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Flashbangs and Smoke

Started by Roberto1223, December 22, 2008, 03:37:49 AM

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Roberto1223

i was thinking that maybe flash bangs should be more effective because nobody ever uses them, i think that they should actually blind mercs for more than .5 sec, they should blind merc for like 3 sec at least or keep it a short effect like it is now but add some disoriantation effect and move the aiming reticule to some random place


the smoke is fine as is i guess



another thing is that when spies shoot these special nades through their gun, the nades should be programed as 'insta merc granades'

because it is lame that sometimes u shoot em and they take like 6 seconds to take effect, by that time ur already dead lol.


let me know what u think.

Westfall

Quotei was thinking that maybe flash bangs should be more effective because nobody ever uses them

UUhhh...you may be alone on this one.

Roberto1223

well if u ask me, i never use flashbangs on story mode.

maybe smoke granades should be added a teargas-like effect too.


idk, i just think there is room for improvement in those non lethal weapons.

and about the flamethrower, i actually think it would make a nice weapon for mercenary because it would be a perfect replacement for shotgun.

because its short range, it would work for clearing out ventilation shafts with the help of some flamible gas granade thrown in there (almost like the remote robot concept for SC4)

and the disadvantages would be that spies dont die instantaneously  and that maybe mercs cannot disable bomb objectives by shooting the bombs with the flamethrower.



Cyntrox

Smoke already has teargas-like effects...

Roberto1223

Quote from: Cyntrox on December 24, 2008, 12:47:11 AM
Smoke already has teargas-like effects...

well not really, cause you can still see clear enough to shoot a spy.. 

oh welll..

Spekkio

Quotelet me know what u think.
I think you're basing your opinion on playing this game with a fraction of the players who once did, which is naturally going to lead to watered down competition.

Flashbangs were/are fine, and plenty of people have used them.

Farley4Fan

Quotei was thinking that maybe flash bangs should be more effective because nobody ever uses them,

No one ever uses flashes?  Seriously?  They are used in about every game I've played in.

Gui Brazil

Was I the only one that used to carry flash and chaff most of the time?

Farley4Fan


Snakebit.

Imho Flashbangs are overpowered the way they are at the moment but smoke is fine . So don't make flashes even more powerful .

Spekkio

What makes you say that they are overpowered?

Snakebit.

#11
Because if you use them correctly it is really hard to stop taz + flash = hack + run tactic or hack + taz + flash + run. You have 5 flashbangs each life which makes 20 flashbangs each game . I'd say 1 flashbang = 2-3 secs of free hack if used correctly which is 40-60 secs of free hack during 1 match. You don't need that much time of free hacking each round , 10-15 is enough because svm gets really hard only on last objective which , if your smart a bit , you would have taken a small portion before you try to take it as last .

Farley4Fan

Don't forget 20 x 2 equals 40.  So 40 flashbangs per team.

Spekkio

Quote from: Snakebit. on December 24, 2008, 10:38:27 PM
Because if you use them correctly it is really hard to stop taz + flash = hack + run tactic or hack + taz + flash + run. You have 5 flashbangs each life which makes 20 flashbangs each game . I'd say 1 flashbang = 2-3 secs of free hack if used correctly which is 40-60 secs of free hack during 1 match. You don't need that much time of free hacking each round , 10-15 is enough because svm gets really hard only on last objective which , if your smart a bit , you would have taken a small portion before you try to take it as last .
Well, if the crosshair was centered on the hack position before you shock + flash, it's not like the merc has to see to shoot you off of the hack.

I find flashbangs are very situational. They're great against the rifle, but leave a lot to be desired against the uzi or shotgun where the ability to deter the merc from chasing you is better than just blinding him (or not because he has MT on).

Kurbutti

mercs only n33d to lrn 2 close theyr eyz at the rigght tiem, lol