Author Topic: Level designer / Game designer  (Read 2822 times)

Offline [Exile]

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Level designer / Game designer
« on: February 03, 2014, 12:34:30 AM »

I am a 28-years old level designer living in France.
I've been working on different professional projects released on several plateformes (from Xbox 360 to mobile/tablets) using Unity or proprietary engines.
I also work on personal projects using Source or Unreal Engine (2.5 or 3.0): maps for Splinter cell Chaos Theory, Gears of War, Killing Floor...

I'm now seeking for a new project and yours is very interesting so I would like to join your team to work as a level designer and game designer.
I have a very good knowledge in scripting and level design in Unreal Engine editors so feel free to check my portfolio:

Offline frvge

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Re: Level designer / Game designer
« Reply #1 on: February 03, 2014, 03:14:41 AM »

I looked at some of the examples and I like it.
Could you give an example of the things you did for Crate Odyssey and the Splinter Cell map?

Thank you!
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Offline [Exile]

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Re: Level designer / Game designer
« Reply #2 on: February 03, 2014, 09:53:33 PM »

For Crate's Odyssey (UDK project):
- Game design
- 2D layout from paper concepts to Inkscape or Layout version
- Building (gameplay and art pass), scripting (Kismet) and blockout of different levels
- Video editing with Premiere

For C.P.U.S.A. (Splinter Cell Chaos Theory):
- 2D layout from paper concepts to Layout version
- Creation of the entire level from BSP to final art pass
- Playtests then iterations
- Scripting events (switch off the security systems, open a new path, activate electricity in flooded area...)
- Creation of textures with Photoshop
- Video edition with Premiere and After effects

If you need more informations, feel free to ask!