A Note about "Insta-Nades"

Started by Digital-Maniac, March 13, 2008, 07:06:40 PM

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Gui Brazil

#15
Quote from: Digital-Maniac on March 13, 2008, 09:06:41 PM
I dont see whats so crazy about it...

It's almost as crazy as saying that lag spikes are a side effect from all the redbull the mercs have drank (yes, because they must have drank redbull so they can stay up all night waiting for crazy spies to invade).

AgentX_003



-Thanks Murdy for da Sig <3  xD

Gawain

cut the crap, insta nades suck.

Xris

#18
Insta-nades are caused by client-lag not programming ... and they suck.

Spekkio

I wouldn't be surprised if insta-nades were intentional, but whether or not it was intentional is irrelevant. They greatly detract from the game.

Vega

#20
Quote from: Digital-Maniac on March 13, 2008, 08:48:33 PM
Stuff

Hahaha the fact that you're using our rendered image of a grenade for a realism argument is hilarious.  We were speaking on a "realistic basis," going as far as pointing out flaws on a rendered object with no real basis is pretty foolish.  It's as if making a hypothesis in a scientific experiment and then skipping the testing phase and going straight to the conclusion. 

I see the only weak point we're talking about here is your brain (lol are you angry lol).  Telling me to "not to be angry" and to "not pick fights" is a pretty sad attempt to get under my skin.  Resulting to baseless accusations just because I've proven you wrong is not the right way to go. 

Quote from: frvge on March 13, 2008, 09:07:47 PM
triple nading != direct kill

They aren't a direct kill in the slightest.  I would think though, after using three grenades that I'd have at least somewhat of an advantage over a merc. 

Farley4Fan

You gave 2 examples which show you why they suck in your first post.

1)  You said "sometimes" the bottles of snapples break.  Meaning randomly.  Sometimes, the frag grenades "break".  Sometimes they break on impact meaning that it happens randomly.  It's a glitch, it sucks, it won't be in PS.  In other words it's not a PS glitch, but a CT glitch.

2)  That guy that just camped there and found a place where the glitch always works is an asshole that can't play fairly.  That right there should make you want it to be prevented in PS.  He exploited the glitch, not the physics, to win.

And besides, CT has a very weak Physics system.  No way would it ever be that advanced.

Digital-Maniac


Xris

Quote from: Vega on March 13, 2008, 11:02:19 PM

I see the only weak point we're talking about here is your brain (lol are you angry lol).  Telling me to "not to be angry" and to "not pick fights" is a pretty sad attempt to get under my skin.

LOL Veg (short for Vegetable not Vega :P) that was just mean.

Digital-Maniac

#24
^^ read the previous posts... be the judge, my skin is def thicker...
Anyway I like Instas, I think they are programmed into the game, that's my opinion, I think they rock as long as they dont happen too often.
I dont think they happen too often in SCCT and if it does happen it probably happens like once every 5-10 games.

Farley4Fan

Lawlz.  They rock for mercs, sometimes.  You can even get your partner killed by them.  If you shoot a nade near him to cover him but it goes off too soon for him to get away, then it sucks for mercs.  The only time it doesn't suck for spies is when the previous situation I just explained happens.

Digital-Maniac

Hey, a matter of being at the wrong place at the wrong time.  Shit happens i guess

that's what it should say on screen after an insta kills a team mate
"Shit Happens - Never throw a nade at a merc"

Daybreak

If insta-nades are programmed the way you say they are. Why have i died instantly, when I shoot my nade. It's exploded several times as soon as it's left my gun. Did the cap, spin and hit my barel as it left and it exploded? Obvisouly, this has never happened to you.

Digital-Maniac

Never, that's probably not mean to happen... probably a glitch... but when a nade hits a wall or the floor and it blows up then I bet it probably made contact at the same point of the nade (the weak spot).
It's not worth debating since you guys probably wont give in.  But I stick to my claim

Gui Brazil

exploding the second you shoot it out of your gun is a glitch but the second it touches the floor isn't...yeah, right!