http://www.youtube.com/watch?v=nSwASbUzt0s&feature=relatedHow much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?
Quote from: DreadStunlock on July 23, 2011, 01:17:03 AMhttp://www.youtube.com/watch?v=nSwASbUzt0s&feature=relatedHow much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?0 and it has nothing to do with your card.
Quote from: Justus on July 23, 2011, 03:22:13 AMQuote from: DreadStunlock on July 23, 2011, 01:17:03 AMhttp://www.youtube.com/watch?v=nSwASbUzt0s&feature=relatedHow much of a chance have I got to create something like that in UDK with an ATI card or am I fudged?0 and it has nothing to do with your card.So UDK can't do that?
Apart from games that revolve around the concept of water (i.e hydrophobia and the like) I can't see why you'd ever waste the power to simulate water real-time in, say, a shooter. Using pre-animated is surely always the best way to go, right?
Even Crysis where the water is the best I've ever seen (even better than real water!) isn't simulated real time. If you want real time water you have to settle for some jell0-like looking water from what I've seen.
SCDA has more bugs than a rain forest.
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
thats freaking amazing, i know, necro post, but srsly a little of this in a map would rock.
Quote from: nubishdubishbone on May 03, 2012, 06:12:51 PMthats freaking amazing, i know, necro post, but srsly a little of this in a map would rock.This whole forum is necro. xD