Author Topic: Tick Tock (gamescom interview and trailer, updated milestones)  (Read 12794 times)

Offline frvge

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Re: Tick Tock
« Reply #15 on: October 01, 2009, 01:21:40 AM »
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.
We know and we're not happy with it either.
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Offline frvge

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Re: Tick Tock
« Reply #16 on: October 01, 2009, 01:29:21 AM »
Updated initial post with extra gamescom trailer/teaser thing. Enjoy.
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Offline LoChang

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Re: Tick Tock (gamescom intervie and trailer, updated milestones)
« Reply #17 on: October 01, 2009, 02:39:53 AM »
Not too shabby guys.  Way to go!

Offline Farley4Fan

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Re: Tick Tock (gamescom intervie and trailer, updated milestones)
« Reply #18 on: October 01, 2009, 07:23:43 AM »
Wow.  I LUV the wallflip animation.  Roll animation is pretty good.  The jumping/landing animation concept is great but it needs a bit more work blending it all together, but I know it's a wip.

Offline LennardF1989

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Re: Tick Tock (gamescom intervie and trailer, updated milestones)
« Reply #19 on: October 01, 2009, 11:11:23 AM »
Actually, the GamesCom build didn't had any blending at all, but Mulle was responsible for that, I only had to integrate visions and some more advanced animations (so, basically there is the non-blended animation system from Mulle and my blended animation system in one, yea, it was a quick job :P).

In this case it was quantity above quality, which won't be the case for future release ofcourse ;)

Offline MR.Mic

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Re: Tick Tock
« Reply #20 on: October 01, 2009, 03:17:06 PM »
Why, oh why, are you using Gamespy??!?

Gamespy is what UT3 uses, so that's what we have to use. It's all transparent, under-the-hood type of stuff, anyway. It's not like you have to install an external gamespy client.

Also, who made that trailer? It's bad. And the logo's aspect ratio is wrong.
« Last Edit: October 01, 2009, 03:19:10 PM by MR.Mic »
Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm]

Offline frvge

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #21 on: October 01, 2009, 04:32:00 PM »
I did and I know.
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Offline a3c0i3d

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #22 on: October 01, 2009, 05:40:29 PM »
vette shit  :)

Offline Wh1tE_Dw4rF

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #23 on: October 01, 2009, 06:44:05 PM »
Is it me or does the spy's running animation look really unnatural? Is that still WIP?

Offline LennardF1989

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Offline frvge

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #25 on: October 01, 2009, 09:24:37 PM »
Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.
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SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline Westfall

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #26 on: October 01, 2009, 09:28:22 PM »
Nice vid. I know there's still work to be done, but it's coming along nicely.

Interview seemed unnecessary.

Offline Wh1tE_Dw4rF

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #27 on: October 01, 2009, 10:21:54 PM »
Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.

But will it be changed to make it look more smooth when you go from standing still to running? IMO the spies look like iceskaters now. Just wrong. :/

Offline LennardF1989

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #28 on: October 01, 2009, 10:57:28 PM »
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

Offline Wh1tE_Dw4rF

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Re: Tick Tock (gamescom interview and trailer, updated milestones)
« Reply #29 on: October 01, 2009, 11:05:28 PM »
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

I think what he meant to say is: I don't understand dutch and the subtitels were somewhat difficult to read so I couldn't control my attention to fully watch it."