Author Topic: First steps at modelling in 3Ds Max  (Read 20750 times)

Offline ChLieW

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Re: First steps at modelling in 3Ds Max
« Reply #60 on: December 23, 2011, 08:40:56 PM »


Fast hipoly model ;p. Protoss photon cannon from starcraft 2 .
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oh rly ?

Offline Pusianka

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Re: First steps at modelling in 3Ds Max
« Reply #61 on: December 23, 2011, 10:21:13 PM »


just diffuse map.
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
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DreadStunLock

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Re: First steps at modelling in 3Ds Max
« Reply #62 on: December 23, 2011, 10:34:02 PM »
Uuuurgh you guys are such boring modellers, I am so used to Binaries and Zedblades models with awesome presentation and stuff :D

Well done keep up Push and Chujwu" :D

Offline Pusianka

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Re: First steps at modelling in 3Ds Max
« Reply #63 on: December 23, 2011, 10:51:44 PM »
What's awesome presentation? like that?

« Last Edit: December 23, 2011, 10:54:30 PM by Pusianka »
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
- Hit it."

DreadStunLock

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Re: First steps at modelling in 3Ds Max
« Reply #64 on: December 23, 2011, 11:34:03 PM »
Nope,




LIKE THAT!

Offline Pusianka

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Re: First steps at modelling in 3Ds Max
« Reply #65 on: December 23, 2011, 11:51:46 PM »
that's just different ;P
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
- Hit it."

Offline ChLieW

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Re: First steps at modelling in 3Ds Max
« Reply #66 on: December 24, 2011, 10:35:28 AM »
Dread, if u are able to, make something like that character on the picture and stop complaining about our works ;*
My PC :
cpu:Intel Core i5-2500k 3.3 GHz
motherboard: MSI P67a-G45 (b3)
ram modules: 2x kingston hyperx 4gb 1600 mHz
gpu: Nvidia Geforce GTX 460 by Gigabyte
hdd: some old SATA II WD 250 GB :)
psu: OCZ Stealthxstream2 600W

Dreadstunlock: "You've got crappy hardware"

oh rly ?

Offline frvge

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Re: First steps at modelling in 3Ds Max
« Reply #67 on: December 24, 2011, 10:46:51 AM »
I think he doesn't mean the character itself, but more the way it is portrayed, with a nice background and so on.
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Offline Pusianka

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Re: First steps at modelling in 3Ds Max
« Reply #68 on: December 24, 2011, 11:02:09 AM »
no, he means the character.
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
- Hit it."

DreadStunLock

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Re: First steps at modelling in 3Ds Max
« Reply #69 on: December 24, 2011, 08:06:11 PM »
[frvge edit: nope]
« Last Edit: December 28, 2011, 01:29:55 AM by frvge »

Offline Farley4Fan

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Re: First steps at modelling in 3Ds Max
« Reply #70 on: December 24, 2011, 08:53:55 PM »
[frvge edit: nope]
« Last Edit: December 28, 2011, 01:29:38 AM by frvge »

DreadStunLock

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Re: First steps at modelling in 3Ds Max
« Reply #71 on: December 24, 2011, 11:00:45 PM »
[frvge edit: nope]
« Last Edit: December 28, 2011, 01:29:17 AM by frvge »

Offline NeoSuperior

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Re: First steps at modelling in 3Ds Max
« Reply #72 on: December 28, 2011, 02:15:11 PM »
lol stop complaining about the presentation. The way it is, is enough. Making it more fancy would only be necessary if it's realeased for a new game. This, uhhmmm let's call it "gate", will be possibly released for "rocadamur" (sry if spelled wrong) ............. i think. There you get your "awesome presentation".... probably....

oh and lol @ edits... again at it, dread? nice going farley, although i have no clue what you did write.
« Last Edit: December 28, 2011, 02:50:12 PM by Meister_Neo »
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Offline Meathead

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Re: First steps at modelling in 3Ds Max
« Reply #73 on: January 03, 2012, 01:04:15 PM »
What is with all the low poly under detailed models? Maybe if you have only used 3ds max for a week then I can understand that but if you really thing that Protoss Cannon is high poly....I wonder what a low poly would be :P....I dont like to criticize but I thought project stealth had some standards.

Offline Pusianka

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Re: First steps at modelling in 3Ds Max
« Reply #74 on: January 03, 2012, 05:42:42 PM »
Which word in the title "First steps at modelling in 3Ds Max" you do not understand? Come on don't be shy!
http://www.youtube.com/watch?v=YHa_jqxnn4o

"- It's 106 miles to Chicago. We've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.
- Hit it."