Author Topic: cinema map  (Read 25950 times)

Offline frvge

  • Administrator
  • *****
  • Posts: 7679
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: cinema map
« Reply #105 on: March 11, 2009, 12:40:00 AM »
I don't want to know how that looks like =/ Probably still a big mess  ???
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline Ion.67

  • Posts: 631
    • View Profile
Re: cinema map
« Reply #106 on: March 11, 2009, 04:27:19 AM »
Meh, it is survivable. I don't mind it that much.

Offline CurdyMilk

  • Posts: 446
    • View Profile
Re: cinema map
« Reply #107 on: March 05, 2010, 03:19:45 AM »
Is this map still being made or has the plan gone to the dump?  Sorry I came late to the forum and don't know the status...

Offline I <3 U

  • Posts: 729
    • View Profile
Re: cinema map
« Reply #108 on: March 05, 2010, 01:46:17 PM »
yea, it went down the shitter. anyone who wants to use the plans or whatever, can. :)

Offline Farley4Fan

  • Posts: 5057
  • Fan 4 Farley
    • View Profile
Re: cinema map
« Reply #109 on: March 12, 2010, 12:53:22 AM »
I claim the rights.  That way no one can ever make it!  HAHAHAHA!!

Offline Farley4Fan

  • Posts: 5057
  • Fan 4 Farley
    • View Profile
Re: cinema map
« Reply #110 on: September 18, 2010, 01:41:48 AM »
I claim the rights.  That way no one can ever make it!  HAHAHAHA!!

Offline Farley4Fan

  • Posts: 5057
  • Fan 4 Farley
    • View Profile
Re: cinema map
« Reply #111 on: September 18, 2010, 03:02:47 AM »

Offline Spekkio

  • Posts: 1738
    • View Profile
Re: cinema map
« Reply #112 on: September 18, 2010, 04:19:22 AM »
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...

Offline I <3 U

  • Posts: 729
    • View Profile
Re: cinema map
« Reply #113 on: September 18, 2010, 05:42:16 PM »
go nuts dude, do what you want with it

DreadStunLock

  • Guest
Re: cinema map
« Reply #114 on: September 18, 2010, 05:44:23 PM »
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...

Yes, Ultra Geeks is what makes games like WOW, and Crysis, Halo and other crap so good.

unskilled

  • Guest
Re: cinema map
« Reply #115 on: September 18, 2010, 05:54:34 PM »
I will now be an ass and you're probably want to shoot me after this post but...WHATEVER!

I'd understand if you two were making a map CONCEPT but I really can't see how you two are gonna make this map come true because of:
a) none has photoshop experience (besides a couple of signatures) to create textures;
b) none has 3ds Max/Maya/Lightwave/XSI/Blender (nice joke right there, you must admit it)/random 3d package experience to create meshes;
c) none knows the difference between something high poly or low poly (you're doomed right now);
d) I know that you didn't know what specular/normal/diffuse was until some weeks ago.

I'm sorry for being an ass but it was the only way to make me stop wondering about that...
So the only way to make a map for PS is to be an ultra computer geek. This will turn out well...

Yes, Ultra Geeks is what makes games like WOW, and Crysis, Halo and other crap so good.
+ for you

And i think cinema could be nice map in PS. If someone can remake it so good.

Offline Farley4Fan

  • Posts: 5057
  • Fan 4 Farley
    • View Profile
Re: cinema map
« Reply #116 on: September 18, 2010, 06:40:24 PM »
I thought it was games like WOW, Crysis, Halo and other crap that make Ultra Geeks.