Main Menu

Breakable Lights

Started by AgentX_003, November 04, 2008, 07:09:11 AM

Previous topic - Next topic

Roberto1223

#15
Quote from: AgentX_003 on November 06, 2008, 12:19:27 AM
Quote from: Roberto1223 on November 05, 2008, 11:45:25 PM
i too have a special request for PS

why not give the spys night vision? :-\

please for the love of god stop asking redundant questions, I regret telling you about this project because 99.9 percent of your posts , and that 1% of a decent post have derailed alot of topics.


dude i dont even think u told me man moxy did.. anyway

i know there is night vision, im just kidding man.

IT IS OBVIOUS THAT A SPLINTERCELL OR PROJECT STEALTH GAME WILL HAVE BREAKABLE LIGHTS, WHY EVEN ASK FOR THEM U NUMBNUTS (AGENTx003)

oh and that goes for "umm will u guys fix charge while hanging? durrr?"  "oh man my head is on fire with all these ideas!"
_____________________________
oh and BTW:
reÃ,·dunÃ,·dant (r-dndnt)
adj.
1. Exceeding what is necessary or natural; superfluous.
2. Needlessly wordy or repetitive in expression: a student paper filled with redundant phrases.
3. Of or relating to linguistic redundancy.
4. Chiefly British Dismissed or laid off from work, as for being no longer needed.
5. Electronics Of or involving redundancy in electronic equipment.
6. Of or involving redundancy in the transmission of messages.

my questiion isnt even wordy or repetitive, and its like my second reply to one of ur lame threads..

Vega

#16
Actually, Roberto, it could be argued that your topic is redundant to someone who finds the idea silly and not worthy of discussion.  It would then follow the first definition of redundancy for it is exceeding what is necessary to discuss.  However, the humorous aspect to agent's statement is how many redundant topics he has had in the past.  Like the pot calling the kettle black. ::)

;D

greenday5494

response to the CPU and RAM:
If you have a very good CPU, it doesnt really matter. Sure it helps a ton, but if you have a weak GPU, you're getting no where fast. Dynamic lights are calculated on the GPU. Plus, even if you have a octo-core, that also does not matter, unless the engine is optimized and uses all cores, which i highly doubt.

frvge

UT3 is optimized for multicores. I max everything out at highest res on my quad @ 60 fps.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

Quote from: greenday5494 on November 09, 2008, 07:52:59 PM
response to the CPU and RAM:
If you have a very good CPU, it doesnt really matter. Sure it helps a ton, but if you have a weak GPU, you're getting no where fast. Dynamic lights are calculated on the GPU. Plus, even if you have a octo-core, that also does not matter, unless the engine is optimized and uses all cores, which i highly doubt.
Any PC game not capable of running at 60+ fps on decent settings on a computer that is at least two years old is poorly designed.

LennardF1989

Quote from: Spekkio on November 09, 2008, 08:15:57 PM
Quote from: greenday5494 on November 09, 2008, 07:52:59 PM
response to the CPU and RAM:
If you have a very good CPU, it doesnt really matter. Sure it helps a ton, but if you have a weak GPU, you're getting no where fast. Dynamic lights are calculated on the GPU. Plus, even if you have a octo-core, that also does not matter, unless the engine is optimized and uses all cores, which i highly doubt.
Any PC game not capable of running at 60+ fps on decent settings on a computer that is at least two years old is poorly designed.
Then you should blame Epic, we have no control over how effects should be calculated. Only thing UnrealScript can do is add them and remove them again.

Spekkio

I am not blaming anyone. It was more of a general comment that game developers fall in love with making games that push graphics to the limit; however, it alienates 90+% of gamers because people don't buy a new computer every 4 months.

Vega

Quote from: Spekkio on November 13, 2008, 01:51:52 AM
I am not blaming anyone. It was more of a general comment that game developers fall in love with making games that push graphics to the limit; however, it alienates 90+% of gamers because people don't buy a new computer every 4 months.

I'm somewhere around the 5-6 year part.

frvge

Quote from: Vega on November 13, 2008, 02:44:50 AM
Quote from: Spekkio on November 13, 2008, 01:51:52 AM
I am not blaming anyone. It was more of a general comment that game developers fall in love with making games that push graphics to the limit; however, it alienates 90+% of gamers because people don't buy a new computer every 4 months.

I'm somewhere around the 5-6 year part.
You still have a Pentium 3?? Normal lifetime of a PC is around 3 years.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

You have to figure that of those "normal lifetimes," the vast majority of those computers were not "state-of-the-art" at the time they were purchased. Most people don't lay out the extra cash to get the latest and greatest hardware in their systems; instead, they are buying the $800 Dell special.

Vega

Ah-hem, it was the $1600 Dell special. 

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

Quote from: frvge on November 09, 2008, 08:00:29 PM
UT3 is optimized for multicores. I max everything out at highest res on my quad @ 60 fps.

LOL, what? No it's not.

UT3 is only weakly multithreaded, and even then, it's far more GPU dependent than CPU dependent.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

frvge

It scaled great here and I thought I read about pretty good multithreading. Not perfect, but at least better than most engines.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Vega

Quote from: frvge on November 14, 2008, 03:15:55 PM
Isnt that like 100 euros?

More like 2027 euros.  Left 4 Dead noob.