Author Topic: Teamwork is essential...  (Read 4795 times)

Offline frvge

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Teamwork is essential...
« on: October 09, 2011, 07:54:19 PM »
... to reach high areas. Use your partner to get a boost and strike from above, when the Mercs least expect it.

Spy Coop Move (4 MB, 0:27 min).

Enjoy and leave comments below the line.

frvge

-----------------[ so under this line ]---------------------------
Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

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Re: Teamwork is essential...
« Reply #1 on: October 09, 2011, 10:36:42 PM »
Hell....it's about time.

Damn that looked epic! And the spies look so slick!

Offline SteveTheCookie

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Re: Teamwork is essential...
« Reply #2 on: October 09, 2011, 11:19:00 PM »
Wow that was awesome!


Offline frvge

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Re: Teamwork is essential...
« Reply #3 on: October 09, 2011, 11:23:53 PM »
Please note: it's a 720p Maya render of the animation. Not in-game!
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline Cronky

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Re: Teamwork is essential...
« Reply #4 on: October 10, 2011, 12:22:03 AM »
This looks badass.

My question is from :01 to :08 it just shows the spy crouched. Is that the idle animation (looking left to right)? I assume it is, but just want to make sure (cause it's an awful long hang otherwise that could have been cut out of the video).

What's getting worked on next?
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Offline frvge

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Re: Teamwork is essential...
« Reply #5 on: October 10, 2011, 12:36:51 AM »
It's the idle animation for the Spy when he's waiting for his team mate, yes.

We're working on upgrading to September UDK and enhancing some effects.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline CurdyMilk

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Re: Teamwork is essential...
« Reply #6 on: October 10, 2011, 05:10:13 AM »
Very nice work, although I thought this was nearly completed a couple months ago?

Offline VaNilla

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Re: Teamwork is essential...
« Reply #7 on: October 10, 2011, 06:33:45 AM »
The animation looks a little stiff to me although that could be the FPS rate, nice overall look though :D

Offline Farley4Fan

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Re: Teamwork is essential...
« Reply #8 on: October 10, 2011, 07:37:28 AM »
Very cool.

Nice work to all involved!

Offline NeoSuperior

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Re: Teamwork is essential...
« Reply #9 on: October 10, 2011, 04:51:15 PM »
@devs: Maybe you should update this: http://www.indiedb.com/games/project-stealth/news

last update was half a year ago, in march. Yes i know, i know you added it to video section, but i think most people will just look at "news". (I only found it in "Videos" because I ACCIDENTLY saw "last update: 20h ago". Otherwise my post would be different now.)


last main site update was 2 months ago in August... hmmm i think a little post wouldn't hurt, right?
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

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Offline frvge

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Re: Teamwork is essential...
« Reply #10 on: October 10, 2011, 06:44:14 PM »
A simple media update isn't exactely news. That's up for debate. I chose that it's not.

For bigger stuff, like a new feature or a big reworking, I make a news post.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline Vega

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Re: Teamwork is essential...
« Reply #11 on: October 11, 2011, 01:06:23 AM »
Looks freakin beautiful.

Offline zglina

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Re: Teamwork is essential...
« Reply #12 on: October 11, 2011, 08:23:49 AM »
Amazing. Good Job team ;)

DreadStunLock

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Re: Teamwork is essential...
« Reply #13 on: October 11, 2011, 01:48:04 PM »
For bigger stuff, like a new feature or a big reworking, I make a news post.

And when will this beauteh actualleh happen? HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM?  :-*

Offline SheikTheGeek

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Re: Teamwork is essential...
« Reply #14 on: October 11, 2011, 03:46:06 PM »
Very impressed, its nice to see some actual teamwork in SvM gameplay.  I do hope this will be something that can be done on any high ledge/railing on the majority of maps and not just an aesthetic move.

This does show promise and I Hope we will see a double team attack eventually.  I remember the "Monkey Flip Toss" move from co-op in one of the past SC games being something different and cool, but rarely if ever needed to be used.
« Last Edit: October 11, 2011, 03:48:47 PM by SheikTheGeek »
I actually enjoyed the multiplayer in Double Agent and Blacklist.  Why are you looking at me like that?