Just some ideas.

Started by tigaer, January 02, 2007, 07:40:52 PM

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Overstatement

Which is ironic since rendering realistic water is a lot more harder than swimming in it but I understand what you're saying.

Gawain

i wondered if the SS should get auto aim (or does it have it already and it doesn't work?).
i also wondered about widescreen aspect ratio, because i really enjoy playing at 1680*1050 in other games. how could it be implemented in a fair way? maybe the people with widescreen should have slim black bars at the sides, and the 4:3 people should get slim bars at bottom and top, resultion in equal view angles vor every1 :D

goodkebab

Quote from: Overstatement on May 12, 2007, 03:23:36 PM
Which is ironic since rendering realistic water is a lot more harder than swimming in it but I understand what you're saying.

You easily triple the man hours involved as soon as you allow the character to swim in the water.  Its not about difficulty, but time it takes to do it.

Bionic-Blob

Quote from: Gawain on May 12, 2007, 05:55:55 PM
i wondered if the SS should get auto aim (or does it have it already and it doesn't work?).
i also wondered about widescreen aspect ratio, because i really enjoy playing at 1680*1050 in other games. how could it be implemented in a fair way? maybe the people with widescreen should have slim black bars at the sides, and the 4:3 people should get slim bars at bottom and top, resultion in equal view angles vor every1 :D

what about the 5:4 people?
and the 16:9?

hmm?hmmmmmmm?

Overstatement

Quote from: goodkebab on May 12, 2007, 05:58:44 PM
Quote from: Overstatement on May 12, 2007, 03:23:36 PM
Which is ironic since rendering realistic water is a lot more harder than swimming in it but I understand what you're saying.

You easily triple the man hours involved as soon as you allow the character to swim in the water.  Its not about difficulty, but time it takes to do it.

I know. Just saying, on other games, swimming is not really a problem (turn off gravity, play animation) but there are endless articles about how to render perfect water. Ironic.

Hybrid Circle

The Idea of water is not so far fetched, although i'm not a programmer. But to say that this is the opportunity to blow SCCT out of the water, why would you just make a simple "CLONE"? You have the chance to do what Ubisoft IS NOT doing, and that's listening to it's "beloved" fans and vets.

frvge

First of all, we are the hardcore fans ;)
Second: our first goal is to clone the gameplay (NOT the game). If we succeed at that, we will improve on that concept and thus doing what Ubi failed to do ;)
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InvisibleMan999

Quote from: Gawain on May 12, 2007, 05:55:55 PM
i also wondered about widescreen aspect ratio, because i really enjoy playing at 1680*1050 in other games. how could it be implemented in a fair way? maybe the people with widescreen should have slim black bars at the sides, and the 4:3 people should get slim bars at bottom and top, resultion in equal view angles vor every1 :D

I don't think that'll be that big of a deal. Seriously, most of the visibility problems in this game come from MT anyway.

I mean, we could cap everyone at 640x480 resolution and it still won't stop the MT whores one bit. Until we fix MT, screen resolution probably doesn't even matter.

Gawain

the balance problem is the aspect ratio as merc. maybe we should give all mercs the same with slim bars at the side, but give the spies whatever aspect ratio they want to...

Illusion

Here some ideas from me:
-inf. camo
-reloadable gmask (merc spawn)
-a bit less tazztime
-no noise when u activate camo
-more requiered time to shoot sticky cams (no speedies)
-better laser for merc. u need only 2-3 seconds to get that creepy spy on ur radar.
-red n blue vision have something like a battery, wich u also can reload at spawn
-gasmask is faster empty
-spy is able to move while he lies on the floor, and when a merc comes besides u, u can grab his legs and smash him on the floor

Succubus Dryad Of The Undying Comet

Quote from: Illusion on June 16, 2007, 04:08:33 PM
Here some ideas from me:
-inf. camo
-reloadable gmask (merc spawn)
-a bit less tazztime
-no noise when u activate camo
-more requiered time to shoot sticky cams (no speedies)
-better laser for merc. u need only 2-3 seconds to get that creepy spy on ur radar.
-red n blue vision have something like a battery, wich u also can reload at spawn
-gasmask is faster empty
-spy is able to move while he lies on the floor, and when a merc comes besides u, u can grab his legs and smash him on the floor

If the spy can crawl, why don't we make merc's a move tho smash the spies head with a boot ??? xD

Illusion

ok last thing was a crappy idea :O

Succubus Dryad Of The Undying Comet

Nah - spy should have the ability to crawl, but the merc's should also have something for that, just look at club, where the spies get sniped just like that because thy cant lay down... crappy

iservealot

Quote from: Hybrid Circle on June 11, 2007, 12:40:59 AM
The Idea of water is not so far fetched, although i'm not a programmer. But to say that this is the opportunity to blow SCCT out of the water, why would you just make a simple "CLONE"? You have the chance to do what Ubisoft IS NOT doing, and that's listening to it's "beloved" fans and vets.

My thoughts haven't changed. I think that water would be a great innovation to the game, not something that the game revolves around, but it would be interesting to have in a level where swimming is possible.

Scripting for that is actually not that hard at all. I could probably even rig it. you would just need two animations. One for idle swimming, and one for the actual swimming. The gravity and fluid friction and all that other stuff is all taken care of engine side.

Succubus Dryad Of The Undying Comet

I want to see camo underwater xD