A different take on flares

Started by Vega, November 01, 2008, 06:43:40 AM

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Kurbutti

Why do you always make fun of me? It's saddening.

frvge

I think the idea is pretty cool. Could indeed be a secondary effect of the flares.

Interesting idea.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Vega

I've always found the idea of using a flare as a weapon to be silly.  If we're going for a burning effect, it just seems better placed to use something like white phosphorus rather than a flare. 

Kurbutti

Well, i'm a fan of flamethrowers, too. Just imagine how cool oit would be to burn spies in vents!

Vega

As much as I love flamethrowers, I find it very hard to add that kind of weapon into Project Stealth and have it be taken seriously.  If it's possible to add, yes, that would be awesome, but that idea just seems too far off for a stealth action multiplayer game.  Who knows, maybe it's possible to add a flamethrower attachment for the mercenary's gun, which is limited to short small bursts of flames until it needs reloading.

AgentX_003

Quote from: Kurbutti on November 09, 2008, 05:25:55 AM
Well, i'm a fan of flamethrowers, too. Just imagine how cool oit would be to burn spies in vents!

:-\ ???


-Thanks Murdy for da Sig <3  xD

Tidenburg

Quote from: AgentX_003 on November 09, 2008, 10:51:49 PM
Quote from: Kurbutti on November 09, 2008, 05:25:55 AM
Well, i'm a fan of flamethrowers, too. Just imagine how cool oit would be to burn spies in vents!

:-\ ???
QFE

Gawain

maybe the frag nade shock wave should run along vents?

Succubus Dryad Of The Undying Comet

Meh. I can't see it working out.
You hear the spy, throw a nade anywhere in the vent and he's hurt.


Wanted_David

i'm all for the idea of giving innate flares to mercs, although some people find them not so much useful, it can be very helpful when the time comes...
http://i11.tinypic.com/4pnk9jo.jpg[/img]
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Farley4Fan

Dude.  Remove tazer completely.  Add flamethrower with same effects/same range/etc. 

I win. 

Close thread.

Make it happen.

:o

frvge

Flamethrower is original. But things that would be burnable, wont burn... not enough time.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Burnable: spies

Not burnable: anything else

Exactly like the tazer. It's just a short spurt of flames that would make the spy flail his arms around until the fire goes out - then he'd pass out.  Just like a tazer. 

All I'm saying is that you don't have to make a tazer because there were things that should conduct electricity in CT when hit by a tazer but they didn't, and no one bitched about it.  A flamethrower would definitely be an awesome and original replacement to the tazer.  Just a visual change, the tazer/flamethrower would be the same gadget.  I say we have a vote.