Author Topic: Tick... Tock?  (Read 22404 times)

Offline B1nArY_001

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Re: Tick... Tock?
« Reply #30 on: October 09, 2010, 04:43:22 AM »
The wall run to split jump is not a split jump. There is a basic split jump as well.

Offline Farley4Fan

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Re: Tick... Tock?
« Reply #31 on: October 09, 2010, 05:23:29 AM »
First of all:  Wow.  Awesome.  Everything was a pleasant surprise except for the merc reload (I already saw that somehow I can't remember) but the merc reload is still awesome sauce-ome anyway.  Great job.  Ayslum looks very atmospheric.  Orphanage-like.

Speaking of the wall run/jump, would a wall run be a good idea just on its own?  It would be cool for avoiding a merc's charge hahaha kind of max payne/matrix.  A spy can already do a backflip off the wall and now a split jump off a wall run, maybe a wall run move could work.  Seems like the animation is (more or less) already made!

Is there more coming from this tick tock? 

Offline VenomousNinja

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Re: Tick... Tock?
« Reply #32 on: October 09, 2010, 07:36:19 AM »
Hmm. I see.

Offline frvge

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Re: Tick... Tock?
« Reply #33 on: October 09, 2010, 02:08:24 PM »
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.

An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)

Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.
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Offline Cronky

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Re: Tick... Tock?
« Reply #34 on: October 09, 2010, 02:40:58 PM »
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.

An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)

Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.

Binary and Frvge for the confirmation.

Wall run is perfectly acceptable now. I could see it being useful, but it'd depend on the map. A move more geared towards keeping your momentum going, instead of say... jumping, stopping, then running again.

Give spies a more "Free Running" type of experience... If they chose to be as noisy as possible. (Tactical Evasion!)
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Offline VaNilla

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Re: Tick... Tock?
« Reply #35 on: October 09, 2010, 04:56:02 PM »
I loved that wallrun animation :D

puuusianka

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Re: Tick... Tock?
« Reply #36 on: October 09, 2010, 08:38:58 PM »
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)

DreadStunLock

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Re: Tick... Tock?
« Reply #37 on: October 09, 2010, 09:41:04 PM »
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)

Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.

Offline frvge

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Re: Tick... Tock?
« Reply #38 on: October 10, 2010, 02:12:17 AM »
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!

PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)

Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.

Actually we had that, but not in the current stage. Aka: we had a lot of different features, but we took it all apart to combine it later. And later is now.
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Offline goodkebab

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Re: Tick... Tock?
« Reply #39 on: October 10, 2010, 08:54:06 AM »
Yeah,  this is just the split jump intended for 3x the height.  The normal split jump is also done.  We added this as a way to get additional height in the game and will obviously require a minimum length in the hallway for it to be executed.


puuusianka

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Re: Tick... Tock?
« Reply #40 on: October 10, 2010, 11:14:05 AM »
Hah a funny idea occured to me right now. What if you could use that jump to get to some hacking panel or a box with cables to cut? Maybe you already considered that?

Offline Farley4Fan

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Re: Tick... Tock?
« Reply #41 on: October 10, 2010, 11:24:28 AM »
Actually puuu I think Comicserg accidentally linked us to a page that had that exact animation on it a long time ago.  He deleted it to minimize the damage  :D

puuusianka

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Re: Tick... Tock?
« Reply #42 on: October 10, 2010, 12:28:49 PM »
Or imagine using walljump to place a bomb on let's rocket. Great thing!

Offline Darkoso

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Re: Tick... Tock?
« Reply #43 on: October 10, 2010, 08:20:52 PM »
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.

Eat that, UBI!

Congratulations again, guys, AWESOME job!

puuusianka

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Re: Tick... Tock?
« Reply #44 on: October 10, 2010, 08:31:57 PM »
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.

Eat that, UBI!

Congratulations again, guys, AWESOME job!

see that dread! Don't have to be a member to follow the mod. ;P