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Messages - zglina

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1
More Gameplay: http://www.youtube.com/watch?v=bIeuRwp-FSY

Only hope in tools for modders.

2
Dev diary -> http://www.youtube.com/watch?feature=player_embedded&v=d5OkMcX3z8c

It is rly sad that spy can take down 2 merc in blink of eye. Will see if it is good game or not, we only have to wait for proper gameplay.

3
Public Discussion / Re: So, how far into this are we?
« on: October 26, 2012, 11:13:39 PM »
Quite honestly, I'm surprised this has gone this long only for us now to hear there's not much else we haven't seen. A lot of us have, frankly, grown up and do not play games much anymore. I do show up regularly since the inception of this project hoping there may be news, but realistically I haven't held much hope for about 2-3 years. It's not that I don't appreciate the effort that has been made thus far, I do, but you're absolutely right in that you need people who are self-motivated, determined, and loyal and all these things are in severely short supply today, especially with young people.

I do think its an enormous mistake not to go for as much publicity (green light and ANYthing else you can) as possible. Nobody can join something they know not about. I would hope you would reconsider that tactic as its produced this lackluster result of non-existent long-term, dedicated talent.
+1
It can be a good tactic if you want to get talented people for developing the game...

i totally agree with both of you

4
Public Discussion / Re: So, how far into this are we?
« on: October 26, 2012, 07:11:12 PM »
If u will put PS on greenlight u probably get gamers attention(and worse games than PS are now in greenlit or published on steam!). And maybe some of them will help u with PS.
And put PS on KS just like soldium said.

5
Public Discussion / Re: July 2012 Update
« on: August 08, 2012, 02:36:30 PM »
On a more positive side, we're close to showing gameplay. This should drive more potential fans to our sites, which gives more publicity and more potentially interested developers.

"we're close to showing gameplay" ...so... see you nexy year?

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Public Discussion / Re: New co-producer
« on: May 18, 2012, 01:23:23 AM »
Hello adriend :)

Give us beta :D

7
Public Discussion / Re: Backpack choices
« on: May 10, 2012, 12:01:53 AM »
In CT we could only have 4 granades in EQ right? So if we took all 4 granades we dont have space for mate granades.
And if im defending 1 objective and my mate is defending other  and we cant go to each other often cuz our place can be undefended and if we will finally meet each other it is better for us to take 3 nades than 1... or 0.


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General / Off-Topic / Re: Free? No way...
« on: April 16, 2012, 01:03:58 AM »
Im sure many will pay :) (me too :D)

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General / Off-Topic / Re: Free? No way...
« on: April 16, 2012, 12:21:48 AM »
Use KickStarter.

10
Public Discussion / Re: What frvge thinks about Stealth Games
« on: April 13, 2012, 01:57:17 PM »
Good interview.  I cannot wait to play this and see more stuff.

I too can't wait to play.....

11
Public Discussion / Re: Maps - Make your own!... On paper...
« on: January 12, 2012, 03:40:30 PM »
But maybe it would make more sense to make it from bird perspective next time, because the map right now is not in 3D, no not even in 2D.

I agree.  I have decided to reveal my subway tunnel design starting with a bird's eye layout, and if the feedback is good I'll continue to update with more pictures.



:D GENIUS!

12
Public Discussion / Re: Release of... what?
« on: January 09, 2012, 10:50:17 AM »
A , B , C whatever ! Just show us something ;)

13
Public Discussion / Re: OMG where's the new stuff?
« on: January 04, 2012, 09:03:47 PM »
And new ps release date is....? 2012? Give us more stuff(screenshots or vids ;d)

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Public Discussion / Re: Teamwork is essential...
« on: October 11, 2011, 08:23:49 AM »
Amazing. Good Job team ;)

15
General / Off-Topic / Re: Splintercell mod ?........... ?
« on: October 04, 2011, 08:09:13 PM »
I need screenshots to choose. Instal or not?

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