Spy model...in progress

Started by goodkebab, February 18, 2007, 01:51:42 AM

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goodkebab

^^  I will post more screenshots once the texturing is done.  The missing opsat will return.  I had to remove it because the opsat is on the left arm and the tubes are on the right.  That makes an asymmetrical texture map so i have to change the UVs.

I will also tweak the legs.  The newest screenshots already had some tweaks on the belt.  Ironically, the legs are realistically proportioned,  but we like to see comic book style characters with long legs and small heads.

All of this is work in progress, and I am glad for the feedback as I go.  I am now at a stage where major design changes are to expensive to do.  Small things like proportion changes are possible.

All will be adding grenades/pouches to his suit soon.

goodkebab



here are the fixed opsat and tubes...


frvge

Sweet :)
But why did you change the covered arms to a more uncovered version?
What about some more lights on the shoulders/back?
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

That is one of the most impressive things ive ever seen done in 3d. Great job! Make alternate suits like DA had and one without skin showing

Overstatement

I'm not actually seeing normal maps in play. Can you either post a video with a moving light or take 2 shots in the same position, one with normal maps and one without?

MR.Mic

Quote from: Overstatement on February 27, 2007, 04:47:16 AM
I'm not actually seeing normal maps in play. Can you either post a video with a moving light or take 2 shots in the same position, one with normal maps and one without?

Same here. All I really see is a great texture map.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

goodkebab

Ok, so I took the tubes off the legs....tweaked the glow a bit so it looks like there are particles in the tubes.  Added a light on the back....and fixed the spec map.  I really like having the skin....one idea though is to show another kind of brightly colored cloth. 

Working on the tazer atm.







Actually, the normal map is contributing a tremendous amount to the image...what you look for is how the specular lighting distorts and follows the texture map.  The muscles on the arm is pure normal map...there is only 5 or 6 polygons where the tricep is and the skin texture is fairly flat.

Tidenburg

That looks awesome :P
Why the flowery patern on his back though? ;)

Like I said before, please if you can make room for it make a girl skin and a model without the arms showing.

Now that your making the tazer make it like you drew in the concept, that was a great look for the gun

goodkebab

the flower pattern comes from the normal map...its not actually in the color texture, making it very subtle.


My idea behind that was: Ninja=Japanase And in Japanese culture, warriors are often adorned in decorative garments. Flower designs amongst them. Just look at Sumos and Samurai.


Doing a girl skin would be a ton of fun...but i limited by time.

Tidenburg

Is this what the characters will look like in actual gameplay?

Valserp

Heh, I'd expect less detail in the actual game.

Overstatement

Quote from: Valserp on February 28, 2007, 01:28:45 AM
Heh, I'd expect less detail in the actual game.
Don't listen to him folks!

iservealot

Quote from: Overstatement on February 28, 2007, 01:36:50 AM
Quote from: Valserp on February 28, 2007, 01:28:45 AM
Heh, I'd expect less detail in the actual game.
Don't listen to him folks!

These renders should be what the player will see when playing the game. As long the user plays with high detail (if they decide to make a lower detail version) then you will see the model in all it's glory. As long as you are close to it, that is. The further you get, LOD will start taking effect. At least, it should.

frvge

I think this detail is at least of the same level as SCDA's spies. Presumably even better, because goodkebab rocks and Ubi does not.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Zedblade