Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - I <3 U

Pages: [1]
1
Public Discussion / I could have probably scoured the forums but..
« on: December 12, 2012, 08:58:05 PM »
So I haven't been following for a good 2 years or so now and I'm curious:

Have things moved much since this time, like a 2 years ago?

How many dev members are still actively contributing (on a regular-ish basis) to this project?

PS: This has probably been mentioned already but...you really should put this on kickstarter ASAP! It seems like the project is struggling and I'd hate to see it fold after all the hard work that's been put into it! I don't have time to play games like I used to (i don't play at all anymore) but I'd pledge! Sounds like you could do with the extra advertising, too.

2
General / Off-Topic / Weed!
« on: January 03, 2011, 06:16:25 PM »
FR33M4N @ Baked!

So i'm ready for one of those debates. What does /community think of it regardless of whether you smoke it or not? Should it be legalized?

I personally think it's awesome.

3
General / Off-Topic / I just saw a movie where only one person died!
« on: August 16, 2010, 07:53:42 AM »
What movie was it?!?!?! DUN DUN DUN!!!

4
Public Discussion / wtf?
« on: March 29, 2010, 12:39:37 AM »
progress?

we havent had a tick tock in like what, 5 months? feels like it anyway...

5
Public Discussion / Merc Headshot Indicator
« on: August 11, 2009, 10:12:36 PM »
Something like the CS or COD4 symbol that appears when you headshot.

6
Public Discussion / Should Camnet and HBS drain battery power?
« on: September 05, 2008, 02:50:45 PM »
Pick your answer.

7
Public Discussion / Shooting a tazer hanging upside down on a pipe
« on: June 23, 2008, 01:04:56 PM »
I noticed its much harder to aim when shooting upside down on a pipe because the big dot, on the end of the tazer, isn't there, so you can only judge your aim by the tazer "line".

Will you fix this?

Hope that made sense.

8
Title says it all.

9
OK so i havent thought this idea out, at all. But i was thinking maybe a rollable nade. The power of the roll/small throw would be determined by how long you held a certain button down for.

Pros:

If held in hand for long enough, shorter explosion time once thrown (handy for short distance nades)

Better for short distance nades than rebounding off of ceiling / charging up the nade bar thing as it would explode faster.

Its really cool

Merc could run full speed with nade in hand, but could not use gun or any other gadgets unless thrown or disarmed (except maybe gasmask)

Cons:

Could blow up in you're hand

When nade is cocked in your hand the spy would know cos there would be an animation to show nade is in merc hand  (so no random nades flying without spy knowing).

Would need to be timed perfectly allowing enough times for merc to escape, without suiciding (so it involves and element of skill which we all likexD)

What do yall think?

10
Public Discussion / ETA on new screens or something?
« on: March 29, 2008, 08:42:41 PM »
Topic title says it all ;)

11
Anyway, just wondering if it'd be possible to only put a clan tag into your account name if you are invited by the clan leader. It pisses me off when you get all these naps faking clans. Just wondering if its possible. Maybe it could be done like the Xbox Live Halo 2 clan system, which is when you're invited to the clan by the overlord or leader, the clan tag is automatically entered. Maybe an ingame Ranking system aswell, that'd be sweet, kind of similar to the clan system xfire has.

Anyway, Just wondering if any of this shit is possible / could be implemented?

Discuss..

12
Public Discussion / Maps
« on: February 19, 2008, 10:56:50 PM »
So i was wondering, if all the standard maps, and all of Mr Mics Map Pack v5 will be ported to PS.

13
Public Discussion / JUMPING & NECK
« on: January 27, 2008, 05:03:12 PM »
Hi, do you think the neutralising should be like DA or CT (not the animation). On CT when u jump on someone, your "locked on" to them, like autoaim jumping. Whereas in DA your not. I personally prefer DA's jumping style because I dont think you can host kill, and theres more skill involved in it. just wondered what you guys thought?

Also I thnk the necking in DA is better, im not sure if this is because of the animation, maybe its a bigger hitbox, i dont know, but it seems to me asif u cant host kill in DA. Do you guys think the DA necking & jumping styles shud be implemented into PS?

Pages: [1]