Destructible Environments

Started by SaltySnail, May 19, 2008, 06:28:53 PM

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Zedblade

Quote from: Overstatement on May 19, 2008, 09:42:21 PM
Quote from: Zedblade on May 19, 2008, 08:29:04 PM
Decals that show the other side wouldn't look right. There would be no depth, it would be like a portal and not a hole in something.

Exactly why I think it would be fun. It allows programmers to play artist. We try the most obvious approach and say "Hey, it looks like it has no depth. Let's try to add ... to fix it" and then becomes progressively better until it's very good. It's a process, not single step. And shaders are not inflexible things that can only do bloom, lighting and bumpmapping.


I know what materials are capable of and I'm sorry, this whole decal that shows the other side is a stupid idea and wouldn't work. It would look stupid and people would laugh at how bad it was. Unless you prove it to me by showing it working on an object, I can't see how it could be done and look good.

And sorry, but you can't 'play' artist. No more then I can play 'programmer.' It's absurd.

And unless we want to license off UT3 and the Euphoria engine, then integrate the two... I see no reason why we are even talking about that. Who cares what other engines can do, we have what we have and can only do what we can.

This is how it is.

There will be some destructible props in some levels. (Tables, Chairs, some walls etc.)
Decals will be normal decals on bullet holes on certain materials. (Metal, Wood, Plastic etc)

That's it. Discussion over.

Hyrage

http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

MulleDK19

Ya... Transparent decals should be fairly easy.


Quote from: Overstatement on May 19, 2008, 08:10:14 PM
I don't think we should have this conversation either because Unreal3 is too damn inflexible to do anything cool.

Only because we don't have a license.

If my heart ever heals, I will make sure it'll never break again.

Overstatement

I've been saying we can't add it to PS since my first post. UT3 is has too limited of access to do such a thing.

And I'm sorry that you think if something hasn't been done before in another game, it is either too stupid or too resource intense. I'd rather work on new ideas on how to use the hardware than refining the lighting model over and over.

Quote from: MulleDK13 on May 19, 2008, 11:33:44 PM
Only because we don't have a license.

Yeah, that's what I meant. I was always oppose to this whole MOD thing.

Zedblade

Quote from: Overstatement on May 19, 2008, 11:36:00 PM
I've been saying we can't add it to PS since my first post. UT3 is has too limited of access to do such a thing.

And I'm sorry that you think if something hasn't been done before in another game, it is either too stupid or too resource intense. I'd rather work on new ideas on how to use the hardware than refining the lighting model over and over.

Quote from: MulleDK13 on May 19, 2008, 11:33:44 PM
Only because we don't have a license.

Yeah, that's what I meant. I was always oppose to this whole MOD thing.

Lol, i don't' think it's a stupid idea because it hasn't been done before or because I think it will be to resource intensive (which I don't.). I think it's a stupid Idea because it's a stupid Idea that won't work and there is no way it would accomplish the desired effect and instead look cartoony and hilarious..

Blank Man

I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)

Farley4Fan

Ugh, SEARCH TOOL.  This is the 2nd topic made in the last day that resembles a thread I made a long time ago.  But I agree, interactivity and destructibility are always a plus in my opinion.  Sadly it's something that isn't completely important to core gameplay although it would definitely add to it.  

Welcome to PS.

GOW2 is going to be awesome.  And the environments won't be completely destructible, I'm sure you can blow some holes in walls and such.  Only certain things will have full destructibility.

Hyrage

Quote from: Blank Man on May 20, 2008, 07:45:20 AM
I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)
Wait, are you saying that we are fully paid by Epic Games + working a complete year only on that for a AAA game?
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

LennardF1989

Quote from: Hyrage on May 20, 2008, 08:17:38 AM
Quote from: Blank Man on May 20, 2008, 07:45:20 AM
I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)
Wait, are you saying that we are fully paid by Epic Games + working a complete year only on that for a AAA game?
No, nothing even close to that.

I <3 U

Quote from: LennardF1989 on May 20, 2008, 06:28:55 PM
Quote from: Hyrage on May 20, 2008, 08:17:38 AM
Quote from: Blank Man on May 20, 2008, 07:45:20 AM
I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)
Wait, are you saying that we are fully paid by Epic Games + working a complete year only on that for a AAA game?
No, nothing even close to that.

I think he was being sarcastic :P.

Zedblade

Quote from: Blank Man on May 20, 2008, 07:45:20 AM
I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)

Gah, UE3 can do destructible stuff easily (Whats a bitch, is making it in Maya), but what they show in the video for Gears2 is a newer, upgraded version of Unreal Engine 3 that seems to have Procedural Destruction. This is something that the UE3 version included with UT3 doesn't have. Along with Crowds and Ambient Occlusion in the PPE.


Succubus Dryad Of The Undying Comet

I hope Epic does what Valve is doing with it's older games ::)

Hyrage

Quote from: Zedblade on May 20, 2008, 08:05:39 PM
Quote from: Blank Man on May 20, 2008, 07:45:20 AM
I really don't see why they can't do that with UE3. Gears 2 is supposably going to have destructable environments...

http://www.youtube.com/watch?v=Ty8CL_0N4Oc

(skip to around 5:13 to get straight to the destructable environments part)

Gah, UE3 can do destructible stuff easily (Whats a bitch, is making it in Maya), but what they show in the video for Gears2 is a newer, upgraded version of Unreal Engine 3 that seems to have Procedural Destruction. This is something that the UE3 version included with UT3 doesn't have. Along with Crowds and Ambient Occlusion in the PPE.


Breaking a wooden plate isn't hard, but what the made with the geometry is something else. Like Zed said, it's probably procedural, but it's probably not something we will ship with the final version of PS. We don't need it, let's get better shadows lol.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."