How long will this take to make?

Started by orthx.Machine, January 02, 2007, 10:38:47 PM

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orthx.Machine

^^ will it be done soon? or is it barely even started?

frvge

We're in Concept Stage and a bit of Pre-production.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

the concept are will be made public in order to promote finding more professional programmers willing to work on a mode ....and in order to be taken seriously.

MacBryce

If you want PS to get done faster, then help us find more people that can contribute.
At least, it's starting to look like it might actually go somewhere, even though there's little to disseminate yet.

Overstatement

On the topic, I notice that UT3's release date has been changed from June 1st to Q3-Q4 2007 (June 1st was complete speculation). So, I'm not in the marketing business but doesn't this imply "holiday title", as in Christmas time? I can't see executives decide to release a game over the summer (where I assume video game sales are lower) over giving the development team some more time to get it right by Christmas.

frvge

It screams like that, yes. However, more debugging is good. While I am sure it's got quality.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Overstatement

They don't debug, they develop. Debugging means they make mistakes, which they don't, they're perfect. Also, games usually don't release their SDKs until a couple of months after release, keep that in mind.

frvge

There's no perfection, although I think they come close in the UE3 engine :P
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.