Author Topic: Tick Tock (Chaffed, Smoked, Flashed)  (Read 18872 times)

Offline Tidenburg

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Re: Tick Tock
« Reply #15 on: June 23, 2009, 03:53:36 PM »
Eight and a bit hours.   :P

Offline feev

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Re: Tick Tock
« Reply #16 on: June 23, 2009, 11:23:23 PM »
what could it be..

Offline frvge

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Re: Tick Tock
« Reply #17 on: June 23, 2009, 11:25:32 PM »

Super-Grover!
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Offline frvge

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Re: Tick Tock
« Reply #18 on: June 24, 2009, 12:00:04 AM »
Tick...Tock...
Tick...Tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that"

Transmitting data:

Sending data chunk #1:
Chaffed Effect (7MB)

Mirrors:
ModDB

Closing socket... OK
Hibernating

Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
« Last Edit: June 24, 2009, 12:57:09 AM by frvge »
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline ShadowX

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Re: Tick Tock
« Reply #19 on: June 24, 2009, 12:10:51 AM »
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.

Offline frvge

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Re: Tick Tock
« Reply #20 on: June 24, 2009, 12:14:55 AM »
Don't forget there'll be a particle emitter for the chaff-particles which will clog up your screen too :)
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline MR.Mic

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Re: Tick Tock
« Reply #21 on: June 24, 2009, 12:54:20 AM »
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.

Chaff should not be a substitute for flash or smoke. The merc should still have reasonable visibility, especially because he is robbed of other visions while in the field.
Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm]

Offline Wh1tE_Dw4rF

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Re: Tick Tock
« Reply #22 on: June 24, 2009, 03:17:53 AM »
Awesome job! Looks impressive, I can't wait to see the end result with the particles etc.

Just this, will the merc have his HUD disabled like in SCCT? Or are you planning to disable bits of it?

Offline Farley4Fan

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Re: Tick Tock
« Reply #23 on: June 24, 2009, 04:36:40 AM »
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues.  Lol.  What is that when the merc looks down?

Offline LoChang

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Re: Tick Tock
« Reply #24 on: June 24, 2009, 07:56:27 AM »
Great job guys.  But the animation looks unrealistic you need to do it all over again.

I'm kidding.

Can't wait!

Offline MR.Mic

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Re: Tick Tock
« Reply #25 on: June 24, 2009, 08:22:48 AM »
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues.  Lol.  What is that when the merc looks down?

That was super-alpha view model, where we just stuck a view camera inside the merc model. The clipping is from the lower part of the helmet, I think. The current version is nothing like that.
Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm]

Gawain

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Re: Tick Tock
« Reply #26 on: June 24, 2009, 11:38:22 AM »
the effect is a little bit too strong.

Offline LoChang

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Re: Tick Tock
« Reply #27 on: June 24, 2009, 12:33:32 PM »
"...in my opinion."

Personally, I think it's fine.  Besides, get the small stuff down and move onto bigger things.  Chaff effects would be about an 83 on a list of my top 85 priorities.

Offline VaNilla

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Re: Tick Tock
« Reply #28 on: June 24, 2009, 12:55:46 PM »
I also think that the effect is a little too strong, but apart from that I like it :). Besides, it can be changed if necessary when the team is ready.

Offline neth

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Re: Tick Tock
« Reply #29 on: June 24, 2009, 01:07:02 PM »
tbh one effect isn't that much for a tick tock