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Messages - tigaer

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1
Public Discussion / Re: community funding example to follow
« on: November 12, 2013, 01:12:53 AM »
Paypal is the worst company when it comes to transfers IMO.

+1.

2
Public Discussion / Re: Experiments and failures
« on: September 20, 2013, 06:42:30 AM »
Psssttt... don't tell frvge.




3
Public Discussion / Re: So you want a preview of the Merc HUD?
« on: August 31, 2013, 11:18:53 PM »
Wow, that's a really cool logo on the Facebook page.

4
Public Discussion / Re: Experiments and failures
« on: August 07, 2013, 09:26:25 PM »
There's no point further refining a concept that isn't going to work for its intended purpose. It's much more efficient to put your time into concepts that do work. This is only one of the concepts that didn't work, at least for the specific use we are focusing on. The concept itsel, though of course, more refined,  could be used at a later time. :)

5
Public Discussion / Re: New video ideas
« on: June 15, 2013, 10:22:10 PM »
It's just cleaner and has a different style to it. tigaer wanted to do it.

Yup. HUD looks loads cleaner now. A lot less irrelevant information, and the visual style is a lot more relevant to the rest of the game UI. Also got to up play visual information being displayed through color, which is always a plus in UI design. ;)

Did I mention there's way less clutter?

6
Official information and announcements / Re: Introducing Asylum
« on: April 19, 2013, 05:05:53 AM »
Looking freaking raw guys. Keep it up!

7
Public Discussion / Re: So you want something new?
« on: September 20, 2012, 12:12:46 AM »
I hate quicktime videos, because for some reason it never lets me save them, and they don't like to load in my browser.

8
But would this really be fun...?

9
Public Discussion / Re: So you want something new?
« on: September 05, 2012, 03:08:40 AM »
As an update: we're trying to get tigaer set-up so he can show the design in action while also giving some commentary on the design choices.

Yay!  :D

Indeed bro. Gonna be nice if I can get everything together and do it!

10
Public Discussion / Re: So, how far into this are we?
« on: September 03, 2012, 07:27:40 PM »
wait wait wait this is the time you think you'd need to do everything?

Yes. And that's why we need more people.

11
Rocamadour for PS! including better map balance, FX and sounds!

TBH I would like to see State Union, Clarity Soft Inc. (So underrated map) and some tweaked Shadow Moshes :D

PS. Maps should be as neutral as possible overall - but some objectives should be harder for spy/merc or so. Pure Merc maps in CT was never really liked by anybody eg. Warehouse, Deftech, Station...

I was actually thinking of a State Union remake awhile ago, but of course fix some of the balance issues and maybe make it creep more towards the original design and flow I planned for it. I couldn't ever find the Sketchup I had for the original design, sadly. I think it got lost on an old PC that broke and I could never find anybody who still had it, and sadly none of the images were saved either and the site I hosted them on way back then is shut down now. Sad day...

12
too much emphasise on story guys, seriously it all comes down to making nice enviroments. Story will never be convincing, because spies are known for their abilities to infiltrate silently places that are filled with security guards and not just two dumbass mercs. Think of original places to play in.

The idea of packs of maps had gone through my head long ago cronky and even wanted to introduce it in SCCT but it was too late for the game or at least "I" stopped making maps ;P. Besides it's a very time consuming thing. Fiddleing with the idea I thought of rearrangeing one map into 3 games. It's a bit like sector based map but well more developed.

Though true in a sense; a good environment tells a story without an in-depth explanation.

13
Public Discussion / Re: So you want something new?
« on: August 24, 2012, 01:19:49 AM »
The real lobby was never shown. Concepts that led up to the current one were shown.

And that was before I was even part of the team, so it's been awhile since you guys have seen anything!

14
Public Discussion / Re: So you want something new?
« on: August 22, 2012, 03:31:11 AM »
It closed. Main menu and lobby won. I'll now work with the artists involved to get the data. This might take a while because I'll be gone this weekend, buuuut I'll try to get it within a week.

Cooooooool  ;)
I'm excited.

15
Total disasters are so cliche, but it would be possible.

They're cliche because they make for awesome environments ;)

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