Flashbangs and Smoke

Started by Roberto1223, December 22, 2008, 03:37:49 AM

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MrSneaky08

Lol Snakebit i think you are about 25years too late, everyone quit a long ass time ago.

Snakebit.

#31
Quote from: Spekkio on January 10, 2009, 06:55:37 PM
Quote from: Snakebit. on January 10, 2009, 03:22:02 PM
Flashbangs : Imho overpowered already . There is not much you can do against taz + flash + hack in any variations . That tactic just depends on ping a lot . If you have good ping i doubt you will be stopped .
Smoke : Smoke is okay . It does what it should do but it was weaker in Pt that small boost to its 'sleeping power' made it an okay gadget.
Chaff : Is fine . I don't want that damn pt chaff to be back . It had 10km range . You could just chaff ANYTHING you wanted off . Now at the least you need to know how to use this gadget .
Sticky : Sticky is sticky . Its not overpowered since you have gasmask . Its your damn fault for not putting it on in time or leaving it working .
Alarm snairs : A bit underpowered item . Again not used as much as others but still very good . The only problem with them is that they have only 1 way to use them . Obviously making sound or switching on alarms . The problem is other gadgets have more uses then 1 so i guess alarm snairs are a bit underpowered.
Camo : Is a good item in many maps . People just don't use it as often as other gadgets so i guess that is the reason why everyone says it is 'underpowered' but i really don't think so. How can you make this item stronger ? It would be stupid if you completely vanished with it ? How would the mercsĀ  see you then from long range ?
Heartbeat : Is perfectly fine . Nothing wrong with it , just some bug for some people. If you fix that it would be fine.
Spy bullets : I always use them . I find them better than heartbeat , if you have your mate running with disc or running away from mercs it really helps if you have both mercs tagged with bullets. The only bad thing may be about not having heartbeat is that you can't do heartbeat + cam ambush so easily as you could with heartbeat. Sensor is endless but doesn't show the merc on the map all the time but on the other hand bullets can end but if you tag the merc it shows him all the time .

Flash: I think it's fine... can be avoided by using visions which are inherent to the mercs and never run out

Smoke: By themselves, they are overpowered. The only thing that makes them not is the gasmask, so basically between smoke and cams it forces the merc to take a gadget.

Chaff: Overpowered because it can go through walls. Fix the wall clipping and they're fine. I'm with snakebit that the range is perfectly fine as-is.

Snares: A bit underpowered. Should be silent to fire.

Camo: A bit underpowered. Should be more quiet (not silent) to activate.

HBS: Overpowered because it never runs out. Should drain gun's energy while using it.

Bullets: Fix the bug when used as proxy detectors and put some sort of limit on how fast/often the mercs can remove them from each other. *Alternative idea: Make bullets never wear off unless the mercs actively remove them.

Cams: Taking away the gasmask, they would be overpowered, so they force the mercs to take an equipment item.

So I guess the main fix to the problems with cams/smoke is to give the merc gasmask as part of his equipment all the time.

@Snakebit: I think taze/hack/run tactic is way too good on most maps due to a combination of very little security that locks stuff, chaff that goes through walls to take out any mines/lasers, teammate instant healing, and self regen. Flash may have something to do with it, but it's at the bottom of the above list if it does.

Taz/run/hack tactic isn't just aggro . I usually use it in 1vs1 situations . And merc can't be near 2 nds all the time . You can run around in museum between 2 nds and nobody can stop you from doing it if you have good ping .You don't have to run also if you want to . You can sneak to it that works to. Taz + flash = Insta run away almost . Taz + hack = 2 secs off . You can taz every 7-8 sec . You can get 2 mins of free hack per game if you do it correctly well if you know how to do it .(In theory) The only thing that could save the nd would be locking movement detectors like in Krauser . The rest defenses (aka lasers ) are usually way to easy to bypass. Cameras could be of some help too but usually they are not that good in general.

Spekkio

#32
We're both agreeing about the same problem, I just disagree that flashbangs are the root cause of this. What would you do to nerf flashbangs?

