direct x 11 is something i don't know how to enable, and am stuck onn XP atm.
I am starting a map called Abattior, based off of Splinter Cell's Mouke So Bo Meats Map.
i have a screen using the night sky with mods to brightness:
[edit-added image]


Max Render of Concept, in crappy lighting :S

Still working on making all meshes cast chadows, but that's pretty simple for someone who already knows

Have a list of nice features that could make it in, including Cloth Fencing, possibly animated with a damage trigger. Tesellated meshes already in place.
Also no Landmines will be in the Courtyard, just Spotlights that can be damaged and triggered to follow players.