Author Topic: "What artists/programmers are proud of"-thread  (Read 19098 times)

Offline Tidenburg

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Re: "What artists/programmers are proud of"-thread
« Reply #30 on: November 29, 2010, 06:19:45 PM »
That post has just correct, thanks Frvge ;)

Offline frvge

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Re: "What artists/programmers are proud of"-thread
« Reply #31 on: November 29, 2010, 08:49:08 PM »
What? You want MORE video?...






























































OK. Have some.
It's the Render of Merc FPS animations by comicsserg.
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DreadStunLock

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Re: "What artists/programmers are proud of"-thread
« Reply #32 on: November 29, 2010, 09:07:50 PM »
Reload

The reload animation I really liked, especially the pulling hook or whatever it's called (I am not a gun specialist), would be nice to see an implementation of a magazine being dropped on a floor with a sound when it hits the floor and stay there for at least couple of minutes or forever if there will be an option to change that.

Idle

The idle animation is good, but you can also add a small animation of a mercenary putting a gun up and resting it on his chest with a barrel up, like in the concept art you have one of them.

Melee

Melee looks very similiar to CT, but you could make it so you can make a some sort of a hit vertically for more detail, like 50/50 chance. Also from the cheek pad to the buttpad you could make a bit of a graphical change since it looks a bit boring from my point of view, for example making some squared holes like the modern ones have or something like that.

Run

Run animation indeed looks smooth and it actually makes the rifle look better (can't wait to wield that baby)

Sprint

Sprint I hope it says what it is like in DA, but also if that part of the bullcharge, I think it needs a bit more of a head down literally, because if you are bull charging your head should be in front and the head should lean down a lot more. But I am hoping for a Sprint ability.

An Idea just popped, If you sprint into a spy, you get knocked down together, and it should be different to charge, charge is used offensively and knocks down the spy without you suffering from being knocked off balance, sprint should have that consequence.

Overall good job on the render very pleased with it. GG(As AgentX_003 always says every 3 minutes :) )

Offline savov

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Re: "What artists/programmers are proud of"-thread
« Reply #33 on: November 29, 2010, 09:16:38 PM »
It looks so damn good! The running animation could benefit from some more motion, but over all - I CANT WAIT TO SEE MOAR!!!111oneone ;D
Also the sound in the background is amazing, hope we get something like that in the menu and even ingame.

unskilled

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Re: "What artists/programmers are proud of"-thread
« Reply #34 on: November 29, 2010, 10:21:50 PM »
Oh dude, that who made that sprint animation good a beer from me.
That's 110% sprint animation as I wanted to see! ;)

Beta NAO! ;D
Reload

The reload animation I really liked, especially the pulling hook or whatever it's called (I am not a gun specialist), would be nice to see an implementation of a magazine being dropped on a floor with a sound when it hits the floor and stay there for at least couple of minutes or forever if there will be an option to change that.

Idle

The idle animation is good, but you can also add a small animation of a mercenary putting a gun up and resting it on his chest with a barrel up, like in the concept art you have one of them.

Melee

Melee looks very similiar to CT, but you could make it so you can make a some sort of a hit vertically for more detail, like 50/50 chance. Also from the cheek pad to the buttpad you could make a bit of a graphical change since it looks a bit boring from my point of view, for example making some squared holes like the modern ones have or something like that.

Run

Run animation indeed looks smooth and it actually makes the rifle look better (can't wait to wield that baby)

Sprint

Sprint I hope it says what it is like in DA, but also if that part of the bullcharge, I think it needs a bit more of a head down literally, because if you are bull charging your head should be in front and the head should lean down a lot more. But I am hoping for a Sprint ability.

An Idea just popped, If you sprint into a spy, you get knocked down together, and it should be different to charge, charge is used offensively and knocks down the spy without you suffering from being knocked off balance, sprint should have that consequence.

Overall good job on the render very pleased with it. GG(As AgentX_003 always says every 3 minutes :) )
About that magazine on ground it could drop and dissapear after 10 seconds like body.

About sprint:
I hope it's also a charge. I don't think so we want to use all keyboard keys for movenement?:D
« Last Edit: November 29, 2010, 10:46:05 PM by KnoogeR »

Offline comicsserg

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Re: "What artists/programmers are proud of"-thread
« Reply #35 on: November 29, 2010, 10:27:26 PM »
glad you like it guys  ;D I'll definitely will improve some parts later,
thx for the valuable feedback  ;)

Offline CurdyMilk

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Re: "What artists/programmers are proud of"-thread
« Reply #36 on: November 29, 2010, 11:03:02 PM »
What? You want MORE video?...
MORE MORE MORE!   :P  Looking great.  As long as they look good from the spy's view too...

Offline Farley4Fan

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Re: "What artists/programmers are proud of"-thread
« Reply #37 on: November 29, 2010, 11:36:49 PM »
woahhh cool stuff

I have a question.  Is the "sprint" different from charge?  Or have you guys combined that into one like DA?

Offline frvge

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Re: "What artists/programmers are proud of"-thread
« Reply #38 on: November 30, 2010, 12:51:32 AM »
It's an animation. It could become a 'real' sprint move, but as far as I know, it's currently meant as part of the bullcharge. Not sure, but I hope when we got the animations in-game again we can provide some more clarity.
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Offline monterto

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Re: "What artists/programmers are proud of"-thread
« Reply #39 on: November 30, 2010, 04:27:55 AM »
superbly animated, very nice. I can't get over how silly that wrist thing is though...
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Offline Farley4Fan

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Re: "What artists/programmers are proud of"-thread
« Reply #40 on: November 30, 2010, 06:49:37 AM »
Let me help you get over it.

It's a fucking rolex.  And stuff.

DreadStunLock

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Re: "What artists/programmers are proud of"-thread
« Reply #41 on: November 30, 2010, 10:08:10 AM »
superbly animated, very nice. I can't get over how silly that wrist thing is though...

IT'S THE OMNITRIX!

Cmon silly? I think it looks way cool.

Offline Cronky

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Re: "What artists/programmers are proud of"-thread
« Reply #42 on: December 07, 2010, 05:37:33 AM »
Everything looks awesome. Reload looks reload-y. Idle looks idle-y. Melee looks like it might hurt a little. Run looks fast. Sprint looks faster.

On top of all this though should be a "Long Term" idle animation. Like after... 5 (10, 15, whatever makes sense) seconds of not moving a little shoulder shrug kind of thing should happen, or the Merc inspects his gun a little bit, or... pretty much anything can happen. A tiny visual cue subtly telling the player to move his ass.

Dread may have been talking about this with the "Gun to chest thing", and if he was then that would work also.
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Offline Farley4Fan

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Re: "What artists/programmers are proud of"-thread
« Reply #43 on: December 07, 2010, 07:39:18 AM »
I have an idea for an animation after a long period of the merc being idle.  You have the merc take out a sharpie pen from his utility belt.  He takes off the cap.  He writes on the merc's screen (his own face) in backwards writing: "Oh hai, you have been gone a long time.  Imma draw some stush on ur visor lawls"  *the merc's hand/sharpie proceeds to draw weeners and boobs and things of that immature nature.  This way, mercs that go AFK will come back to get a bunch of things drawn on their screen and have to play with the handicap of multiple weeners on his sound indicator.

Offline Cronky

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Re: "What artists/programmers are proud of"-thread
« Reply #44 on: December 07, 2010, 07:50:45 AM »
Hahahahahahahaha.

Love it
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