High powered launcher and fuses

Started by Kubanator, April 01, 2008, 08:11:23 AM

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Westfall

Quote from: Kubanator on April 03, 2008, 05:48:20 AM
(probably you just lack reading comprehension just like on so many others. Your statement on "foresee" clearly shows that you lack any understanding of English and it's vocabulary.)

I don't even know what you said in that gloriously fit statement. Before you "rag" on someone for their poor English, consider your own.

Kubanator

Quote from: Westfall-US on April 03, 2008, 06:54:48 AM
I don't even know what you said in that gloriously fit statement. Before you "rag" on someone for their poor English, consider your own.

I don't see any grammatical or spelling problems. Sure I worded it oddly, but that was only to accommodate Rambo's sentance structure. Look down.

(probably you just lack pc experience on this topic just like on so many others. your trip wire suggestion clearly shows that you lack any understanding of sticky cams and their effect on gameplay anyways...)

(probably you just lack reading comprehension just like on so many others. Your statement on "foresee" clearly shows that you lack any understanding of English and it's vocabulary.)

Farley4Fan

Quote from: Kubanator on April 03, 2008, 07:01:47 AM
Quote from: Westfall-US on April 03, 2008, 06:54:48 AM
I don't even know what you said in that gloriously fit statement. Before you "rag" on someone for their poor English, consider your own.

I don't see any grammatical or spelling problems. Sure I worded it oddly, but that was only to accommodate Rambo's sentance structure. Look down.

(probably you just lack pc experience on this topic just like on so many others. your trip wire suggestion clearly shows that you lack any understanding of sticky cams and their effect on gameplay anyways...)

(probably you just lack reading comprehension just like on so many others. Your statement on "foresee" clearly shows that you lack any understanding of English and it's vocabulary.)

LMAO! Let me point out one for ya, Kub.


Quote from: Kubanator on April 03, 2008, 05:48:20 AM
(probably you just lack reading comprehension just like on so many others. Your statement on "foresee" clearly shows that you lack any understanding of English and it's vocabulary.)

The correct IT'S is ITS.  There is no apostrophe in ITS in the context you used it in.  It should be: "Your statement on "foresee" clearly shows that you lack any understanding of English and its vocabulary."  Using "it's" would suggest "it is", which clearly would make no sense.

Now, let's forget about grammar errors and mistakes.  Because it really does not matter to the least bit.  I just hate contradictions and idiocy.  Move on everyone.

Quote from: Rambo on April 03, 2008, 03:22:59 AM
kubanators idea would only add complexity where it clearly isn't needed. smoke and chaff last long enough so that you can place the nades before you start to hack (flash doesn't but that's one of it's unique features).
Quote from: Papa Skull on April 03, 2008, 12:31:24 AM
A merc expects sticky cams, does he not?
if sticky cams are that easy to foresee, tell me why they are in 99% of the competitive equipment loadouts and decide at least 50% of the games?
(probably you just lack pc experience on this topic just like on so many others. your trip wire suggestion clearly shows that you lack any understanding of sticky cams and their effect on gameplay anyways...)

I'll tell you why.  It's easy to drain the merc's gas mask.  They decide games because they get unsuspecting mercs or mercs with no mask.  When guarding a bomb, the example I gave, are you going to run into a doorway without your mask pulled out?  If you don't, you are retarded.  Understanding of sticky cams?!?!   :D  Ok, you've got me there.  I've only brought them every loadout since the dawning of PT.  By now I ought to have some understanding right?  Lol, shut up Rambo.  You know why mercs bring gas mask?  Uh, duh, sticky cams/smoke nades.  If they didn't expect to be hit by a sticky cam why the hell would a merc bring a gasmask?  IN THE EXAMPLE I GAVE, guarding bombs, mercs can expect a spy to plant AT LEAST one sticky cam around the entrances to the area.

You are right about one thing, it adds some unneeded complexity.  But choices are always a good thing, as long as they don't interefere with balance too much - Like extra spy skins for example.  One can only imagine what this would be like and what it would do for the gameplay.  Except for you.  You on the other hand can quickly think of each and every scenario that would come from a new suggestion within a matter of seconds.  At least you think you can.  That's where you elitist bullshit gets on everyone's nerves.  This may not even be worthy of testing, since it is such a tiny addition that won't add a lot to gameplay.  But at least take a little bit to think things through before you automatically dub something "stupid".

Kubanator

Quote from: Papa Skull on April 03, 2008, 08:22:19 AM
The correct IT'S is ITS.  There is no apostrophe in ITS in the context you used it in.  It should be: "Your statement on "foresee" clearly shows that you lack any understanding of English and its vocabulary."  Using "it's" would suggest "it is", which clearly would make no sense.

Now, let's forget about grammar errors and mistakes.  Because it really does not matter to the least bit.  I just hate contradictions and idiocy.  Move on everyone.

Noez, foiled again! To the grammer nazi mobile!

