Just my few cents + Ideas!

Started by DualX, January 05, 2009, 04:21:36 AM

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DualX

First of all, I'd like to thank you guys for working so hard on a multiplayer genre that has been really overlooked by Ubisoft. This has the potiential of being an extremely badass mod, and because of it, I will most likely buy Unreal Tournament 3 because of it.

I've been following the titles since the first Splinter Cell, and I've come up with a few ideas that might work with what you guys are creating.

Implementing ideas from Singleplayer:
Spy-
Knives for disabling security, or progressing through a pathway

  • I think this would be a fairly interesting to have, and you really wouldn't have to use these to kill a Merc.
Different ways of disabling lasers/security devices

  • Kinda same idea as above. This would involve hacking which would be quieter than shooting each security device, but it would takea  bit longer.
Inverted Neckbreaks while hanging from a pipe

  • I absolutely loved doing this on the singleplayer campaign, and I could really see it working in the multiplayer aspect as well. Imagine hanging while using the Stealth Camo waiting for the right moment to strike...
Action indicator for Spies when grabbing Merc

  • I know this was kind of a pain for me, and when I knew I had the drop on the Merc, I elbowed him instead. The same idea would also really work for throwing a Merc over a railing. I mean why only have this feature for pressing buttons, and hacking terminals?

Implementing ideas from Double Agent's multiplayer:
Merc-
Quick roping down to lower area

  • Honestly, why wouldn't you have this idea? Not only does it make the class more fun to play as, but it actually does help him chase down the Spy.
Explosive Spy Drone

  • Another fun gadget that I think played really well with the class.

Spy-
Quick Escape

  • I know these maps might be based around Chaos Theory Versus Mode, in other words not nearly as big as those in Double Agent, but I believe that these moves would still make it a more enjoyable experience altogether. Who didn't like smashing their way through windows trying to get away from the Mercs as fast as you possibly could?

I've read through several topics, not just the ones included in here, which included the idea of including more co-op moves. While I would really enjoy having more, it might not be that necessary to add more than what's already in Chaos Theory, but if you do...

Implementing ideas from Co-op:
Rope lift

  • This would really help those situations where you're too high to help your teammate up with the "human ladder" move.
Vertical hacking

  • This would really enforce teamwork, and make for some really intense situations.

Are you guys planning on recreating any of the other maps from Pandora Tomorrow or Chaos Theory by chance?

Ok well I hope you make good use of this list. And keep up good work!

Test-Subject

I think these would be great additions to the game... I specialy agree on the security neutralisation and I would even expend it to mines

Spekkio

QuoteQuick roping down to lower area

    * Honestly, why wouldn't you have this idea?.
I can think of a few reasons:

1. Makes it that much harder for spies to get away from the mercs
2. Makes it that much harder to balance maps because mercs have faster access to lower levels
3. Given 1 and 2, it really doesn't add any depth to the game other than the fact that it's new.

Blank Man

No, fuck.
Stop trying to change it. CT was perfect aside from all the bugs and a few other things... this mod is attempting to polish it.

DualX

What's wrong with trying to make to make something better?

This is just a list of suggestions, not a list of MUST HAVES like most people are trying to do.

Blank Man

The problem is that it's not making anything any better. And I don't care if your suggesting it or demanding it, I whipe my ass with your ideas printed out on a piece of toilet paper.

DualX

All of these other guys get to post their opinions, but when I go to post mine, you're going to shit on it? Thanks a lot...Ass.

And besides, you're not on the dev team and so it's not your decision to make.

LennardF1989

Quote from: DualX on January 06, 2009, 02:52:16 AM
What's wrong with trying to make to make something better?

This is just a list of suggestions, not a list of MUST HAVES like most people are trying to do.

Quote from: DualX on January 06, 2009, 06:36:22 AM
And besides, you're not on the dev team and so it's not your decision to make.

Exactly, but learn to live with these reactions though, as most of these guys can't handle the idea we might add something new to their beloved CT. I appreciate your thoughts as I like most of them.

