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Messages - seef.

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Public Discussion / Re: OMG where's the new stuff?
« on: July 27, 2011, 09:21:56 PM »
nice, forgot about that one.  Knocking a merc out in the security door and keep advancing leaving an opening for your straggler teammate to run through. 

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Public Discussion / Re: OMG where's the new stuff?
« on: July 27, 2011, 08:27:55 PM »
IMO the knock out system was fine and served a purpose in CT.  It was just as useful and worked just about the same way as gas camming.  From what I remember it was about 10 seconds of actual knockout time with another second or two of them reviving and blurred vision.  You could even hold them for a bit (adding even more time the merc was disabled) while your teammate advanced, took out defense, diffused or took out the other merc.  That time holding the merc and doing your thing, was better then just snapping his neck for some situations.  Giving the spies some tactical advantage, knowing exactly where the merc was going to wake up, no extra equipment, confusion and another chance to setup vs him (cam, decoy, neck or whatever).

Some other situations would include walking a merc over to placed mine, knocking him out and killing him with it as you run off or the baiting of the other merc to nade his knocked out teammate.  Even though the end result is the same as a neck break leaving the merc dead, it still is just fun to kill someone with variety.  On top of that it is just funny to see a merc die to an explosion.  Breaking neck after neck after neck gets stale after a while, need some creativity and planning.

Sure there weren't too many maps or places where you could use it well but it still worked if you knew what you were doing.  Like on mall for instance, if you grab a merc on the 1st floor, knock him out giving you an opening to run  to the 2nd floor past the security and dealing with only one merc.  If you had broken the other mercs neck, by the time you have made it to their spawn you would be dealing with 2 mercs.  Same goes for ohphanage and station and a few others I just can't think of right now.

With all that said, adding time to the knockout just doesn't sound right to me.  You will always have those people just snapping necks no matter what you do to the knockout system.  That's because you will always have players with the mentality of 'HHAHA YOU PWNED! DMDMDM".  If time is added to the knock out making it equal to a neck break, what would be the point of snapping a neck unless you wanted the satisfaction of hearing the 'crack'?  As for myself, I would just knock them out all the time to dry out their nades and defense supply making for an easy win.

Adding 'Someone has gone unconscious' text would be nice though.

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Presentation Forum / Re: wallpaper for phone or something..
« on: July 19, 2011, 03:32:47 PM »
not sure, think photobucket has a size cap.  just uploaded again with the same result.  I will get back to you.

ok wow, tiny ass font hidden away to change max upload size.  This should work now

http://i1107.photobucket.com/albums/h393/seef808/spymercwall2-1920x1080.jpg

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Presentation Forum / Re: wallpaper for phone or something..
« on: July 19, 2011, 01:31:38 PM »
@ Meister_Neo.  Made it a little darker : 1920x1080 dl link: http://i1107.photobucket.com/albums/h393/seef808/spymercwall2-1920x1080.jpg




'hanging on a wall somewhere in project stealth headquarters'.  errrr


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Public Discussion / Re: OMG where's the new stuff?
« on: July 18, 2011, 08:38:36 PM »
We have already decided to start things off game play wise by removing the ability for the Merc to jump at all. You will still be able to climb up onto things that are low enough, but it's a context sensitive command. This will remove bunny hopping, jumping and spinning after a missed berserk and makes the Merc seem more weighed down by his equipment and not so athletic.

makes sense.  Mobility should suck with all that gear.  Games like Ghost Recon and a few others I can't think of right now did not allow you to jump.  I didn't mind or miss the jumping at all.

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General / Off-Topic / Re: Twitters
« on: July 18, 2011, 08:27:12 PM »
death punch of death with Karate kid music lol

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Presentation Forum / Re: wallpaper for phone or something..
« on: July 18, 2011, 08:17:21 PM »
stop please...wasn't asking for a phone wallpaper in the 1st place.

I would like to use it as a desktop-background^^

what is your screen resolution?

Almost makes me want to buy a phone from this decade so that one of these backgrounds would fit all nice like behind a plethora of apps icons.

I use for the lock screen only ...looks nice.  my wallpaper behind all my apps is black, can't see behind all those icons anyhow   ;)

Finishing up old faction logos I started years ago.  'Espionage' will be fixed yes lol.  The faction slogans are from movies.  I would like to change these though if anyone has ideas?



in the end I would like to make wallpapers out of these too.  Something like this maybe


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Presentation Forum / Re: First steps at modelling in 3Ds Max
« on: July 18, 2011, 08:10:43 PM »
I don't know much about 3d modeling but it looks nice.  I do really want to pull that blue handle and let the air out though  ;D

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Presentation Forum / wallpaper for phone or something..
« on: July 16, 2011, 02:21:25 PM »



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General / Off-Topic / Re: 3d printer
« on: July 16, 2011, 02:14:44 PM »
this may give you some info on the printing costs.

http://www.joetech.com/how-to-print-in-3d-with-sculpteo-online-3d-printing/

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Presentation Forum / Re: Co-creating a new theme, part 1
« on: July 13, 2011, 02:21:19 PM »
ya cronky that caption of text was sort of a joke - see if anyone would click the download button  :D

hehe dread i remember you as i was copy pasting all the text  ;)

...couldn't sleep til I added couple things...and I still want to change some more things  :o.  Going to knock myself out now though, at least couple hours of sleep will be nice.  This is one of those times I miss blazin' up so I would just pass out  :'(



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Presentation Forum / Re: Co-creating a new theme, part 1
« on: July 13, 2011, 10:14:11 AM »
thanks for that top heavy tip...was kinda buggin me too.  lucky for me I can move my stuff around easy - 2 clicks and a mouse drag.
ya probably could do more in the image area and add more details elsewhere... eh who knows if i have extra time in the near future I can play with it some more.  ;)

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General / Off-Topic / 3d printer
« on: July 13, 2011, 09:31:49 AM »

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Presentation Forum / Re: Co-creating a new theme, part 1
« on: July 13, 2011, 09:15:15 AM »
finally had some personal time  :o and wanted to do something random.  try not to flame too much haven't done graphics for a while, took couple hours and used a lot of old vectors  :-[




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Public Discussion / Re: Visual Effects
« on: May 14, 2011, 07:55:52 AM »
nice, i think i just wet my pants... :o

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