Author Topic: C/C++ Programmer  (Read 3424 times)

Offline nighthawk7000

  • Posts: 3
    • View Profile
C/C++ Programmer
« on: July 15, 2012, 02:06:58 AM »
Nighthawk7000
21 (22 next week)
College Senior pursuing a BS in Computer Science, with a specialization in Computer Systems programming. Also working at the Laboratory for Atmospheric and Space Physics as a student IT Technician.


I'm applying for a position as a programmer.
I am best with C and C++, as well as assembler (on the x86 and x86_64 platforms). I've developed on all platforms, but work mostly with Linux and Windows.
I've worked on several of my own projects in C++, most recently a simulation environment for AI experiments.  Some of my work is available on my website noted above, but should you need more (especially source code) contact me directly, and I'll be happy to send you what I've got.

Resume: http://www.erikekahn.me/wp-content/uploads/2011/04/resume.pdf
You may see a partial portfolio at http://www.erikekahn.me

I appreciate your time and consideration.

Offline frvge

  • Administrator
  • *****
  • Posts: 7679
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: C/C++ Programmer
« Reply #1 on: July 15, 2012, 04:55:31 AM »
Hi nighthawk7000,

First of all, thanks for your application.

You can probably guess the various things that go into programming a game. What part would have your preference?
Basically you can pick from the following: low-level, replication, animation integration, Scaleform, gameplay, networking, miscelleneous, tools, technical documentation, 3D math for cameras and visual effects.

Thanks,

frvge
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline nighthawk7000

  • Posts: 3
    • View Profile
Re: C/C++ Programmer
« Reply #2 on: July 15, 2012, 06:17:49 AM »
Hey frvge,

I'm best with working low-level components and networking. If necessary I can also work on the 3D math components. Let me know if you need better examples of my previous work, my posted link doesn't actually have much in terms of source code.

Offline frvge

  • Administrator
  • *****
  • Posts: 7679
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: C/C++ Programmer
« Reply #3 on: July 15, 2012, 04:20:54 PM »
I'd like to see some OOP and/or data structures. If you like networking, we could use an event-loop driven master server. I was originally going to make that in NodeJS, but a nice C++ implementation would be good too. I'm not sure we need that scale, but it's fun to think about. Or a good lerp between the current camera position and the 'over the shoulder' view when aiming as a Spy for the 3D math part.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline nighthawk7000

  • Posts: 3
    • View Profile
Re: C/C++ Programmer
« Reply #4 on: July 15, 2012, 06:13:14 PM »
Alright, were do you want me to send some of my OOP example work? I can also send some networking examples too, since that sounds the most appealing to me.

Offline frvge

  • Administrator
  • *****
  • Posts: 7679
  • [insert witty statement]
    • View Profile
    • ProjectStealthGame.com
Re: C/C++ Programmer
« Reply #5 on: July 15, 2012, 06:44:48 PM »
The low-level networking is handled by the engine, however we could maybe use some custom DLL for connecting to a master server or something. We would probably prefer replication in UnrealScript, which is a bit Java/C++-ish. You can email to press at [this domain] .
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.