Project Stealth

Archives => Presentation Forum => Topic started by: frvge on October 05, 2010, 11:59:58 PM

Title: Tick... Tock?
Post by: frvge on October 05, 2010, 11:59:58 PM
Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 06, 2010, 12:19:37 AM
No wai.
Title: Re: Tick... Tock?
Post by: SteveTheCookie on October 06, 2010, 02:12:30 AM
Holy crap I can't wait!
Title: Re: Tick... Tock?
Post by: Cronky on October 06, 2010, 06:09:27 AM
I'd laugh if it went like this...

...3 days pass by...

TICK TOCK!

We have decided to scrap Project Stealth!
Title: Re: Tick... Tock?
Post by: tigaer on October 06, 2010, 06:23:59 AM
I'd laugh if it went like this...

...3 days pass by...

TICK TOCK!

We have decided to scrap Project Stealth!

Don't lie, you'd cry yourself to sleep.
Title: Re: Tick... Tock?
Post by: Cronky on October 06, 2010, 06:45:33 AM
I'd laugh if it went like this...

...3 days pass by...

TICK TOCK!

We have decided to scrap Project Stealth!

Don't lie, you'd cry yourself to sleep.

No translating my posts! People are supposed to figure out what I actually mean with their own brains!
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 06, 2010, 07:51:24 AM
I'd run to the nearest living thing, kill it, then die.
Title: Re: Tick... Tock?
Post by: Ion.67 on October 07, 2010, 05:25:11 AM
Penis game
Title: Re: Tick... Tock?
Post by: LoChang on October 07, 2010, 05:36:53 AM
GUYZ ITS THE BETA
Title: Re: Tick... Tock?
Post by: Shadow on October 07, 2010, 07:12:17 AM
Honestly I hope it's the beta... though it's probably not :(
Title: Re: Tick... Tock?
Post by: frvge on October 07, 2010, 08:36:32 PM
It's not. We basically just begun merging the code.
Title: Re: Tick... Tock?
Post by: B1nArY_001 on October 08, 2010, 12:13:21 AM
It's not. We basically just begun merging the code.

Translation?

Beta is much closer than before we began merging code! yay!
Title: Re: Tick... Tock?
Post by: frvge on October 08, 2010, 12:14:15 AM
Technically yes... but practically nope.
Title: Re: Tick... Tock?
Post by: MR.Mic on October 08, 2010, 05:38:44 AM
Dick Dock.
Title: Re: Tick... Tock?
Post by: Shadow on October 08, 2010, 07:55:33 AM
"Technically yes... but practically nope."


You sir, fail at keeping our hopes high
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 08, 2010, 08:28:50 AM
Dick Dock.

I can dock my dick here?  Sweeet.
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 08, 2010, 01:38:01 PM
Dick Dock.

I hope he doesn't mean.....hmmm



(http://lh3.ggpht.com/_Q2U5uycu3Uk/SdZh_7uBh3I/AAAAAAAAC7g/ZymONi3was8/%5BUNSET%5D.jpg)
Title: Re: Tick... Tock?
Post by: MR.Mic on October 08, 2010, 02:29:16 PM
Lick Lock
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 08, 2010, 03:03:52 PM
*phew* I thought you meant the Urban Dictionary Dick Dock ><
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 08, 2010, 07:36:57 PM
Lick Lock

Mr Mic is giving me all these places to dock my dick and lick my lock.  Can I kick my kock here as well?
Title: Re: Tick... Tock?
Post by: CurdyMilk on October 08, 2010, 08:27:35 PM
Lick Lock

Mr Mic is giving me all these places to dock my dick and lick my lock.  Can I kick my kock here as well?
I'm going to sick my sock.
Title: Re: Tick... Tock?
Post by: unskilled on October 08, 2010, 08:51:28 PM
Dick Dock.

I hope he doesn't mean.....hmmm

<IMAGE>

Is he bored?
Title: Re: Tick... Tock?
Post by: frvge on October 09, 2010, 12:12:32 AM
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Please do not stream. Use Right-click+Save As."

