.wav.html


Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: MulleDK19 on July 17, 2009, 12:06:06 AM
Just a thought, who's doing the voices for this game? We need the merc's legendary choke when he moves out of the smoke or it's all for nothing! ;D

I can cough, no problem.
I can talk too, lol.

Idea! Let's call Michael Ironside!
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: frvge on July 17, 2009, 12:11:47 AM
*looks in wallet*
Oh, it's empty. And we don't pay dev members on principle.
*closes wallet*
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: MulleDK19 on July 17, 2009, 12:34:11 AM
*looks in wallet*
Oh, it's empty. And we don't pay dev members on principle.
*closes wallet*

Michael will do it for free!
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: Bubbaganoosh on July 21, 2009, 12:38:46 AM
I like the flash effect, seems like just the right amount of time. Hell if you ever played BF SF the
flash lasts about a minute before you can even see outlines. It's crazy and certain death.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: comicsserg on May 11, 2010, 09:59:54 PM
I think the flashed effect doesn't works properly. Now there is always a print of the mercs on the screen instead of the last saw enviroment.
Title: Re: Tick Tock (Chaffed, Smoked, Flashed)
Post by: frvge on May 11, 2010, 10:03:30 PM
That's correct. It was a work-in-progress :). Should be fixed in the latest version, if effects are in...