Also, to the extent of my knowledge, this feature would only require a couple lines of code to be changed, as all you need to do is replace the static integer with a variable for length.

neth

Kubanator, no matter if you said it correctly, youre an asshole to point out things like this.

Gawain

@kubanator: sorry i can't see what's wrong with "foresee" in this context (maybe someone can enlighten me on this?). but i assure you that i try to express myself as clearly and grammatically correct as i can. english is not my native language so give me a break about unimportant stuff like this.

your examples suck. you can already shoot smoke/chaff/flash across large areas and you can also use them to cover yourself with some minor restrictions. there's really nothing wrong about them.

@papa: placing sticky cams next to entrances of objectives right before you start hacking and using them when the merc comes in isn't exactly clever use of stickies. if you play like this, it's your own fault that you aren't successfull with stickies and want no-brainer stuff like trip wires. just try placing cams not that close to objectives but in commong path ways and lure the merc into it, or if you place it at an objective room entrance, activate it when the merc is leaving the room etc. it's a good thing that obvious tactics work less well and it's also balanced because the merc has to drain his mask anyways or take a quite high risk.


Hyrage

#21
What a happy and team spirit community in this topic LOLLL :D

Quote from: Rambo on April 03, 2008, 03:06:47 PM
@kubanator: sorry i can't see what's wrong with "foresee" in this context (maybe someone can enlighten me on this?). but i assure you that i try to express myself as clearly and grammatically correct as i can. english is not my native language so give me a break about unimportant stuff like this.

your examples suck. you can already shoot smoke/chaff/flash across large areas and you can also use them to cover yourself with some minor restrictions. there's really nothing wrong about them.

@papa: placing sticky cams next to entrances of objectives right before you start hacking and using them when the merc comes in isn't exactly clever use of stickies. if you play like this, it's your own fault that you aren't successfull with stickies and want no-brainer stuff like trip wires. just try placing cams not that close to objectives but in commong path ways and lure the merc into it, or if you place it at an objective room entrance, activate it when the merc is leaving the room etc. it's a good thing that obvious tactics work less well and it's also balanced because the merc has to drain his mask anyways or take a quite high risk.

Well you are half right, I think. By the experience you can spot the most common place for Trip Wires and avoid them easily as a Spy, but the hardest thing is exactly to find new spots and trap the spies in it as a Merc. That is I think the real challenge, but you are right lol I didn't play this game since a pretty long time now.  :P
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Farley4Fan

Quote from: Rambo on April 03, 2008, 03:06:47 PM
@kubanator: sorry i can't see what's wrong with "foresee" in this context (maybe someone can enlighten me on this?). but i assure you that i try to express myself as clearly and grammatically correct as i can. english is not my native language so give me a break about unimportant stuff like this.

your examples suck. you can already shoot smoke/chaff/flash across large areas and you can also use them to cover yourself with some minor restrictions. there's really nothing wrong about them.

@papa: placing sticky cams next to entrances of objectives right before you start hacking and using them when the merc comes in isn't exactly clever use of stickies. if you play like this, it's your own fault that you aren't successfull with stickies and want no-brainer stuff like trip wires. just try placing cams not that close to objectives but in commong path ways and lure the merc into it, or if you place it at an objective room entrance, activate it when the merc is leaving the room etc. it's a good thing that obvious tactics work less well and it's also balanced because the merc has to drain his mask anyways or take a quite high risk.



Right, 100% correct.  You aren't wrong, but it doesn't prove me wrong if you were attempting to. 

My point was that mercs expect to see a sticky cam entering an area with a spy/hacking spy.  What they don't expect, however, is a nade blowing up in their face w/o even hearing a spy shoot it at him.  Of course this would take a lot of great timing and placement by the spy, because it probably wouldn't be easy to time it just right when a merc enters the area.  The placement part is also vital because if the merc sees the nade on the floor, then the element of suprise is obviously lost.  That's how the "time bomb nades" are balanced, because they would be extremely hard to pull off - I'm guessing.  That's one reason why I don't think they are totally worth even testing.   BUT, because they take so little time and effort to test - Kubanator is right about that - it could be worth testing for a few minutes just to see how hard they really are to effectively use them.

Kubanator, you are an idiot.  You point out someone's grammar mistakes, then I point out your mistake and you call me a grammar Nazi?  Wtf? What goes on in that head of yours?  You completely forgot about the fact that you were a "grammar Nazi" before me huh?  And even after I pointed out your mistake I said that grammar shouldn't matter on a forum - or something along those lines - while you stuck by your grammar insult like it even mattered half a shit.  Stfu Kubanator.  Quit being such a whiny hypocrite.