Transmitting data:

Sending data chunk #1:
Merc Reload (http://www.projectstealthgame.com/public/video/merc/reload.avi) (0:03, 2 MB) (updated!)

Sending data chunk #1.5:
Merc Reload When Empty (http://www.projectstealthgame.com/public/video/merc/reload_empty.avi) (0:04, 2 MB)

Sending data chunk #2:
Spy Walljump (http://www.projectstealthgame.com/public/video/spy/walljump.avi) (0:05, 0.4 MB)

Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.

Sending data chunk #4:
Doors (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum1.jpg)

Sending data chunk #5:
Entrance close-up (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum2.jpg)

Sending data chunk #6:
Entrance (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum3.jpg)

Sending data chunk #7:
Community site (http://www.projectstealthgame.com/public/screenshots/misc/communitysite.png) (work in progress)

Mirrors:
coming soon

Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Title: Re: Tick... Tock?
Post by: frvge on October 09, 2010, 12:30:53 AM
As you might have noticed, there are 3 screenshots of our new and second map, called "Asylum". Asylum is a mental hospital that, after some 'events', was closed down. Over the years the building's state got worse and worse, leaving the grim mood that can be seen in the present...

Asylum has been in (pre) production for about 3 months now. During this time Kon Artist (Level Designer) worked out the layout and general atmosphere. He made a lot of concept art (especially if you consider there was non for Lakehouse) and started working together with B1nArY_001, who is responsible for most props and the dressing/lighting of the room shown above. Other people who are involved with Asylum are Jazz_117, PMC and comicsserg.

More than 100 hours were put in the creation of the meshes in the room shown above and tweaking the lighting for the screenshot took about 10 hours to get just right. This included doing research, so hopefully getting stuff right for new rooms won't take as long :p.

We're very happy with the result and we hope you like it. Get ready for some creepy stuff guys!
Title: Re: Tick... Tock?
Post by: SteveTheCookie on October 09, 2010, 12:33:51 AM
Woah, awesome!!! The animations look so smooth, and the new map looks great.
Title: Re: Tick... Tock?
Post by: Zedblade on October 09, 2010, 01:10:23 AM
Honestly I hope it's the beta... though it's probably not :(

When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.
Title: Re: Tick... Tock?
Post by: CurdyMilk on October 09, 2010, 02:08:01 AM
Nice work!  Finally the "Maps" section of the website will actually be plural rather than singular. :)  It looks like a spooky map and a good complement for Lakehouse.  Can't wait to see more!  I am assuming it is a 2 wing map where one merc will go to each side.

EDIT:  I also love the new look to the website.  The fan locator looks awesome.  I was hoping you had something like that in mind.
Title: Re: Tick... Tock?
Post by: Cronky on October 09, 2010, 04:07:59 AM
Honestly I hope it's the beta... though it's probably not :(

When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.

Too true. It'll get a Tick Tock thread AND a Twitter post!

Seriously though, it all looks great. The new map looks like it could actually have some scary parts (reminding me of CT's Orphanage), the reload looks smooth as butter, and the wall jump looks...

...I'm probably the only one that thinks the wall run is a little much. The jump looks awesome as is, just the little wall run part looks like it could be taken out if used in game. (Unless it varies depending on speed. Would add even more awesomeness then)

Seems like someone was playing Prince of Persia when that was made ;D
Title: Re: Tick... Tock?
Post by: AgentX_003 on October 09, 2010, 04:15:29 AM
Honestly I hope it's the beta... though it's probably not :(

When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.

Too true. It'll get a Tick Tock thread AND a Twitter post!

Seriously though, it all looks great. The new map looks like it could actually have some scary parts (reminding me of CT's Orphanage), the reload looks smooth as butter, and the wall jump looks...

