Author Topic: Rocamadour...  (Read 9956 times)

puuusianka

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Rocamadour...
« on: June 29, 2011, 10:57:24 PM »


Here is the first picture of my map in UDK. It's called Rocamadour, I based it on... let's say impressions after visiting the Rocamadour city on rock in France( GOOGLE IT, if you wish ;P). I hope it will become a part of PS when it comes out(or maybe even earlier? :D). This topic will show my progress and it might also contain questions to people who know UDK better then me(thanks mulleDK and Frvge for answers on xfire! - more questions coming soon xD).

DreadStunLock

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Re: Rocamadour...
« Reply #1 on: June 29, 2011, 10:58:43 PM »
Hmmm....More lightning.

Offline frvge

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Re: Rocamadour...
« Reply #2 on: June 29, 2011, 11:06:57 PM »
Keep it up!
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Offline Cronky

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Re: Rocamadour...
« Reply #3 on: June 29, 2011, 11:55:38 PM »
I like the Fog. Mainly because it's an idea that I haven't seen before as a constant thing. It would be interesting to see if that would be an advantage for the spies. Does is cloud EMF or MT? Does is mess with static defenses at all (motion detectors/cameras)?

I know those can't be answered with any certainty, but it would be nice to hear what the thoughts on those are.
« Last Edit: June 29, 2011, 11:57:50 PM by Cronky »
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puuusianka

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Re: Rocamadour...
« Reply #4 on: June 30, 2011, 12:07:18 AM »
Well I hope taht it won't affect emf vision and termal one otherwise I kick it out...

Offline AgentX_003

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Re: Rocamadour...
« Reply #5 on: June 30, 2011, 12:16:16 AM »
I didn't think anything about this map when i saw it on ct.. but damn i just jizzed my pants at seeing all the fog and  everything, looks like a real legit count dracula style.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

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Re: Rocamadour...
« Reply #6 on: June 30, 2011, 12:19:50 AM »
Well I hope taht it won't affect emf vision and termal one otherwise I kick it out...

Don't forget Motion, I doubt the fog can ever be dense enough to block out a movement detection.

puuusianka

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Re: Rocamadour...
« Reply #7 on: June 30, 2011, 12:36:34 AM »
Well I hope taht it won't affect emf vision and termal one otherwise I kick it out...

Don't forget Motion, I doubt the fog can ever be dense enough to block out a movement detection.

Well not that I am underestimating our team but I think it might not be done for PS 1.0 since it seems to be hard to program... but what do I know xD!

Offline Cronky

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Re: Rocamadour...
« Reply #8 on: June 30, 2011, 01:26:18 AM »
Well I hope taht it won't affect emf vision and termal one otherwise I kick it out...

Too true. I imagined something like...



In the "Thick Fog" MT wouldn't work on Spies. Reason being... the fog cloud is too thick for the MT to work. Though even with no visions on the spy would still be blurred as fog can obscure your vision regardless.

As you pass through the different levels of fog more stuff works again. You'd still be blurry with no vision (though not as much) in the light fog, but MT would work again. At a short distance you can see just fine, and MT would work just fine as you would be able to see clearly things that are close.

(The picture makes it look like the Spy is awfully close to the Merc, but I meant it to portray that the Spy was quite a distance away, but still in view)

Just seemed like an interesting idea to me.
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Offline Tidenburg

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Re: Rocamadour...
« Reply #9 on: June 30, 2011, 01:39:11 AM »
Looks nice.

A high tower area for merc vantage point would be pretty awesome. :P I love the general setting.

Offline Farley4Fan

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Re: Rocamadour...
« Reply #10 on: June 30, 2011, 04:22:31 AM »
Awesome work.  It needs bats.

cuz they are scary and stuff

About those windows... will we be able to go inside those rooms with the windows?  It would be great to see a merc's/spy's silouhette and be creeped out/get a headshot.

knooger

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Re: Rocamadour...
« Reply #11 on: June 30, 2011, 05:05:13 AM »
Looks nice.

A high tower area for merc vantage point would be pretty awesome. :P I love the general setting.
If you want to see how it will looks like run rocamadour for CT :) - kind of unbalanced but he's balancing it right now.

And where are thanks for me Pussy'ek? "Knoogy make this, knoogy check this" :D B.A.S.T.A.R.D.O!
Cronky I want fog works same as you explained it, but I don't think merc will visit that place so often, well mby one disk drop should be hidden in end of corridor in fog?:)

I didn't think anything about this map when i saw it on ct.. but damn i just jizzed my pants at seeing all the fog and  everything, looks like a real legit count dracula style.
I like this map, but in ct it's so unbalanced what makes playing as spy so strange. :( No background sounds, eax, metal vents and a lot of wasted free places  :'(

puuusianka

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Re: Rocamadour...
« Reply #12 on: June 30, 2011, 08:54:26 AM »
KNOOGY I'M so sorry I wanted to introduce you in next picture where we can actually see your work but since it might have felt bad... - Knoogy is the guy who takes care of some of the textures and supports me in daily work on the project. KNOOGY FORGIVE ME without you this project would never take off! :).

knooger

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Re: Rocamadour...
« Reply #13 on: June 30, 2011, 09:00:10 AM »
Smaruj d?emorem :D

puuusianka

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Re: Rocamadour...
« Reply #14 on: June 30, 2011, 09:08:18 AM »
Not in front of those people, Knoogy! Go? si? ;P b?dziesz w kredytach i easter eggach.