Kubanator

Quote from: Rambo on April 03, 2008, 03:06:47 PM
@kubanator: sorry i can't see what's wrong with "foresee" in this context (maybe someone can enlighten me on this?). but i assure you that i try to express myself as clearly and grammatically correct as i can. english is not my native language so give me a break about unimportant stuff like this.
Foresee means to know it's going to happen. Expect means well you think it's going to happen. Anyways the point was not to insult your English skills, but rather point out the annoyance of you constant insulting of Papa lack of PC Chaos Theory experiance.

[/quote]Kubanator, you are an idiot.  You point out someone's grammar mistakes, then I point out your mistake and you call me a grammar Nazi?  Wtf? What goes on in that head of yours?  You completely forgot about the fact that you were a "grammar Nazi" before me huh?  And even after I pointed out your mistake I said that grammar shouldn't matter on a forum - or something along those lines - while you stuck by your grammar insult like it even mattered half a shit.  Stfu Kubanator.  Quit being such a whiny hypocrite.[/quote]

I was refering to myself......

Farley4Fan

How would anyone know that?  I don't see anything that would hint at that.  But if you truly were I'm sorry for blowing that out of proportion lol.  Actually, for the situation I saw, that was the correct proportion to blow.   :D

Rambo tends to "foresee" things.  Because he thinks he's the fucking prophet of Project Stealth and knows the future of all suggestions and things to come.  That's 1 thing that gets on my nerve.  You think it's annoying, imagine how annoying it is for me.  All I try to do is make my point but since my name is Papa Skull it automatically falls in the "bullshit" section for Gawain.  He thinks I have no experience for CT, that's the thing.  He THINKS I don't.  Gawain, you seriously need to learn the difference between guessing/thinking something and knowing something.  Big ole difference there.

This whole idea isn't the greatest idea ever, but we don't know if it would be good/bad for gameplay.  No one really really does.  I get tired of having to explain that.  I believe that a tiny adjustment/suggestion that takes little to no man power to test that has even the slightest bit of interesting aspects to it, should be tested a bit.  Of course that does not mean thoroughly testing through hours of extensive research and designing.  This idea, meh, it's an interesting tweak, it's got me curious if it's actually got something that could add a bit to the gameplay.  And when I say a bit, I do mean a bit.  Since it's got such low required time for testing/designing, why not try it out?  Could be good, could suck ass, never know.

Cyntrox

Papa, didn't you read Goodkebab's post about the role of testing in game development? I think he wrote it anyways...

What about proximity detecting rather than timing? The challenge for the spy would be to place it so that it won't be seen by the merc. The merc can obviously see it in EMV and shoot it.

Gawain

#26
Quote from: Papa Skull on April 04, 2008, 05:11:52 AM
since my name is Papa Skull it automatically falls in the "bullshit" section for Gawain.  He thinks I have no experience for CT, that's the thing.  He THINKS I don't.  Gawain, you seriously need to learn the difference between guessing/thinking something and knowing something.  Big ole difference there.
that's not true. i doubt everything (god, my prejudizes, society, rules etc) because i try to think in a scientific way. i read and consider all your points, it's just that most of them clearly show your bad understanding of svm (especially ct pc). if you want to prove me wrong once and for all, just grab some other player that i consider to play bad (neth, cockfan, agent, ...) and play vs me and mate. i realized that it was wrong to flame you just because you lack understanding as i think you are one of the people here that care strongly about svm (just like agent), but you gotta understand that it can be quite annoying to have to counter every stupid point, especially in my second language.

Quote from: Cyntrox on April 04, 2008, 10:14:58 AM
What about proximity detecting rather than timing? The challenge for the spy would be to place it so that it won't be seen by the merc. The merc can obviously see it in EMV and shoot it.
even worse idea as it takes away the timing skill and makes it unusable in open spaces.
the nice thing about the custom timer is that it's easy to test, but i don't see any need for such a mechanic.

Farley4Fan

Quote from: Cyntrox on April 04, 2008, 10:14:58 AM
Papa, didn't you read Goodkebab's post about the role of testing in game development? I think he wrote it anyways...

What about proximity detecting rather than timing? The challenge for the spy would be to place it so that it won't be seen by the merc. The merc can obviously see it in EMV and shoot it.

I did read it.  The reason why I think this would be no pain in the ass to test is because it's such a tiny change.  It's a change in 1 variable (maybe 2) and would take only minutes to test.  Plus, it's got a tiny little interesting point to it.  It's no biggie whether it gets tested or not.  I'm just saying that why not test little changes that may work for the better?  This one's hard to test out on paper.

I completely understand what you say about countering points in your second language.  In fact, I've had to do that when I had to speak spanish for a month.   It gets annoying and I now know that it's your second language. 

There isn't a need for any such mechanic.  But hey, it could be kinda fun.  Fun = Good ( If it's easy to test, which it is )

neth

#28
I also tried to think scientifically how it is possible that you're such a fucking idiot John Rambo aka Gawain, the knight of the round table, and after thinking I realised it's just inexplicable. Honestly, id rather be considered bad player by one fool than cocky moron by everyone as you are. Sorry, you fail.