...I'm probably the only one that thinks the wall run is a little much. The jump looks awesome as is, just the little wall run part looks like it could be taken out if used in game. (Unless it varies depending on speed. Would add even more awesomeness then)

Seems like someone was playing Prince of Persia when that was made ;D

<_<  don't hate, i mean if anything i say this is more of like Hey Ubisoft, eat your heart out ! :D !
Title: Re: Tick... Tock?
Post by: Cronky on October 09, 2010, 04:41:26 AM
Whoa now. I never said I disliked anything I saw.

Just that the Wall Run was a little much. Again, Looks awesome as is but all I can see this turning into (also again, unless it varies with speed/angle at wall) something that makes a "LARGE" area needed to actually be used.

Imagine that if you wanted to make a spot that a Wall Jump was possible. You would need to make the hallway that long at the very least. That and it only gives you one place you'll end up. Without the wall run part you could end up in a few extra places within that hallway.

It's little, but just my opinion. Everyone already knows to ignore that so I wouldn't worry about it. ;)
Title: Re: Tick... Tock?
Post by: B1nArY_001 on October 09, 2010, 04:43:22 AM
The wall run to split jump is not a split jump. There is a basic split jump as well.
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 09, 2010, 05:23:29 AM
First of all:  Wow.  Awesome.  Everything was a pleasant surprise except for the merc reload (I already saw that somehow I can't remember) but the merc reload is still awesome sauce-ome anyway.  Great job.  Ayslum looks very atmospheric.  Orphanage-like.

Speaking of the wall run/jump, would a wall run be a good idea just on its own?  It would be cool for avoiding a merc's charge hahaha kind of max payne/matrix.  A spy can already do a backflip off the wall and now a split jump off a wall run, maybe a wall run move could work.  Seems like the animation is (more or less) already made!

Is there more coming from this tick tock? 
Title: Re: Tick... Tock?
Post by: VenomousNinja on October 09, 2010, 07:36:19 AM
Hmm. I see.
Title: Re: Tick... Tock?
Post by: frvge on October 09, 2010, 02:08:24 PM
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.

An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)

Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.
Title: Re: Tick... Tock?
Post by: Cronky on October 09, 2010, 02:40:58 PM
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.

An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)

Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.

Binary and Frvge for the confirmation.

Wall run is perfectly acceptable now. I could see it being useful, but it'd depend on the map. A move more geared towards keeping your momentum going, instead of say... jumping, stopping, then running again.

Give spies a more "Free Running" type of experience... If they chose to be as noisy as possible. (Tactical Evasion!)
Title: Re: Tick... Tock?
Post by: VaNilla on October 09, 2010, 04:56:02 PM
I loved that wallrun animation :D
Title: Re: Tick... Tock?
Post by: puuusianka on October 09, 2010, 08:38:58 PM
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 09, 2010, 09:41:04 PM
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)

Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.
Title: Re: Tick... Tock?
Post by: frvge on October 10, 2010, 02:12:17 AM
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)

Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.

Actually we had that, but not in the current stage. Aka: we had a lot of different features, but we took it all apart to combine it later. And later is now.
Title: Re: Tick... Tock?
Post by: goodkebab on October 10, 2010, 08:54:06 AM
Yeah,  this is just the split jump intended for 3x the height.  The normal split jump is also done.  We added this as a way to get additional height in the game and will obviously require a minimum length in the hallway for it to be executed.

Title: Re: Tick... Tock?
Post by: puuusianka on October 10, 2010, 11:14:05 AM
Hah a funny idea occured to me right now. What if you could use that jump to get to some hacking panel or a box with cables to cut? Maybe you already considered that?
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 10, 2010, 11:24:28 AM
Actually puuu I think Comicserg accidentally linked us to a page that had that exact animation on it a long time ago.  He deleted it to minimize the damage  :D
Title: Re: Tick... Tock?
Post by: puuusianka on October 10, 2010, 12:28:49 PM
Or imagine using walljump to place a bomb on let's rocket. Great thing!
Title: Re: Tick... Tock?
Post by: Darkoso on October 10, 2010, 08:20:52 PM
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.

