REALITY CHECK: each person write 1 thing they would like to see in PS

Started by .leelu12., May 15, 2008, 06:31:07 PM

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InvisibleMan999

Quote from: Papa Skull on June 15, 2008, 05:52:55 AM
Like an electric jolt mine?  It could stun the merc for 3-4 seconds like a ss?  Just brainstorming here.  A little sick of just chaff flash smoke effects.

I wouldn't want spy mines to be that powerful. Often, you have to figure that the merc may not be able to disarm them and will have to power through them, so a mine that paralyzes him completely is bad. You want mines to inconvenience him, but not really stop him completely.

I don't' think flash mines would honestly be all that useful either, mostly because you've got to see a flash to be blinded by it, and it'd be pretty common procedure to flick on vision anyway when you hear a spy mine nearby. Chaff and smoke seem like the best bet. At the very least you waste the merc's gas mask or screw up his ability to frag or snipe you.

Really I suspect chaff mines would be great for covering a hack, while smokes would be good for covering your retreat.

Farley4Fan

Smokes would be much better for covering a hack if you ask me. 

What you said brings up another topic.  While flashed, should the merc be able to swap visions and see perfectly?  I personally don't for the sake of giving flash more effectiveness and realism.  If your eyes are blinded, then they're blinded.  I really don't think looking through a different lens would make that any different.

Gawain


Succubus Dryad Of The Undying Comet

Chaff mines could be interesting.
Smokes are too much aggro.
Flashes would be OP.

Farley4Fan

I don't think it's enough to say your 2 cents, you should both explain your 2 cents.

Before I only liked this idea as an alternative to using grenades when you don't have a ss, when you have a hack glove. 

Seriously though Invisible, this idea would change gameplay too much (although I think for the better), so it wouldn't be fit in the first project stealth.  Right?  I mean I like the idea and I think it would be an awesome feature but if the objective is cloning CT/PT for the first version, it may only be possible in version 2.  Any dev want to shed some light on this?

Succubus Dryad Of The Undying Comet

CHaff mines because they turn the mercs detecting systems off, without leaving him vunerable to a grab/ jump/ cam.

I <3 U

Quote from: frvge on June 14, 2008, 05:12:18 PM
That'd make people use third-party voice comms more.

And tazing while holding a Merc is probably overpowered.
Also, a highly trained Merc can break free if the Spy holds him with only one arm.

Has been discussed already ;)

Gameplay > Realism. Im with ved in the taze while grabbed thing. Its funny because in Singleplayer, sam can do this, and arent some of his opponents highly trained gaurds, I think so :). Only thing is it might be too OP.

Another suggestion: Maybe spies can have thier gun out for a limited time only, say 3 seconds, before mercs have the option to break free of the grab. That way it stops people holding there gun out for ages?

Discuss.

LennardF1989

@Freeman: I can case you didn't notice, Sam can only use a small handgun when holding an opponent... Since our Versus spies don't have handguns but weapons, which requires BOTH hands to hold them, that feature is out of place.

And yes, he holds them with one arm, but he eather puts a knife against their throat (SC3) or aims a gun at their head (SC1). And since all Sam's foes are pussies and/or have a wife and kids, they will never waste their life and just cooperate.

InvisibleMan999

Quote from: Papa Skull on June 15, 2008, 06:15:17 PM
Seriously though Invisible, this idea would change gameplay too much (although I think for the better), so it wouldn't be fit in the first project stealth.  Right?  I mean I like the idea and I think it would be an awesome feature but if the objective is cloning CT/PT for the first version, it may only be possible in version 2.  Any dev want to shed some light on this?

I don't think it would really change gameplay that much. I mean, a mine is going to be weaker than a sticky cam.

Quote from: Liquid
Chaff mines could be interesting.
Smokes are too much aggro.
Flashes would be OP.

Smoke mines I'd be a bit concerned about. Flash mines would probably dominate newbies, but suck against pros (hear beeping mine, switch on MT or EMF reflexively). I just don't see flash being all that powerful, since the merc has such an easy counter to make him immune. Also flash would have to placed in the merc's LoS when it goes off, also making it more difficult to set up than a chaff or smoke, which just hits an area.   So I'm not really sure flash would be all that awesome. Smokes might be the uber ones, especially creating a large cloud of smoke with smoke mine + smoke grenade. You can fill up a rather large area that way.

I think chaff would probably be the most interesting out of three, as it could stop frags and sniping, without doing anything that would outright cripple the merc. They should probably be the first out of the three that we play with using this idea. 

Farley4Fan

That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

Westfall

Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

You should also have a ping that occurs and distorts sound for a little bit.

I <3 U

Quote from: Westfall on June 16, 2008, 08:48:10 AM
Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
That's why I tried to bring up the topic if flash should blind you even if you switch visions.  I think it should.  If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

You should also have a ping that occurs and distorts sound for a little bit.

Thats already in CT IIRC.

InvisibleMan999

Quote from: Papa Skull on June 16, 2008, 04:09:36 AM
If you get flashed, you should be flashed in all vision modes.  But if you get flashed while in vision modes, you shouldn't be flashed.

What?

Farley4Fan

Is it really that hard to understand?   ???

Here's what I'm suggesting:
Okay, if you don't have a vision mode on and you get flashed, you are affected by the flash bang even if you switch to EMF or motion tracking.  You are still affected/blinded/deafened by a flash bang even if you switch into a vision mode.  On the other hand, if you are flashed while in a vision mode already, you won't be affected by the flash bang even if you switch to normal or another vision.  Make sense?

InvisibleMan999

Quote from: Papa Skull on June 17, 2008, 06:43:21 AM
Okay, if you don't have a vision mode on and you get flashed, you are affected by the flash bang even if you switch to EMF or motion tracking.  You are still affected/blinded/deafened by a flash bang even if you switch into a vision mode.  On the other hand, if you are flashed while in a vision mode already, you won't be affected by the flash bang even if you switch to normal or another vision.  Make sense?

Yeah ok.

Still I think with that system, flash mines would be really weak. Since the answer to spy mine beeps would be to flick on your vision.