Main Menu

Bomb Disarming

Started by Savior20061, July 17, 2008, 10:25:45 PM

Previous topic - Next topic

Gawain

yeah i really don't think having snares make beeping noises would be imbalanced. snares need a boost anyways...

Savior20061

Quote from: Rambo on July 22, 2008, 08:46:50 PM
i think you missed one important difference: the timer of the bomb resets after defusing it, the nd does not (or does it?)...
Oh yeah! That's right...stupid me. Like I said, I've never played Sabotage on PT.
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

Snakebit.

It did reset in pt. Modems were just like bombs , but in pt you couldn't mix hacking / bombing . It was all the time either hack only / modem only / extract only.

Savior20061

I already said that....well not in the simple form you presented, but I already said that. ;D
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D

Gawain

oh ok, didn't play pt that much...

AgentX_003

Quote from: Rambo on July 23, 2008, 06:51:58 PM
oh ok, didn't play pt that much...


PT 4 THE WIN  , YAA!


-Thanks Murdy for da Sig <3  xD

Savior20061

AGENT FOR THE FAILZ!
:D :D ;D
http://img152.imageshack.us/img152/7339/savsig2cp5.jpg[/img]
An upcoming novel by me.
Melonie from SC forums made this sig =D