Eat that, UBI!

Congratulations again, guys, AWESOME job!
Title: Re: Tick... Tock?
Post by: puuusianka on October 10, 2010, 08:31:57 PM
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.

Eat that, UBI!

Congratulations again, guys, AWESOME job!

see that dread! Don't have to be a member to follow the mod. ;P
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 10, 2010, 09:58:06 PM
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.

Eat that, UBI!

Congratulations again, guys, AWESOME job!

ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!
Title: Re: Tick... Tock?
Post by: ShadowX on October 10, 2010, 11:50:24 PM
It's a mod, not?
Title: Re: Tick... Tock?
Post by: VenomousNinja on October 11, 2010, 12:58:23 AM
Oh man guys I can't remember is this a mod or not?
Title: Re: Tick... Tock?
Post by: frvge on October 11, 2010, 01:46:30 AM
We're indie, because we don't need a normal game. Yay for us!
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 11, 2010, 02:34:55 AM
http://www.youtube.com/watch?v=617lGZjYyNo (http://www.youtube.com/watch?v=617lGZjYyNo)

If you're not indie FUCK YOU
Title: Re: Tick... Tock?
Post by: Darkoso on October 11, 2010, 05:43:53 PM
Ok, so it is not a mod.
Sorry.
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 12:01:06 AM
First live broadcast is scheduled to be in 9 hours (see my post-time to relate to your timezone). That's an aim, because other things might get in the way (or I oversleep lololol).
Title: Re: Tick... Tock?
Post by: VenomousNinja on October 12, 2010, 12:36:15 AM
Ok, so it is not a mod.
Sorry.
Don't be sorry. Some people overreact. Because they're silly.
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 09:26:05 AM
There are some problems with xfire not detecting the game after an update of xfire. Please wait.
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 09:32:46 AM
http://www.xfire.com/live_video/psxfirevideo/
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 11:24:49 AM
and we're done. An edited version will be made after the next walkthrough.
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 12, 2010, 11:28:42 AM
Will you upload it on TUBE?
Title: Re: Tick... Tock?
Post by: Cronky on October 12, 2010, 11:31:33 AM
Boooooo! I missed it!

Send out mass emails so I get a notification.

Otherwise though, that offline screen looked SLICK...

...I'm done now.
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 11:36:04 AM
lollerskates
Title: Re: Tick... Tock?
Post by: Gawain on October 12, 2010, 01:01:59 PM
nice stuff  ;D

how's the code coming along?
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 08:25:34 PM
The untextured reload anim will be replaced by a textured version. And another reload anim will be posted.

All after tomorrow's Interactive Lakehouse walkthrough.
Title: Re: Tick... Tock?
Post by: puuusianka on October 12, 2010, 08:59:52 PM
Is there going to be a broadcast now?????!
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 09:00:36 PM
No, in 23 hours.
Title: Re: Tick... Tock?
Post by: unskilled on October 12, 2010, 09:00:55 PM
Is there going to be a broadcast now?????!

Był o 9 rano.
Frvge was just faster.


@Puuusianka

"Times and dates are subject to change."
Title: Re: Tick... Tock?
Post by: puuusianka on October 12, 2010, 09:05:08 PM
Lol you said in the morning and in the evening? or...?
Title: Re: Tick... Tock?
Post by: puuusianka on October 12, 2010, 09:08:50 PM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...

YOU DID SAY IN THE EVENING AND MORNING...
Title: Re: Tick... Tock?
Post by: LennardF1989 on October 12, 2010, 10:20:56 PM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...

YOU DID SAY IN THE EVENING AND MORNING...

as in Tuesday 13th at 9AM, Wednesday 14th at 8PM
Title: Re: Tick... Tock?
Post by: puuusianka on October 12, 2010, 10:31:14 PM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...

