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Messages - frvge

Pages: 1 ... 283 284 [285]
4261
Join Us / Re: Programmer
« on: November 20, 2006, 05:47:28 PM »
I just took a look and it looks great :)

4262
Public Discussion / Re: Direct Communication?
« on: November 19, 2006, 05:06:42 PM »
The production team will have access to my passworded Ventrilo-server later ;)

4263
Public Discussion / Re: Assembling a Team
« on: November 19, 2006, 03:04:11 AM »
You are funny  ;D

4264
Public Discussion / Re: Style direction?
« on: November 18, 2006, 11:39:47 PM »
Naked female skin FTW.  :o :o

4265
Join Us / Re: Tester
« on: November 18, 2006, 11:02:58 PM »
If you think you can help, that'd be good. Got some work to show? How much experience and in which things?

4266
Public Discussion / Re: Style direction?
« on: November 18, 2006, 05:04:41 PM »
That's indeed a really original concept! Maybe as a bonus mission or add-on/plugin :D

4267
Public Discussion / Re: Engine Problem
« on: November 18, 2006, 05:01:13 PM »
I agree with scope. Should be solutions all over t3h interwebs.

-closed-

4268
Public Discussion / Re: The game's engine
« on: November 18, 2006, 11:15:10 AM »
Meh. Steam distribution will give us more money I think.

4269
Public Discussion / Re: OMG
« on: November 18, 2006, 11:12:28 AM »
Quote
Us, the PC players of the Tom Clancy's Splinter Cell-series and others, who care about the fate of Tom Clancy's Splinter Cell: Double Agent on PC, would like Ubisoft to implement the much advertised new 3 Spies versus 3 Upsilon Force members, as implemented on Xbox 360. We'd even like this at the cost of a delay of acceptable time to implement it. Another option would be to split-up the game in 2 separate games of which one consists of the multiplayer mode Spies versus Upsilon Force and possibly the new Spies vs Spies-mode and the other game of the rest.

So that's true.. we only asked for SvM.

4270
Public Discussion / Re: The game's engine
« on: November 17, 2006, 07:02:04 PM »
Yeah... I think I'd settle for 1.5 times the amount they offer :D

4271
Public Discussion / Re: Dimz says goodbye for a couple of weeks.
« on: November 16, 2006, 11:34:40 PM »
I'd like to add that any kind of flaming of Dimz's work in this thread won't be tolerated, since it'll make things worse. Thank you.

4272
Public Discussion / Re: The game's engine
« on: November 16, 2006, 10:36:24 AM »
I've tried some things with Allegro a few years ago  ;D

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