Author Topic: Spy model...in progress  (Read 38000 times)

Offline goodkebab

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Spy model...in progress
« on: February 18, 2007, 01:51:42 AM »
Just a quick render test of the modelling I am doing...no textures...no normal maps

Hope it gets you guys excited.

The texturing and normal mapping is where it all comes together guys.  Right now i have to concentrate on profile, lines, and volume.  Its about 5000 triangles at the moment with plenty of room for me to optimize it.




Offline Gui Brazil

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Re: Spy model...in progress
« Reply #1 on: February 18, 2007, 02:19:05 AM »
Go kebab. o/

Offline goodkebab

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Re: Spy model...in progress
« Reply #2 on: February 18, 2007, 02:30:21 AM »
did some tweaks...


Offline element54

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Re: Spy model...in progress
« Reply #3 on: February 18, 2007, 02:57:12 AM »
suhhh..weeet...


Offline MR.Mic

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Re: Spy model...in progress
« Reply #4 on: February 18, 2007, 06:24:48 AM »
Very nice
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Offline a3c0i3d

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Re: Spy model...in progress
« Reply #5 on: February 18, 2007, 07:21:02 AM »
OMFG nize

Offline Raz0rx

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Re: Spy model...in progress
« Reply #6 on: February 18, 2007, 07:50:31 AM »
Looks like he's wearin' sunnies :D
Nah he's pretty cool, i loiek!  ;)

Offline Overstatement

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Re: Spy model...in progress
« Reply #7 on: February 18, 2007, 07:59:50 AM »
Spies don't wear boots  ::)

Offline goodkebab

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Re: Spy model...in progress
« Reply #8 on: February 19, 2007, 07:24:57 AM »
boots are fixed..

Offline Vega

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Re: Spy model...in progress
« Reply #9 on: February 19, 2007, 11:11:26 AM »
looks very nice, I liked the tweak version quite a lot.

Offline goodkebab

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Re: Spy model...in progress
« Reply #10 on: February 22, 2007, 08:23:30 AM »

Offline Zedblade

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Re: Spy model...in progress
« Reply #11 on: February 22, 2007, 09:19:46 AM »


look at all that junk between his legs, if he tries to climb over a fenc, it will get snagged and ripp off!!  :'(

Offline Overstatement

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Re: Spy model...in progress
« Reply #12 on: February 22, 2007, 09:50:33 AM »
In the concept art, I liked the idea of well defined body armor (chest and belly) but here, I have no idea where it ends, it's just not seperated enough from the swimsuit. Is the 6 pack part of the armor? The three holes in the eyes....they shouldn't actually be holes, right? Shouldn't it have like a dome-ish thing coming out of them which are LED lights? In CT SP, I liked Sam's big well defined arm muscles upon muscles, was hoping you were going to do that here. Also, the forearms are just weird (probably work in progress, wait for gadgets?). All in all, the concept was that the spy had a bunch of stuff that were seperate but attached to his body, the model looks (more or less) one big thing. Where are the bands that hold the goggles on? We need more back (butt) shots.

Offline goodkebab

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Re: Spy model...in progress
« Reply #13 on: February 22, 2007, 04:58:39 PM »
i did not mention this...but the arms and legs are not even touched yet....so ignore them for now.

Also, i will be sharpening the edges to give the armor a more crisp look.

Offline goodkebab

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Re: Spy model...in progress
« Reply #14 on: February 22, 2007, 05:04:53 PM »
Overstatment...i am still fairly true to the concept art.  At this moment i am defining the lines for the armor.

Muscle comes next....dont forget you are essentially looking at an unfinished normal map.