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Too much?

Started by Guggle, March 27, 2008, 04:12:17 AM

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Farley4Fan

I wonder when the last time that babe in Tiden's sig saw her toes.  Amazing.

Tidenburg

Thats a picture of me  ;)

::0wned by myself, it says "in his signature" :(::

anywho, if I were a woman, that would be me.

Hyrage

Quote from: goodkebab on March 29, 2008, 05:11:54 PM
I think you guys misunderstand the meaning of game design.

false: implement a new idea,  try it out,  and if it doesnt work, toss it and try a new one.
reason:  waste of human resources,  work should not be lossed, otherwise motivation and moral are at risk.


true: write all ideas on paper,  test it on paper, schedule it on paper,  and if it doesnt work on paper, toss it.
reason:  paper is cheap, time is not.


I also think you guys misunderstand testing.


false:   have artists and programmers work several hundred hours for an idea,  and if testing means its no good, start over.

reason:  any project that requires hundreds upon hundreds of man hours requires a discplined use of resources.





true:  artists and programmers work on finalized game design  (see beginning of post)  and testing is done to find glitches, bugs, mistakes,  balance issues.  Testing serves the purpose of trying to break the game under normal stress conditions and to fix where needed.

reason:  testing is NOT a way to design a game.


That is of course in an ideal world,  reality forces this process to be non-linear because of its creative nature.  Because of this non-linear tendancy,  schedule and budget can easily go all to hell and even threaten the project.

PS already has a VERY STRICT game design, in fact,  we all knew it before we even started the project.  The temptation to change it and improve on it is there,  and IF WE CAN,  we will certainly try to.  All of you have to understand that this strict game design is a an utmost priority because it protects us as a project from losing vision of our goal.  If you want to know why mods fail so easily, it is because the lose sight of their goal and deviate from the game design.
true, true, true...
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."