YOU DID SAY IN THE EVENING AND MORNING...

as in Tuesday 13th at 9AM, Wednesday 14th at 8PM

you forgot to underline those two :P
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 10:38:52 PM
It's worded correctly as far as I know. 4 walkthroughs is a bit much :P.
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 12, 2010, 11:11:47 PM
Will you post them later?
Title: Re: Tick... Tock?
Post by: frvge on October 12, 2010, 11:23:18 PM
The walkthroughs will be edited and encoded and so on. Can take some time, because it'll be like 70 GB of raw video...
Title: Re: Tick... Tock?
Post by: Shadow on October 13, 2010, 01:06:09 AM
Wah, ile jest tu Polakow ? :D


Just figured theres a bunch of Polish people here :P
Title: Re: Tick... Tock?
Post by: puuusianka on October 13, 2010, 01:50:53 AM
Wah, ile jest tu Polakow ? :D


Just figured theres a bunch of Polish people here :P

obstawiałbym, że tak z połowa membersów to polacy...

* that is a digression not worth reading!
Title: Re: Tick... Tock?
Post by: Cronky on October 13, 2010, 02:04:01 AM
Wah, ile jest tu Polakow ? :D


Just figured theres a bunch of Polish people here :P

obstawiałbym, że tak z połowa membersów to polacy...

* that is a digression not worth reading!

You know you guys... I can slam my hands all over the keyboard also. Doesn't make it a real language.

;)
Title: Re: Tick... Tock?
Post by: LoChang on October 13, 2010, 03:45:36 AM
Hahaha.

Cronky es funny!
Title: Re: Tick... Tock?
Post by: Cronky on October 13, 2010, 06:29:41 AM
Hahaha.

Cronky es funny!
Teehee

(http://farm3.static.flickr.com/2344/3534601979_beaf75cf0e.jpg)

Gotta give myself reasons to keep coming to this thread. I'm not missing that second broadcast deal.

Title: Re: Tick... Tock?
Post by: frvge on October 13, 2010, 09:01:50 AM
11 hours left
Title: Re: Tick... Tock?
Post by: Succubus Dryad Of The Undying Comet on October 13, 2010, 03:13:51 PM
Hey can somebody record it? I'm not able to be there :/
Title: Re: Tick... Tock?
Post by: frvge on October 13, 2010, 05:14:59 PM
I'll record.
Title: Re: Tick... Tock?
Post by: LennardF1989 on October 13, 2010, 07:22:50 PM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...

YOU DID SAY IN THE EVENING AND MORNING...

as in Tuesday 13th at 9AM, Wednesday 14th at 8PM

you forgot to underline those two :P
I didn't on purpose actually, the 'respectively' made more sense if you read just the bold words.
Title: Re: Tick... Tock?
Post by: frvge on October 13, 2010, 07:51:53 PM
We'll be starting in 9 minutes!
Title: Re: Tick... Tock?
Post by: frvge on October 13, 2010, 08:07:20 PM
http://www.xfire.com/live_video/psxfirevideo/
Title: Re: Tick... Tock?
Post by: VaNilla on October 13, 2010, 09:27:18 PM
Awesome presentation, even though I only seen 9 minutes of it. Amaazzzzzzing stuff, looks very BioShocky in terms of the graphics, the layout is way better than the inspiration too (clubhouse). Loved it, can't wait to play :)
Title: Re: Tick... Tock?
Post by: Cronky on October 13, 2010, 10:14:19 PM
Frvge... and I thought you didn't care...

Going through another run through for the price of a "Please".

Sure it hurt my soul, but at least it looked nice! Now I stand by what I said before, send me a copy to run around in and I think we'll be even. :)
Title: Re: Tick... Tock?
Post by: frvge on October 13, 2010, 10:15:57 PM
Ha, your runthrough was a lot faster and didn't have my uber sexeh voice-over. xD

I'll work on the new textured reload anims in about 1 hour.
Title: Re: Tick... Tock?
Post by: Cronky on October 13, 2010, 10:57:10 PM
Hopefully the recording that you will be uploading eventually will have double the amount of sexy voice over just to make it up for getting none on the special encore presentation walkthrough.

