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Started by Guggle, April 08, 2008, 02:03:58 AM

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Guggle

Just a question, but what does Unreal Engine have that Crytek doesn't?...
Is it the requirements? ???

Zedblade

Are you asking for a general side by side comparison between the two engines or are you asking why we chose UE3 over the Crytek engine?

Guggle

#2
Why you chose UE3 over Crytek  ;D

Farley4Fan

Umm, you mean CryEngine first of all.

My guess is that it is availability.  UE3 was available before CryEngine2 and the editor.  CryEngine 2 is obviously one hell of an engine, it only produced the best looking game of all time.  This is just a guess so don't take anything as fact.  Also, I believe that UE3 is not much worse than CryEngine and it is probably a bit easier to use than CE2.

I think it's a good choice but only the devs themselves can really say why they actually chose it.

Hyrage

Quote from: Papa Skull on April 08, 2008, 02:26:41 AM
Umm, you mean CryEngine first of all.

My guess is that it is availability.  UE3 was available before CryEngine2 and the editor.  CryEngine 2 is obviously one hell of an engine, it only produced the best looking game of all time.  This is just a guess so don't take anything as fact.  Also, I believe that UE3 is not much worse than CryEngine and it is probably a bit easier to use than CE2.

I think it's a good choice but only the devs themselves can really say why they actually chose it.

  • I guess that UT3 has the best modding community from both, what is better for a Dev Team on a mod.
    SPlinte

  • r CT was based on a Unreal Technology and scripting so.. it would be easier to port some codes to UE3.
  • UE3 is incredible.

My guess.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

MR.Mic

Crysis is slow as shit, has terrible netcode, and it doesn't even verify the integrity of client map files.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Hyrage

Quote from: MR.Mic on April 08, 2008, 06:00:27 AM
Crysis is slow as shit, has terrible netcode, and it doesn't even verify the integrity of client map files.
Never try to code anything, but I guess you are right. Plus, why would they want to use CryEngine 2 seriously, because Project Stealth seems to be far more focus on Urban map than outdoor with beautiful trees and oceans lol...

The Unreal Engine 3 is excellent for indoor maps and is doing great for outdoor stuff.

I would go for UE3  ;D
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Farley4Fan

Just because CE2 has the ability to make an amazing looking game like Crysis doesn't mean that you would have to.  Crysis is slow as shit because the computers that run it won't be good enough to run it at 40 FPS for another couple years.  UE3 is definitely catching up to CE2, but you must admit that graphically CE2 beats all as of now.  Hyrage also makes a good point why to not use CryEngine2.

Btw, I haven't seen much outdoor stuff on Unreal Engine 3 yet.  I've seen some, but not that much.  And you are right, it's specialty is obviously indoor and urban environments.  Just like Project Stealth, I'm guessing, will have mostly indoor stuff.

Hyrage


Gears of War proved it could do both indoor and outdoor environment very well and this game is a really good reference.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

LennardF1989

#9
None actually knows why UT3 was chosen, since it has been decided before any real coders were on the team. In the beginning, some coders were thinking of making it a standalone game, but we didn't had/have the time for that. Besides that, it's probably because of the big fanbase of ut2004.

Quote from: HBW_Hyrage on April 08, 2008, 03:12:18 AM
Splinter CT was based on a Unreal Technology and scripting so.. it would be easier to port some codes to UE3
This is something we won't be doing, that would be stealing. At least, not a copy paste action, more like reference, and we only have the PT code. But like 99,9% of the code is useless, since PT uses native functions, instead of normal UnrealScript ones.

neth

Lennard stop talking, update the blog, damit !

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Overstatement

Quote from: LennardF1989 on April 08, 2008, 10:19:57 PM
we only have the PT code

Hello lawsuit.

Quick! Delete it!

Zedblade


UE3 can do outdoors just fine. All of the Warzone maps are outside, some of which are pretty big and on a scale we will never achieve in PS. (The CryEngine is better for Massive Outdoor Environments though.)

CryEngine is great for a game that needs huge outdoor levels that seemingly transition into indoor levels. We don't need that, there is no need for our game play to have a 20 Square Mile Outdoor forest.

The fact is, We chose UE3 because at the time this project officially started, it was the only Engine people had experienced with, not to mention I was just hired at a studio using it professionally, which opened up a huge amount of information in the form of co-workers and access to the member only section of UDN.

Another reason was because CT used UE2. That way, people already used to creating maps for CT could more easily switch over to PS once the time came without going out of their way to learn a completely new engine.

And of course another reason was because UT3 has much more scalability then the CryEngine. It allowed us to create a more 'next-gen' looking game without making anyone who wanted to play it have a super computer. Also, Epic is a huge support of MODs and UT's Online infrastructure is usually one of the best on the PC.



Farley4Fan

Gears of War was 90% indoors.  I've played it for years, I would know.  A lot of the maps on multiplayer are outside, but they are mostly all in urban environments where you can even go inside.

For my proposed Jungle Map, I would LOVE to use CE2 and the sandbox editor.  :D  It's just incredible to say the least.  But I know that most of PS maps will be urban environments. UE3 has a whole different style to it that I think SvM would look great in.

Again, it's a great choice.