Scrap Mine map

Started by Stealth_chill, March 30, 2008, 06:45:59 AM

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Hyrage

Quote from: Xris on April 03, 2008, 10:28:07 PM
No, I'm going by personal experince not what some else says ... I'm a leader not a follower ...
And great leaders aren't giving orders like a dictators, they are teaching to others how to become leaders...  :)
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

VaNilla

I wouldn't say UBI suck at ideas, they created the game you still play every few days, SvM, they essentially created the idea we are working off, their only problem is when it comes to developing alot of the time they fuck it up because they don't listen to how they can improve.

Xris

Yes they didn't listen when people were telling them what needed to be fixed on the UBI forums, and they didn't release patches.  I had faith when CT came out that it would be better then PT in this respect, but it wasn't it was the same.  And then they brought out DA and everything went down hill from there.  Sure they have other good games RSV and RSV2, but they screwed over SC and SvM.

Hyrage

And I totally agree with both of you guys ;D and four years ago from now, I realized that my place was in the video game industry to try to change at least all this. So, I'm working freaking hard to achieve it, but do not think because your are posting what their problems are that you will convince them that hey really have a problem to solve.

A lot of designers have their Ego above themselves and for sure they will never listen to you. This is why I'm always running on as many forums as I can and being part of the Gaming  Community... I have to. Ubi isn't really doing it and if ever I really work there... for sure I'll try to do something about it.

You know... Since 2004, I posted all the problems that Bungie had with Halo 2 and I was always giving them all the possible solutions to solve the problems. You know what? I been banned 4 times and I never did anything wrong. They just wanted me to shut up, because I was pointing out all was wrong, how and why. The "Forge" is something I suggested years ago lol and you know what lol... after al l these years... Halo 3 has all the same exact problems that Halo 2 have. LOLLLLLLLLLLLLLL

Listening to the community, heu... lies <<<< Splinter Cell didn't change, R6 Vegas didn't change, Halo didn't change... They are doing their games for themselves.

So YES. Project Stealth SvM is the ultimate solution and I'm so happy tp see how much efforts the Dev Team is putting in Project. The Developers do not listen to their community, they only want their fan base, their followers... PS is different, so you have the advantage to make it a lot better.

Probably the mod of the year ;)
Unreal Contest :D ?

http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Farley4Fan

Why Ubi?!  Why Splinter Cell then Rainbow then Ghost Recon!?  Why all the change!?!  Although, I must say that Ghost Recon's change wasn't all that bad.  I don't know why they insist on dropping everything that made their series' successful.

This got so off topic huh? 

On Topic:  uh, nice idea lol

Hyrage

If you have SC:CT or UT3 it could be a nice idea to make the rough design of the map.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Tidenburg


maybe a mod should split these into two separate topics? </point out the obvious>

Hyrage

Quote from: Stealth_chill on March 30, 2008, 06:45:59 AM
Ok, ive been working on this model all week. This is one of my 12 ideas for maps so far. ITs called Scrap mine. Scrap mine is an abandoned coal mine outside of colorado. All thats left is scrap metal, equipment, and rock. The model is here



DOESNT SHOW ALL OF MAP SO DLOAD ALL OF MAP BEFORE COMMENTING PLEASE! thank you :)

  STORY OF MAP:In Colorado there lies an abandoned coal mine. It has been stripped of all of its resources. all that lays ther now is crates, rocks, and scrap metal. But a small river at the bottom of the bridge is a great place to release the small pox virus from the ND 133's into the un-suspecting town down the river. From here is where the spies come in to try to stop this from happening while the mercs. try to stop them from foiling their plan.

FULL MAP:http://sketchup.google.com/3dwarehouse/details?mid=b423857d4c0bae9f7ef4f93a38aed376
-There are many ventilation escape routes in this map due to the miners needing these vents to circulate the dust and other particles out of the mining area.
- There are 3 levels in this map.
   1)top level which includes both spawns and 1 ND 133
   2)Bottom level that includes the river and 1 ND 133
   3) Undergrown mine (place with transparent walls) which houses alot of rocks walls and equipment. its supposed to be a very dark and damp area. which again includes 1 ND 133
-There are a set of 3 ND133's in the area.
    1) by mercs spawn
    2) inside underground mine
    3) by river
-motion sensor located in the middle of where nd133 is by mercs spawn
-camera located in between 2 entrance pipes into the underground mine (not shown in model)

Also in the model i have labeled the ND 133's med kits and all the other good stuff that is important :)

i cant think of anything to really say now. if you have any questions. please please ask :)

Note: you need to have dloaded sketchup to see this i beleive. i dont know, either way you need to d-load the whole map to see everything. so please dont judge the map on that single screenshot cause thats not even close to seeing the whole map!


I feel the map a bit too much empty for the moment  ::), but I really don't know how it looks like in your mind ^^.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."