Just a question?

Started by tigaer, January 02, 2007, 07:45:23 PM

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tigaer

Why are you recreating SCCT with the same graphics and everything? Why not just play SCCT? =/
It would be cool if you guys just made up your own game instead of copying another.

Just a question, though.

frvge

By 'cloning' we mean cloning the high-level gameplay: spies need to hack stuff, mercs defend.
Then mid-level gameplay: hacking in neutralization mode (altho other modes migth be possible too), dynamic defenses like mines and static defenses like cameras and lasers.
Low-level gameplay: the moves, the gadgets/weapons, ways of health-loss, ways of victory/defeat.

Of course all levels will be our own. We've got our own modellers/skinners/animators and mappers.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Valserp

Errrr here's another answer.
The reason why SCCT died(or was even born dead) was because of the many unfixed bugs and the fucked up tutorial.
The way I understand it, Project Stealth would clone SCCT without the bugs, add a few good tutorials for the noobs, and then, after all that has been done, the team will develop the game even further, adding gadgets and such.

Lurch


Tidenburg

Look at it like this:
CT was Ubis beutiful child which they kept beating and not taking care of so we're the social services who have come to bring new life to it  ;)

SpinBolt

*adds to the slew of answers*
when i got PT i was un shock. i stayed at my comp for hours and hours, i had been waiting for the game for 5 months. it was a great experience. when ct came out i didnt even feel any excitement when i played it. these guys wanna make the same shock factor from sc1 to scpt. cause the shock factor from scpt to scct was a 1/10.

LiVe.To.Di3

Yea what valserp said just clone the game and then make patches to it like new moves for spies and merces etc. im sure ull think of something wonderful that i will love ( if it happens )