Back in time to get the facts. Pt .Phosphorus Etc.. Merc/Spy

Started by AgentX_003, March 18, 2008, 02:24:28 AM

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Gawain

well the point is, you can't see stuff behind corners! who would have thought that?
however, you can see a laser going across the room quite well.

InvisibleMan999

Quote from: Rambo on March 22, 2008, 07:14:04 PM
could you actually read my post? i didn't say that the poison mines in greek are weak, i said that poison mines only work in very special places like door frames, stairs, vents etc

Well yeah, poisons work a lot better when they're hard to disable. The point of mines isn't to completely block up a route but rather to slow down a spy who tries it.

There are really three uses for mines.

a) The slow down mine: This mine is in place to cause the spy to waste time disabling. Whether it's a slow approach to a proxy, or firing a chaff to take out a poison mine. The mine slows you down.
b) The surprise mine: This is typically a laser or proxy that happens to be waiting for you in a place you'd rarely expect. You round a corner and boom. Dead. It's only likely to kill careless spies who move too fast, but it can work. 
c) The defense mine: This is a mine that is used to supplement a merc protecting a room. Usually against aggro spies. A poison mine placed at chest level would do this. The spy has to either duck to get under it (slowing him down) or get poisoned. In any case, the spy must choose between tripping the mine or giving the merc some free shots. In some cases it does the same as the slow down mine, but in this case the slow down purpose isn't to slow stealthy spies entering a room your'e not protecting but rather to deter aggro spies from closing with you.

FugitiveSF

Quote from: BurningDeath on March 18, 2008, 11:11:01 AM
woah .. I like that grey nightvision soooo much better!
Maybe but green is more realistic and splinter cell'ish.

FugitiveSF

Quote from: InvisibleMan999 on March 22, 2008, 11:20:06 PM
Quote from: Rambo on March 22, 2008, 07:14:04 PM
could you actually read my post? i didn't say that the poison mines in greek are weak, i said that poison mines only work in very special places like door frames, stairs, vents etc

Well yeah, poisons work a lot better when they're hard to disable. The point of mines isn't to completely block up a route but rather to slow down a spy who tries it.

There are really three uses for mines.

a) The slow down mine: This mine is in place to cause the spy to waste time disabling. Whether it's a slow approach to a proxy, or firing a chaff to take out a poison mine. The mine slows you down.
b) The surprise mine: This is typically a laser or proxy that happens to be waiting for you in a place you'd rarely expect. You round a corner and boom. Dead. It's only likely to kill careless spies who move too fast, but it can work. 
c) The defense mine: This is a mine that is used to supplement a merc protecting a room. Usually against aggro spies. A poison mine placed at chest level would do this. The spy has to either duck to get under it (slowing him down) or get poisoned. In any case, the spy must choose between tripping the mine or giving the merc some free shots. In some cases it does the same as the slow down mine, but in this case the slow down purpose isn't to slow stealthy spies entering a room your'e not protecting but rather to deter aggro spies from closing with you.

If my memory is correct, you could also disable the proxy mine with a chaff grenade.

Gawain


Westfall

Quote from: Rambo on March 22, 2008, 09:43:31 PM
well the point is, you can't see stuff behind corners! who would have thought that?
however, you can see a laser going across the room quite well.

Who would've thought that if you used your ears you could hear a proxy across the room? You can hear things around corners too....wild i know. I guess we should cut proxies since you can hear them.

.... 8)

BurningDeath

Quote from: Westfall-US on March 23, 2008, 12:31:40 AM
Quote from: Rambo on March 22, 2008, 09:43:31 PM
well the point is, you can't see stuff behind corners! who would have thought that?
however, you can see a laser going across the room quite well.

Who would've thought that if you used your ears you could hear a proxy across the room? You can hear things around corners too....wild i know. I guess we should cut proxies since you can hear them.

.... 8)
yeah .. lets also cut cams, since the mercs can use gasmask (no pro would ever get cammed), lets also cut smoke-nades for the same reason, along with bullets, because the mercs can take them away anyways, and camo, because no pro would get fooled by it .. oh .. lets not forget snares, come on, every pro can tell teh difference between a snare and a real spy.

And while we're at it, let's also cut spytraps for the mercs, because spies can easily see and disable them, and why not grenades, I mean, every pro should be able to run away from them. Well .. let's also cut the merc's guns, because pros don't get shot at all. yeah ..

/shutdown sarcasm.exe

Farley4Fan


Gawain

if it wasn't for soundloss (and some loud shooting/explosion noises), i would barelay run into any proxy mines, too. it's also np for aggro players with the uba-chaff going through walls.

Westfall

Quote from: Rambo on March 23, 2008, 02:35:32 PM
if it wasn't for soundloss (and some loud shooting/explosion noises), i would barelay run into any proxy mines, too. it's also np for aggro players with the uba-chaff going through walls.

You would run into proxies still. Spies start to rush when they see time decrease, when objectives have been hacked, or when they are pressured, whether it be by merc or by the number of other factors that could prevent a spy from hacking a terminal. I've killed you on many a proxy mine before....on your server....that beeped....like this....beep.....beep....beep....beep etc.

Farley4Fan

haha, nice use of continuation periods lol  (that's what I call them btw)

Spekkio

A poison in greek slows down spies?!? Really?!?

Throw chaff at triple lazer ---> jump over poison ---> hack objective.

Not only that, but even if it did slow down spies it'd be serving the same function as a spytrap, which is the entire point of why poisons are unnecessary.

9,000 healing methods is an exaggeration, kinda. There is always a healthbox within reach on any of the stock maps when you get poisoned, and, failing that, you can have your partner heal you.

BurningDeath

Quote from: Spekkio on March 24, 2008, 05:18:34 AM
A poison in greek slows down spies?!? Really?!?

Throw chaff at triple lazer ---> jump over poison ---> hack objective.

Not only that, but even if it did slow down spies it'd be serving the same function as a spytrap, which is the entire point of why poisons are unnecessary.

9,000 healing methods is an exaggeration, kinda. There is always a healthbox within reach on any of the stock maps when you get poisoned, and, failing that, you can have your partner heal you.
You seem to forget that there are two mercs on the map with you, which can very well keep you from just running to the next medikit. You take a few shots and you don't make it there alive!

Farley4Fan

Kinda?  There's 2 ways!  1 of the ways doesn't always work, and the other way isn't always possible.  To call it easy is an amazing exaggeration.  Did you ever think that spy traps do the poison mines job?  It goes both ways.  There are uses for both, and whether they perform them in similar ways is a different unimportant story.  It just gives you options.  Don't take the poison option if you don't want to.

Gawain

bd, spekkio knows ct way better than you, so stfu.

papa: "don't use it if you don't like it" is the dumbest point one can make.