Spy model...in progress

Started by goodkebab, February 18, 2007, 01:51:42 AM

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goodkebab

Yes...all of the recent screenshots are exactly that; realtime OpenGL screenshots rendered by the graphics card directly in the viewport of Maya.
They are NOT renders.  The only differences between this and what you will see ingame are minor differences with the rendering engine.  This is usually based on the shaders used by the engine.  Technically, there should be no quality loss.

special note:

The model is 6000 triangles....which considered realtime in current engines.
Texture maps comprise of :  color map, normal map, specular map, glow map.
All textures are 2048x2048.   If these textures are reduced to 512, I would suspect a significant quality loss. But if you play the game at 800x600...such big texture maps are wasted.


frvge

Can we have a viewport movie with the camera moving around it (also under it)? Preferrably with changing directions/colors of the light.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

#78
on to the tazer now

This is just the base before I sharpen up the edges.



element54

#79
woo woo. verry nice.. :P

really isn't much but i don't care for the rounded shoulder stock. maybe slightly concave or at an angle or something but really it isn't a big deal.

frvge

The details in the OPSAT should be readable for the Spy, not for us...
But maybe the OPSAT has to go, because the animation would almost be the same.
We're thinking about a 'hold your hand near/at the goggle'-animation for viewing the sticky cam etc.

Also, the goggles still need to be changed.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

wire, color map, normal map, composite.

At this point i am going to stop on the spy...i have to finish everything by next week.


frvge

I can't see if you changed the OPSAT on his arm. (see few posts above this one)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

#83
why do you want to remove the opsat?  An animation is an animation..

I am not going to bother making more tweaks on the spy until we have a full team working on this. That means coding, a finished level, and help with animation.  Animation is to much for me alone.

Overstatement

Doesn't your competition require a pose?

FugitiveSF

#85
Nice work, so far goodkebab - the mesh is looking quite impressive!

What program do you use for animations? Poser? 3DSMax? Animation Master? And what kind of animations do you plan to use? Frame-to-Frame? MoCap? A mix of both?

goodkebab

close up:



everything done use maya, mudbox, and photoshop.  all textures were hand created...no photos were used.


frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Valserp

Now that's what I'm talkin' about :P