Don't you disappoint me.

I also am requesting an easter egg for Lakehouse where either team can rock out on that guitar. At the VERY least make shooting the guitar make a sound (Perhaps feedback out the amp). Either way, it should make sound.
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 13, 2010, 11:57:35 PM
BEEP
Title: Re: Tick... Tock?
Post by: frvge on October 14, 2010, 12:50:57 AM
Updated/added data chunks #1 and #1.5 on page 2 with the textured Merc reload animations. :)
Title: Re: Tick... Tock?
Post by: Gawain on October 14, 2010, 01:31:40 AM
any chance you recorded those live walkthroughs?
Title: Re: Tick... Tock?
Post by: CurdyMilk on October 14, 2010, 02:34:18 AM
Too bad I missed out.  Oh well there were more important things to do.  (but not as fun :()
Title: Re: Tick... Tock?
Post by: Cronky on October 14, 2010, 03:04:46 AM
Updated/added data chunks #1 and #1.5 on page 2 with the textured Merc reload animations. :)

Ooooo I'm liking the subtleties that you all are going into.

Probably would have never noticed the difference if only seen while playing the game.
Title: Re: Tick... Tock?
Post by: Farley4Fan on October 14, 2010, 03:07:09 AM
any chance you recorded those live walkthroughs?
The walkthroughs will be edited and encoded and so on. Can take some time, because it'll be like 70 GB of raw video...
Title: Re: Tick... Tock?
Post by: DreadStunLock on October 14, 2010, 09:23:56 AM
any chance you recorded those live walkthroughs?

he sure did both of em
Title: Re: Tick... Tock?
Post by: frvge on October 15, 2010, 01:03:43 AM
Site has been updated. I won't be able to start working on the videos until after this weekend. Got other stuff to do and won't be at home.
Title: Re: Tick... Tock?
Post by: comicsserg on October 17, 2010, 11:34:48 AM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Title: Re: Tick... Tock?
Post by: LennardF1989 on October 17, 2010, 01:41:17 PM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
Title: Re: Tick... Tock?
Post by: Gawain on October 19, 2010, 12:57:52 PM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
that's pretty stupid. you should tell the moddb admins about this issue.
Title: Re: Tick... Tock?
Post by: Sunshine on October 24, 2010, 02:44:54 PM
Looks great! : )
Title: Re: Tick... Tock?
Post by: LennardF1989 on October 25, 2010, 01:42:50 PM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
that's pretty stupid. you should tell the moddb admins about this issue.
For the record, we contacted an administrator and he he switched us to indie: we can now be found at http://moddb.com/games/project-stealth and http://indiedb.com/games/project-stealth
Title: Re: Tick... Tock?
Post by: frvge on October 25, 2010, 07:41:28 PM
Haven't edited it yet. Will start tomorrow probably.
Title: Re: Tick... Tock?
Post by: frvge on October 29, 2010, 05:58:58 PM
I've started editing, but a lot of time is 'wasted' by me answering questions and lots of annoying stuff in the xfire windows.

I'm going to record it myself and then use that version. I think I can get it down to 15-20 mins (originals were about 60).
Title: Re: Tick... Tock?
Post by: comicsserg on November 07, 2010, 05:03:06 PM
will you upload it on youtube or indiedb or projectstealthgame.com ?
Title: Re: Tick... Tock?
Post by: frvge on November 07, 2010, 06:07:39 PM
We'll see about that. Probably indiedb and psg.
Title: Re: Tick... Tock?
Post by: comicsserg on November 11, 2010, 10:05:49 AM
btw you should edit links on indiedb e.g.: http://www.indiedb.com/games/project-stealth/news/camo-visual-effect

the link is referred to old modedb and doesn't work.
I'm also registered on indiedb and i'm now on the team yeaaaaa!!!!