DualX

I figured as much, I saw a similar crowd before Chaos Theory came out with the bunch saying "OMG Stealth Camo is SO cheap and unrealistic." I'm glad you like list though.  :P

Spark Mandriller

I'm not sure comparing your ideas to camo is a good idea, dude...

Farley4Fan

Don't be ticked by Blank Man.  He's always like this.   ;)

Knives for disabling Security?  Like as a gadget?  Hmmm, interesting.  It may make it a bit harder to balance the map if you can quietly disable any security beam/camera.  If this is possible I'd like to see special animations for those carrying the knife, namely for killing merc.  Say the person brought the Knife gadget, you could slit the throat of the merc instead of breaking the merc's neck.  

Still though, I don't know what this could do to balance.  It's probably a no.   :(

Speaking of knives, I would love it if the spies always carried one.  Instead of neck breaking you would slit the throat.  That's all you would do with the knife.  No new capabilities for spies, just a different look for killing mercs once you've grabbed them.

Inverted neck breaks?  Yeah.  Why not?  It's basically like a ledge grab.  You have to be careful where you walk as a merc.  More work for the scarce animators but if possible then I'd like to have it.

Grabbing Indicator?  Eh, maybe.  If the netcode is good then you should always be able to tell when it's possible to grab the merc.  CT was loaded with lag so it was just inconsistent when you were behind the merc.  Plus, when you get an indicator like that, it makes the game feel like a game.  I hate pushing a button when it tells you to, then the character you control does some crazy action.  It's like the ice smash kill "move" in double agent.  It was cool to look at, but it wasn't that fun to do because it didn't feel like it was you doing it.  That make sense?

Quick roping.  I was initially for this idea awhile back as a gadget only, but it would be much harder to balance maps.  I was thinking that if the merc misjudged the height of the drop then he would be stuck dangling from the edge.  The max rope length would be something like 1-2 stories.  If the drop he attempted was longer than that he'd have to cut the rope and lose a gadget.
Still iffy on this one.

Drones.  No.  Sorry but the CT formula would be greatly changed with a drone in the merc's arsenal.

Quick Escape.  Sure.  It is even more work for animators.  Again if it's possible I'd like to see it.

And I think that just 1 or 2 coop moves would be fine.  The vertical thing isn't really needed.

Blank Man

#11
Quote from: DualX on January 06, 2009, 06:36:22 AM
All of these other guys get to post their opinions, but when I go to post mine, you're going to shit on it? Thanks a lot...Ass.

And besides, you're not on the dev team and so it's not your decision to make.

I shit on other peoples ideas if they suck as much as yours... or if their even a little bit better.
And no, I'm not part of the dev team, and unfortunately noobs like lennard agree with you and your me-taking-a-shit-on-worthy ideas... so, now I will pray that they are not even considered by the rest of the decision makers.
All you are doing is giving the merc a few more gadgets... giving the spy a few more gadgets. Eventually both teams will have a computer built into their gun automatically shooting for you whenever your crosshair passes an enemy.

element54

Quote from: Blank Man on January 07, 2009, 05:02:38 AM
Eventually both teams will have a computer built into their gun automatically shooting for you whenever your crosshair passes an enemy.

Who have you been talking to? That information wasn't supposed to have been exposed yet.

Damnit, what other surprises are you ganna ruin?

LennardF1989

#13
Quote from: element54 on January 07, 2009, 06:26:39 AM
Quote from: Blank Man on January 07, 2009, 05:02:38 AM
Eventually both teams will have a computer built into their gun automatically shooting for you whenever your crosshair passes an enemy.

Who have you been talking to? That information wasn't supposed to have been exposed yet.

Damnit, what other surprises are you ganna ruin?
I suspect we have a mole...

@Blankman: I didn't specifically mentioned which ideas I think are fine or not, as there is no reason to. You are already to far gone to even accept an objective essay on it anyway.

Speaking of which...
@Papa Skull: I agree on most of your points. I do have a feeling you worry too much about balance though. Try to forget about it and just express what you would like to see (wheter or not it affects balance).

Farley4Fan

Lol, lennard, in that case:

I want an official Red Ryder, carbine action, two-hundred shot range model air rifle!