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disk type objective

Started by Gawain, April 04, 2008, 10:29:18 PM

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Farley4Fan

Yeah, I said that it could be for balance purposes.  But the 0 secs on a terminal not being done is stupid and has no point to it.

Westfall

Quote from: Cyntrox on April 20, 2008, 11:35:22 PM
Quote from: Westfall-US on April 20, 2008, 06:41:26 PM
What needs an absolute change is when you're dropping the disk. There have been countless times I've placed it in the drop-off (and you actually watch the spy do it) but you get shot and it automatically pops back on to you. I'm sorry, but thats a piece of shit. Same thing with hacking a terminal and seeing 0:00. gtfo
Actually, it is probably meant to be that way... So that you can't just shock a merc guarding the drop-off then rush in and deliver the disk without him being able to do anything about it.

No, instead you can shock him right in front of it and drop it off. It needs to be fixed....for realzies

AgentX_003

Quote from: Westfall-US on April 21, 2008, 07:36:48 AM
Quote from: Cyntrox on April 20, 2008, 11:35:22 PM
Quote from: Westfall-US on April 20, 2008, 06:41:26 PM
What needs an absolute change is when you're dropping the disk. There have been countless times I've placed it in the drop-off (and you actually watch the spy do it) but you get shot and it automatically pops back on to you. I'm sorry, but thats a piece of shit. Same thing with hacking a terminal and seeing 0:00. gtfo
Actually, it is probably meant to be that way... So that you can't just shock a merc guarding the drop-off then rush in and deliver the disk without him being able to do anything about it.

No, instead you can shock him right in front of it and drop it off. It needs to be fixed....for realzies


about the terminals.. I think all your memories are fuzzed out but , i clearly remember  zed saying that,

there will be other ways of knowing a terminal is gunna be hacked , not just by some numbers..

and as for the disk  ,if the spies had a slow climb then that means any spy could just slow walk every where and not be seen with the disk ...


-Thanks Murdy for da Sig <3  xD

Gawain


Farley4Fan

It is a good thing, but even with a slow drop move will stealthing a disc even be effective?  I mean, the mercs know where you are going.  It's not like you can stealth all the way to the drop off.

Westfall

Quote from: Papa Skull on April 22, 2008, 12:00:49 AM
It is a good thing, but even with a slow drop move will stealthing a disc even be effective?  I mean, the mercs know where you are going.  It's not like you can stealth all the way to the drop off.

If the drop offs are in two separate locations, then there should be no reason why you couldn't stealth it.

InvisibleMan999

Quote from: Westfall-US on April 22, 2008, 09:03:54 AM
If the drop offs are in two separate locations, then there should be no reason why you couldn't stealth it.

Well, honestly, even on maps with two drops, you can't really stealth it. If the drops were actually spread out more then maybe but given I don't have any kind of map set up that way, I can't really say much. And I reckon if they were really spread out, you'd probably *still* be better off running to the drop-off, because at most you'd run into a single merc and the two man shock-and-run is just faster and generally more effective. How the disk is currently set up, even if you can slow climb, you pretty much are still better off running. 

Gawain

disk obj are just like every other objective, both 100% aggro and 100% stealth aren't as effective as a good mix of both. it's not that having the disk on you is nothing but a disadvantage, you can also make a lot of pressure on the mercs by simply having the disk:
if you stealth they don't know if they should guard the other objectives or the drop-off zone, or through which bottle-neck you intend to rush to which drop-off zone. if you play aggro, the mercs are pretty much occupied with spamming nades, mines etc, avoiding to leave the drop-off zones and bottlenecks or get tazed so that your mate has an easy time sneaking past them or getting a kill etc.

implementing the disk drop-off zones better (= having at least 2/disk) and implementing slow-climbing is sufficient. not giving alert when removing the disk is a  very bad idea. being able to switch disks with your mate doesn't hurt/change gameplay, but gives the players a little more options.
being able to drop the disk could be easily balanced if it was running on a battery that lasts like 2min when not connected to the spy suit and once connected slowly recharges.

Farley4Fan

It wouldn't matter how spread out they are from eachother AS LONG AS they are spread out from other objectives as well.  This way mercs can't camp a drop point and a key objective, see pirate's room.

Succubus Dryad Of The Undying Comet

Quote from: Papa Skull on April 21, 2008, 12:39:41 AM
Yeah, I said that it could be for balance purposes.  But the 0 secs on a terminal not being done is stupid and has no point to it.
Yeah, add ms to that as well, like : 0.999 or 0.004. IMO it would look awesomer (LoL).

Gawain

Quote from: Rambo on April 22, 2008, 01:44:36 PM
being able to drop the disk could be easily balanced if it was running on a battery that lasts like 2min when not connected to the spy suit and once connected slowly recharges.
i discussed this with kubanator and we agreed that this could work:
-battery get acticated once the disk is dropped somewhere (manually by spy or when the spy gets killed)
-battery loaded <50%: disk shows up on merc radar
-battery at 0%: data gone
this way, dropping the disk would also be balanced in spy only zones, woud allow for some new tactics but would be quite balanced (easily adjustable by changing battery timer).

BurningDeath

#131
Quote from: Rambo on April 22, 2008, 06:55:11 PM
Quote from: Rambo on April 22, 2008, 01:44:36 PM
being able to drop the disk could be easily balanced if it was running on a battery that lasts like 2min when not connected to the spy suit and once connected slowly recharges.
i discussed this with kubanator and we agreed that this could work:
-battery get acticated once the disk is dropped somewhere (manually by spy or when the spy gets killed)
-battery loaded <50%: disk shows up on merc radar
-battery at 0%: data gone
this way, dropping the disk would also be balanced in spy only zones, woud allow for some new tactics but would be quite balanced (easily adjustable by changing battery timer).
Letting the spies just drop the disc somewhere doesn't sound good to me. After all, they're spies trying to escape with secret data, they wouldn't drop it. Plus the whole battery thing makes things complicated that don't have to be and also doesn't sound too realistic. A disc doesn't have a battery. (I know, fun > realism, but this one is too .. strange for me).

edit: fuck it, I hope you can see what I ment.

Gawain

it's not meant to be realistic, it's meant to make the disk obj more interesting by allowing advanced strats like hiding the disk somewhere and appearing at an obj quicker than expected without showing up on the radar, but getting back to the disk in time (before the mercs see it on radar or before its running out of energy).

it's the same with being able to switch disks between mates: if you have stealth eq and your mate aggro eq, it makes sense. if you're mate knows better where the mines are, it makes sense. with no mutual healing it would also make sense to give it to the one with more hp left. the drawback is that you gotta meet for this opportunity (and the disk should show up on radar during exchange).

both suggestions sound balanced to me as they don't provide you with any new uba-tactic.

Cyntrox

We could change the hard drive to a battery-driven RAM chip :P

Gawain

Quote from: Cyntrox on April 22, 2008, 10:22:11 PM
We could change the hard drive to a battery-driven RAM chip :P
yeah toally. we could also make it pretty fancy and coherent: a light on the disk glows with full brightness until the battery reaches 10%, then it gets darker till it dies. another small red led begins to blink as soon as the disk appears on radar.