DrewAllOverYou

"Well he was talking a lot how pc players were all noobs and etc . Now since some xboxers migrated to pc , it would be nice to see him playing thats all and showing how good he is."

I don't like to get off topic...but for one, as Sneak said, he quit about 2 years ago.  And two, he went 300-0 on Gamebattles...everyone thinks they're good until they play him and the record shows.  There were a LOT of really good players, but noone outbeat Tim...he was a machine.  So show a little respect...noone will ever compare to what he did on CT.

Snakebit.

#34
Quote from: Spekkio on January 11, 2009, 03:33:13 PM
We're both agreeing about the same problem, I just disagree that flashbangs are the root cause of this. What would you do to nerf flashbangs?

Make the flash , flash the screen less but a bit more time . It dries of slower and you don't hear anything . Don't make it , so it blinds you 100 percent(may be for 0.2 sec ) . More like flash in cod4 .

Farley4Fan

Quote from: Kurbutti on December 25, 2008, 12:45:30 AM
mercs only n33d to lrn 2 close theyr eyz at the rigght tiem, lol

Dude, all those keys on a keyboard and Ubi doesn't include a BLINK move like in Alone in the Dark?  FAIL OF ALL FAILS!

Roberto1223

yeah i think flash should be more like the flash from cod4

and i think that all the nades should be like insta nades when spy shoot em from their gun.

like in cod4 u throw a flashbang and it goes of really fast, not like in scct where u shoot a flashbang from gun to an inanimate object and it takes like 5 seconds to go off.

Snakebit.

Quote from: Roberto1223 on January 12, 2009, 09:29:29 AM
yeah i think flash should be more like the flash from cod4

and i think that all the nades should be like insta nades when spy shoot em from their gun.

like in cod4 u throw a flashbang and it goes of really fast, not like in scct where u shoot a flashbang from gun to an inanimate object and it takes like 5 seconds to go off.

No , we don't need flashes exploding faster . That will only make them even stronger and we got 'drop by hand' for fast explosion .

Roberto1223

no it dosent make them stronger, it makes them more effective in case you miss your shot or whatever.
and it makes them work how they are supposed to work.




u people want a better game but you dont want to improve it... wtf...

and do go on saying "urr well your idea is dumb and its not my problem that you dont have good aim"

cause i didnt even post this thread because i have bad aim i just posted it because it dosent do any harm to the game it only makes it better to have insta flashes.

Farley4Fan

This is just one of those things that wouldn't really improve the gameplay, just make it a bit different. 

Snakebit.

#40
Quote from: Roberto1223 on January 13, 2009, 07:28:38 PM
no it dosent make them stronger, it makes them more effective in case you miss your shot or whatever.
and it makes them work how they are supposed to work.




u people want a better game but you dont want to improve it... wtf...

and do go on saying "urr well your idea is dumb and its not my problem that you dont have good aim"

cause i didnt even post this thread because i have bad aim i just posted it because it dosent do any harm to the game it only makes it better to have insta flashes.


More effective = stronger gadget . If gadget becomes more effective than it also becomes STRONGER .


We people want a better game but we can't agree to all changes . Besides it , a better game doesn't always mean that it should be improved , polishing something is also a good way of making it better . Only after that you should think about adding new stuff .

Roberto1223

no, what i mean is:

more effective = more functional
hence more useful.
not more powerful.


making a flashbang go off when u need it to go off will blind merc when u need him to be blind, and this will save your life.

its not making the flash more powerful; the flash's harm to merc will not be modified. its function would only be corrected.


Farley4Fan

In that case you are talking about how sometimes mercs can not be blinded by flashes?  Yeah, that's just collision detection issues and should be resolved/not in PS - it's a different game. :)

Westfall

Quote from: Papa Skull on January 17, 2009, 07:42:01 AM
In that case you are talking about how sometimes mercs can not be blinded by flashes?  Yeah, that's just collision detection issues and should be resolved/not in PS - it's a different game. :)

indeed...sucked when you wouldnt hit him in the head or feet with the chaff....but the body and the merc would be fine