Author Topic: Tick Tock (basic movement animations)  (Read 10085 times)

Offline LennardF1989

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Re: Tick Tock (basic movement animations)
« Reply #45 on: May 28, 2009, 08:29:54 PM »
He's just trying to say that as long as animations look acceptable and you won't have the many bugs from CT it's all right.

Offline Tidenburg

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Re: Tick Tock (basic movement animations)
« Reply #46 on: May 29, 2009, 07:11:39 PM »
This _isn't_ nitpicking: Show me a video of you rolling like that without having to visit hospital afterward and I'll be fine with that animation. Otherwise it looks absurd for somthing that isn't a cartoon. >_>
« Last Edit: May 29, 2009, 07:14:07 PM by Tidenburg »

Offline frvge

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Re: Tick Tock (basic movement animations)
« Reply #47 on: May 29, 2009, 08:01:14 PM »
Show me an agency that only works with sticky shockers. Or an agency that puts mines next to the things they need to guard.

Animation is a lot better than CTs, except for your minor realism-argument thing.

They were AFAIK modeled after professional atheles, not fighters/soldiers.

The team likes it, so it stays. Else make a vote. If it has enough votes, we can change it later on, if David agrees.

The Spy has > 50 animations, not including blends. A normal FPS-shooter has < 15. We're already pushing our animation-resources to the max. And if I have to choose between David making a new animation that hasn't been done yet and redoing a part of an animation that looks great already but is slightly off (in your view), I pick making the animation that's still needed. Tweaking can be done at the end.
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Offline Roberto1223

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Re: Tick Tock (basic movement animations)
« Reply #48 on: May 29, 2009, 10:11:56 PM »
guys

can u make it possible for "back to wall" animation to be fast and easy to get out of?

what i mean is like, if u get a frag shot at you, you can now escape from the "back to wall" by pressing

'S' or 'W' movement keys and not have to press "Z", wait for the 1.5 sec animation and then press "W or S" to run.


it be cool if u guys make all animations cancelable by the own spy and not just by a merc's smack etc.

Offline frvge

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Re: Tick Tock (basic movement animations)
« Reply #49 on: May 30, 2009, 02:22:47 AM »
I think it's possible. We'll see about implementing that.
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Re: Tick Tock (basic movement animations)
« Reply #50 on: June 01, 2009, 01:33:55 PM »
the back to wall animation shouldn't last 1.5 seconds in the first place...

Offline Tidenburg

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Re: Tick Tock (basic movement animations)
« Reply #51 on: June 01, 2009, 04:25:13 PM »
Just played MGS again for the first time in AGES last night, I went onto the online mode and the Merc roll exactly like this (but theirs is less of a leap). But then, MGS was always for a of a stylised game, not to bent on realism. :)

Offline Spekkio

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Re: Tick Tock (basic movement animations)
« Reply #52 on: June 14, 2009, 05:38:45 AM »
I agree with Roberto here; the PS devs should strive to get the animations as fluid and natural as possible. Games obviously don't have to be 100% realistic, but the way people move about should be. The spy's animations do look a bit...awkward.

Offline AgentX_003

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Re: Tick Tock (basic movement animations)
« Reply #53 on: June 14, 2009, 05:55:37 AM »
guys

can u make it possible for "back to wall" animation to be fast and easy to get out of?

what i mean is like, if u get a frag shot at you, you can now escape from the "back to wall" by pressing

'S' or 'W' movement keys and not have to press "Z", wait for the 1.5 sec animation and then press "W or S" to run.


it be cool if u guys make all animations cancelable by the own spy and not just by a merc's smack etc.


that's why you should configure you controls like single player :P , q is back to wall  for the win = easy access in intense situations.


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