Announcer or not?

Started by goodkebab, November 20, 2006, 02:33:28 PM

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Spekkio

#30
How about normal names like we have in PT/CT? You know, ones that makes sense like "Cafe Inside is being hacked" or "Tea Room is being hacked."

EDIT:
QuoteOriginally posted by FlamingGimp:
I'm also partial to named objectives (Pirates, Tea Room, etc), as not only did it make identification simple and understandable, but it helped to create a universal set of names for different rooms.  I know I'm not to keen on saying "Go to ALPHA!".  Considering it'll be the same names for each map, that's not intuitive at all.  Give everything a unique name.  Someone recording voices isn't going to have that much work to do, and I think that recording unique names would be worth it.

Wow, someone else who makes sense here.

Fuck that color coded, numbered, and NATO letter bullshit. It's not cool. It's impractical and it makes the game harder for no reason. I want my objective names to make sense.

If they have things like "Terminal A/B/C," it'll be a pain to memorize. It's a lot easier to just memorize the rooms the objectives are in than it is to say "ok, this is cafe inside, and terminal B is in here, terminal A is in cafe outside", etc.

For example, how many people know the stock numbers that correspond to the sect 2 objectives in Station? How many people know the A/B/C/D bomb slots in Deftech? I still don't know them. I personally call them far upper, near upper, and lower for Station, and the bomb I just fish around for it like every other bomb.

As for voices...

Am I the only one who finds the UT and Q3A announcers annoying? They were cool for all of 15 seconds. I know I got a headshot by virtue of the fact that my opponent keeled over and died. I don't need some annoying futuristic voice to tell me that every single time. I loathe the fact that every single CS server makes me spend 5 min to download these sound bites that I don't want to listen to in the first place. Oh, random side question: why do I have to download these soundbites like 15x every time I go to a different server? The only time that the UT or Q3A announcer is acceptable to me is when I'm playing those games, and I still wish I could silence them.

Also, in a game where sensory information can win or lose the round, I don't want some dumb announcer covering up the loud spy that I could be listening to.

So yeah, I prefer text. If you put the announcer in, please for the mother of all that is holy allow me to turn it off.

ADDED: Oh, and imagine the jumbled crap the user is going to hear when the spies hit two objectives simultaneously. The alternative is to make the announcer say one after the other, but the text can be displayed instantly for the users to read right away.

Raz0rx

I have a problem with announcer voices, too.

Annoying when you hear it over and over and over...
Also, yeah, room names > colors, numbers, codenames, etc.

InvisibleMan999

I like announcer voices, especially in a big firefight, it's kinda nice not to have to read what's going on and just hear "Terminal Alpha is getting attacked!"

Tidenburg

I always thought the spies werent very good anyway if they cant even hack computers without triggering alerts but I guess its Gameplay > Realism :D

I like the announcer, I dont like the way hes all friendly for the spies but then really angry whenever he talks to the mercenaries.

Heliocentric

a Computerised voice, thats specicaly not human.

Add an option to have 1 hack on the map that corrupts the voice but leaves the visual hints uneffected. ^_^